Lines Matching refs:vformat

2480 …ddOption("Equal", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc…  in VisualShaderEditor()
2481 …on("GreaterThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc… in VisualShaderEditor()
2482 …reaterThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc… in VisualShaderEditor()
2486 …ption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc… in VisualShaderEditor()
2487 …("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc… in VisualShaderEditor()
2488 …ption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc… in VisualShaderEditor()
2502 …add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_p… in VisualShaderEditor()
2503 …add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(inpu… in VisualShaderEditor()
2504 …add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2505 …add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_p… in VisualShaderEditor()
2506 …add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2507 …add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(inp… in VisualShaderEditor()
2508 …add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_par… in VisualShaderEditor()
2509 …add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2510 …add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_pa… in VisualShaderEditor()
2514 …add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_pa… in VisualShaderEditor()
2515 …add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_pa… in VisualShaderEditor()
2516 …add_options.push_back(AddOption("ModulateAlpha", "Input", "All", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2517 …add_options.push_back(AddOption("ModulateColor", "Input", "All", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2518 …k(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shade… in VisualShaderEditor()
2519 …add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_par… in VisualShaderEditor()
2520 …add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param… in VisualShaderEditor()
2535 …add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(inp… in VisualShaderEditor()
2536 …add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2537 …add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(inp… in VisualShaderEditor()
2538 …(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_f… in VisualShaderEditor()
2539 …add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat in VisualShaderEditor()
2540 …k(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_f… in VisualShaderEditor()
2541 …ck(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_f… in VisualShaderEditor()
2542 …AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_f… in VisualShaderEditor()
2543 …add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2544 …add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(inpu… in VisualShaderEditor()
2545 …add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2546 …add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_… in VisualShaderEditor()
2547 …add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", vformat(input… in VisualShaderEditor()
2548 …add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(in… in VisualShaderEditor()
2549 …add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(inpu… in VisualShaderEditor()
2551 …add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input… in VisualShaderEditor()
2552 …add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2553 …add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(inpu… in VisualShaderEditor()
2554 …add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(in… in VisualShaderEditor()
2555 …add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_… in VisualShaderEditor()
2556 …add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2557 …add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(in… in VisualShaderEditor()
2558 …add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(inp… in VisualShaderEditor()
2559 …add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", vformat in VisualShaderEditor()
2560 …add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_p… in VisualShaderEditor()
2562 …add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input… in VisualShaderEditor()
2563 …add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(in… in VisualShaderEditor()
2564 …add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input… in VisualShaderEditor()
2565 …add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2566 …add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2567 …add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(inp… in VisualShaderEditor()
2568 …add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_pa… in VisualShaderEditor()
2569 …add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_p… in VisualShaderEditor()
2570 …add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(inpu… in VisualShaderEditor()
2574 …add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat in VisualShaderEditor()
2575 …add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat in VisualShaderEditor()
2576 …AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_f… in VisualShaderEditor()
2577 …ck(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_f… in VisualShaderEditor()
2578 …dOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_f… in VisualShaderEditor()
2579 …AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_f… in VisualShaderEditor()
2580 …add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2581 …add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2583 …add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(in… in VisualShaderEditor()
2584 …add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2585 …add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2586 …add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2587 …add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(inpu… in VisualShaderEditor()
2588 …add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2589 …add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input… in VisualShaderEditor()
2590 …add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2591 …add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(inp… in VisualShaderEditor()
2592 …add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2593 …add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2594 …add_options.push_back(AddOption("ShadowVec", "Input", "Light", "VisualShaderNodeInput", vformat(in… in VisualShaderEditor()
2595 …add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(inpu… in VisualShaderEditor()
2597 …add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(input… in VisualShaderEditor()
2598 …add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2599 …add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2600 …add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", vformat(… in VisualShaderEditor()
2601 …add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(inpu… in VisualShaderEditor()
2602 …add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input… in VisualShaderEditor()
2606 …add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", vformat(inpu… in VisualShaderEditor()
2607 …add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input… in VisualShaderEditor()
2608 …add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input… in VisualShaderEditor()
2609 …add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", vformat(inpu… in VisualShaderEditor()
2610 …add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat in VisualShaderEditor()
2611 …add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", vformat(input… in VisualShaderEditor()
2612 …dOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_v… in VisualShaderEditor()
2613 …add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(input… in VisualShaderEditor()
2614 …add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", vformat(in… in VisualShaderEditor()
2615 …add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", vformat(inp… in VisualShaderEditor()
2616 …add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_… in VisualShaderEditor()
2617 …add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", vformat(i… in VisualShaderEditor()
2618 …add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", vformat(in… in VisualShaderEditor()