Lines Matching refs:SDL_PROC

33 SDL_PROC(void, glBegin, (GLenum))
34 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
38 SDL_PROC(void, glBlendEquation, (GLenum))
40 SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
43 SDL_PROC(void, glClear, (GLbitfield))
45 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
55 SDL_PROC(void, glColor3fv, (const GLfloat *))
70 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
109 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
110 SDL_PROC(void, glDepthFunc, (GLenum func))
113 SDL_PROC(void, glDisable, (GLenum cap))
120 SDL_PROC(void, glDrawPixels,
127 SDL_PROC(void, glEnable, (GLenum cap))
129 SDL_PROC(void, glEnd, (void))
157 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
161 SDL_PROC(GLenum, glGetError, (void))
162 SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params))
163 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
178 SDL_PROC(void, glGetPointerv, (GLenum pname, GLvoid * *params))
180 SDL_PROC(const GLubyte *, glGetString, (GLenum name))
233 SDL_PROC(void, glLineWidth, (GLfloat width))
235 SDL_PROC(void, glLoadIdentity, (void))
268 SDL_PROC(void, glMatrixMode, (GLenum mode))
284 SDL_PROC(void, glOrtho,
295 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
299 SDL_PROC(void, glPointSize, (GLfloat size))
318 SDL_PROC(void, glRasterPos2i, (GLint x, GLint y))
341 SDL_PROC(void, glReadBuffer, (GLenum mode))
342 SDL_PROC(void, glReadPixels,
348 SDL_PROC(void, glRectf,
359 SDL_PROC(void, glRotatef,
363 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
365 SDL_PROC(void, glShadeModel, (GLenum mode))
379 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
407 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
426 SDL_PROC(void, glTexImage2D,
434 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
440 SDL_PROC(void, glTexSubImage2D,
448 SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
457 SDL_PROC(void, glVertex3fv, (const GLfloat * v))
476 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))