Lines Matching refs:profileRequires

477profileRequires(base->getLoc(), EEsProfile, 320, Num_AEP_gpu_shader5, AEP_gpu_shader5,  in handleBracketDereference()
487profileRequires(base->getLoc(), EEsProfile, 320, Num_AEP_gpu_shader5, AEP_gpu_shader5, explanation… in handleBracketDereference()
488profileRequires(base->getLoc(), ECoreProfile | ECompatibilityProfile, 400, nullptr, explanation); in handleBracketDereference()
790 profileRequires(loc, ENoProfile, 120, E_GL_3DL_array_objects, ".length"); in handleDotDereference()
791 profileRequires(loc, EEsProfile, 300, nullptr, ".length"); in handleDotDereference()
795 profileRequires(loc, ~EEsProfile, 420, E_GL_ARB_shading_language_420pack, feature); in handleDotDereference()
827 profileRequires(loc, ~EEsProfile, 420, E_GL_ARB_shading_language_420pack, dotFeature); in handleDotDereference()
963 profileRequires(loc, EEsProfile, 300, nullptr, "multiple prototypes for same function"); in handleFunctionDeclarator()
1856 profileRequires(loc, EEsProfile, 310, nullptr, feature); in builtInOpCheck()
1863 profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_gpu_shader5, feature); in builtInOpCheck()
1867 profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_texture_gather, feature); in builtInOpCheck()
1872 profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_texture_gather, feature); in builtInOpCheck()
1874 profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_gpu_shader5, feature); in builtInOpCheck()
1876 profileRequires(loc, EEsProfile, 320, Num_AEP_gpu_shader5, AEP_gpu_shader5, in builtInOpCheck()
1882 profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_gpu_shader5, feature); in builtInOpCheck()
1913 profileRequires(loc, ~EEsProfile, 450, nullptr, feature); in builtInOpCheck()
1933 profileRequires(loc, ~EEsProfile, 450, nullptr, feature); in builtInOpCheck()
2041profileRequires(loc, ~EEsProfile, 450, E_GL_ARB_shader_texture_image_samples, "textureSamples and … in builtInOpCheck()
2268 profileRequires(loc, EEsProfile, 310, nullptr, feature); in nonOpBuiltInCheck()
2274 profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_texture_gather, feature); in nonOpBuiltInCheck()
2276 profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_gpu_shader5, feature); in nonOpBuiltInCheck()
2279 profileRequires(loc, EEsProfile, 320, Num_AEP_gpu_shader5, AEP_gpu_shader5, in nonOpBuiltInCheck()
2284 profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_gpu_shader5, feature); in nonOpBuiltInCheck()
2295 profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_gpu_shader5, feature); in nonOpBuiltInCheck()
2299 profileRequires(loc, ~EEsProfile, 400, E_GL_ARB_texture_gather, feature); in nonOpBuiltInCheck()
2349profileRequires(loc, ~EEsProfile, 450, E_GL_ARB_shader_texture_image_samples, "textureSamples and … in nonOpBuiltInCheck()
2396 profileRequires(loc, ENoProfile, 120, E_GL_3DL_array_objects, "arrayed constructor"); in handleConstructorCall()
2397 profileRequires(loc, EEsProfile, 300, nullptr, "arrayed constructor"); in handleConstructorCall()
2493 profileRequires(symbol->getLoc(), ENoProfile, 120, nullptr, "gl_PointCoord"); in variableCheck()
2747 profileRequires(loc, EEsProfile, 300, nullptr, message); in lineContinuationCheck()
2748 profileRequires(loc, ~EEsProfile, 420, E_GL_ARB_shading_language_420pack, message); in lineContinuationCheck()
3046 profileRequires(loc, ENoProfile, 120, nullptr, "constructing matrix from matrix"); in constructorError()
3281 profileRequires(loc, ENoProfile, 130, nullptr, "in for stage inputs"); in globalQualifierFixCheck()
3282 profileRequires(loc, EEsProfile, 300, nullptr, "in for stage inputs"); in globalQualifierFixCheck()
3287 profileRequires(loc, ENoProfile, 130, nullptr, "out for stage outputs"); in globalQualifierFixCheck()
3288 profileRequires(loc, EEsProfile, 300, nullptr, "out for stage outputs"); in globalQualifierFixCheck()
3344 profileRequires(loc, EEsProfile, 300, nullptr, "shader input/output"); in globalQualifierTypeCheck()
3377 profileRequires(loc, ENoProfile, 150, nullptr, "vertex input arrays"); in globalQualifierTypeCheck()
3380profileRequires(loc, ~EEsProfile, 410, nullptr, "vertex-shader `double` type input"); in globalQualifierTypeCheck()
3386 profileRequires(loc, EEsProfile, 300, nullptr, "fragment-shader struct input"); in globalQualifierTypeCheck()
3387 profileRequires(loc, ~EEsProfile, 150, nullptr, "fragment-shader struct input"); in globalQualifierTypeCheck()
3412 profileRequires(loc, EEsProfile, 300, nullptr, "vertex-shader struct output"); in globalQualifierTypeCheck()
3413 profileRequires(loc, ~EEsProfile, 150, nullptr, "vertex-shader struct output"); in globalQualifierTypeCheck()
3422 profileRequires(loc, EEsProfile, 300, nullptr, "fragment shader output"); in globalQualifierTypeCheck()
3725 profileRequires(loc, ENoProfile, 120, E_GL_3DL_array_objects, "const array"); in arrayQualifierError()
3726 profileRequires(loc, EEsProfile, 300, nullptr, "const array"); in arrayQualifierError()
3731 profileRequires(loc, ENoProfile, 150, nullptr, "vertex input arrays"); in arrayQualifierError()
3869 profileRequires(loc, EEsProfile, 310, nullptr, feature); in arrayOfArrayVersionCheck()
3870 profileRequires(loc, ECoreProfile | ECompatibilityProfile, 430, nullptr, feature); in arrayOfArrayVersionCheck()
4241 profileRequires(loc, EEsProfile, 320, Num_AEP_shader_io_blocks, AEP_shader_io_blocks, feature); in redeclareBuiltinBlock()
4242 profileRequires(loc, ~EEsProfile, 410, E_GL_ARB_separate_shader_objects, feature); in redeclareBuiltinBlock()
4534 profileRequires(loc, ENoProfile, 120, E_GL_3DL_array_objects, op); in arrayObjectCheck()
4535 profileRequires(loc, EEsProfile, 300, nullptr, op); in arrayObjectCheck()
4871 profileRequires(loc, ECoreProfile | ECompatibilityProfile, 430, nullptr, "std430"); in setLayoutQualifier()
4872 profileRequires(loc, EEsProfile, 310, nullptr, "std430"); in setLayoutQualifier()
4889profileRequires(loc, ENoProfile | ECoreProfile | ECompatibilityProfile, 420, E_GL_ARB_shader_image… in setLayoutQualifier()
4890profileRequires(loc, EEsProfile, 310, E_GL_ARB_shader_image_load_store, "image load store"); in setLayoutQualifier()
5006profileRequires(loc, ENoProfile | ECoreProfile | ECompatibilityProfile, 420, E_GL_ARB_shader_image… in setLayoutQualifier()
5007 profileRequires(loc, EEsProfile, 310, nullptr, "early_fragment_tests"); in setLayoutQualifier()
5022profileRequires(loc, ECoreProfile | ECompatibilityProfile, 420, nullptr, "depth layout qualifier"); in setLayoutQualifier()
5030profileRequires(loc, ECoreProfile | ECompatibilityProfile, 450, nullptr, "fragment shader interloc… in setLayoutQualifier()
5042profileRequires(loc, EEsProfile, 320, E_GL_KHR_blend_equation_advanced, "blend equation"); in setLayoutQualifier()
5043profileRequires(loc, ~EEsProfile, 0, E_GL_KHR_blend_equation_advanced, "blend equation"); in setLayoutQualifier()
5111profileRequires(loc, ECoreProfile | ECompatibilityProfile, 440, E_GL_ARB_enhanced_layouts, nonLite… in setLayoutQualifier()
5134 profileRequires(loc, ECoreProfile | ECompatibilityProfile, 420, 2, exts, feature); in setLayoutQualifier()
5135 profileRequires(loc, EEsProfile, 310, nullptr, feature); in setLayoutQualifier()
5145profileRequires(loc, ECoreProfile | ECompatibilityProfile, 440, E_GL_ARB_enhanced_layouts, feature… in setLayoutQualifier()
5156 profileRequires(loc, EEsProfile, 300, nullptr, "location"); in setLayoutQualifier()
5159 profileRequires(loc, ~EEsProfile, 330, 2, exts, "location"); in setLayoutQualifier()
5179 profileRequires(loc, ~EEsProfile, 420, E_GL_ARB_shading_language_420pack, "binding"); in setLayoutQualifier()
5180 profileRequires(loc, EEsProfile, 310, nullptr, "binding"); in setLayoutQualifier()
5207profileRequires(loc, ECoreProfile | ECompatibilityProfile, 440, E_GL_ARB_enhanced_layouts, "compon… in setLayoutQualifier()
5225profileRequires(loc, ECoreProfile | ECompatibilityProfile, 440, E_GL_ARB_enhanced_layouts, feature… in setLayoutQualifier()
5320 profileRequires(loc, ECompatibilityProfile | ECoreProfile, 400, nullptr, "invocations"); in setLayoutQualifier()
5352profileRequires(loc, ECompatibilityProfile | ECoreProfile, 330, 2, exts, "index layout qualifier o… in setLayoutQualifier()
5397 profileRequires(loc, EEsProfile, 310, 0, "gl_WorkGroupSize"); in setLayoutQualifier()
5398 profileRequires(loc, ~EEsProfile, 430, E_GL_ARB_compute_shader, "gl_WorkGroupSize"); in setLayoutQualifier()
5650profileRequires(loc, ECoreProfile | ECompatibilityProfile, 440, E_GL_ARB_enhanced_layouts, "locati… in layoutTypeCheck()
5807profileRequires(loc, ECoreProfile | ECompatibilityProfile, 0, E_GL_EXT_shader_image_load_formatted… in layoutTypeCheck()
5884 profileRequires(loc, ~EEsProfile, 330, 2, exts, feature); in layoutQualifierCheck()
5885 profileRequires(loc, EEsProfile, 300, nullptr, feature); in layoutQualifierCheck()
5887 profileRequires(loc, ~EEsProfile, 410, E_GL_ARB_separate_shader_objects, feature); in layoutQualifierCheck()
5888 profileRequires(loc, EEsProfile, 310, nullptr, feature); in layoutQualifierCheck()
5901 profileRequires(loc, ~EEsProfile, 330, 2, exts, feature); in layoutQualifierCheck()
5902 profileRequires(loc, EEsProfile, 300, nullptr, feature); in layoutQualifierCheck()
5904 profileRequires(loc, ~EEsProfile, 410, E_GL_ARB_separate_shader_objects, feature); in layoutQualifierCheck()
5905 profileRequires(loc, EEsProfile, 310, nullptr, feature); in layoutQualifierCheck()
5915 profileRequires(loc, ~EEsProfile, 330, E_GL_ARB_explicit_attrib_location, feature); in layoutQualifierCheck()
5916 profileRequires(loc, ~EEsProfile, 430, E_GL_ARB_explicit_uniform_location, feature); in layoutQualifierCheck()
5917 profileRequires(loc, EEsProfile, 310, nullptr, feature); in layoutQualifierCheck()
6504 profileRequires(loc, ENoProfile, 120, E_GL_3DL_array_objects, "initializer"); in declareVariable()
6505 profileRequires(loc, EEsProfile, 300, nullptr, "initializer"); in declareVariable()
6669 profileRequires(loc, ~EEsProfile, 420, E_GL_ARB_shading_language_420pack, initFeature); in executeInitializer()
6684profileRequires(loc, EEsProfile, 0, E_GL_EXT_shader_non_constant_global_initializers, initFeature); in executeInitializer()
7359profileRequires(memberLoc, ~EEsProfile, 440, E_GL_ARB_enhanced_layouts, "offset on block member"); in declareBlock()
7450profileRequires(memberLoc, ECoreProfile | ECompatibilityProfile, 440, E_GL_ARB_enhanced_layouts, f… in declareBlock()
7451profileRequires(memberLoc, EEsProfile, 320, Num_AEP_shader_io_blocks, AEP_shader_io_blocks, featur… in declareBlock()
7617 profileRequires(loc, EEsProfile, 300, nullptr, "uniform block"); in blockStageIoCheck()
7618 profileRequires(loc, ENoProfile, 140, E_GL_ARB_uniform_buffer_object, "uniform block"); in blockStageIoCheck()
7624 profileRequires(loc, ECoreProfile | ECompatibilityProfile, 430, nullptr, "buffer block"); in blockStageIoCheck()
7625 profileRequires(loc, EEsProfile, 310, nullptr, "buffer block"); in blockStageIoCheck()
7628 profileRequires(loc, ~EEsProfile, 150, E_GL_ARB_separate_shader_objects, "input block"); in blockStageIoCheck()
7634profileRequires(loc, EEsProfile, 320, Num_AEP_shader_io_blocks, AEP_shader_io_blocks, "fragment in… in blockStageIoCheck()
7640 profileRequires(loc, ~EEsProfile, 150, E_GL_ARB_separate_shader_objects, "output block"); in blockStageIoCheck()
7645profileRequires(loc, EEsProfile, 320, Num_AEP_shader_io_blocks, AEP_shader_io_blocks, "vertex outp… in blockStageIoCheck()
7654 profileRequires(loc, ~EEsProfile, 460, E_GL_NV_ray_tracing, "rayPayloadNV block"); in blockStageIoCheck()
7659 profileRequires(loc, ~EEsProfile, 460, E_GL_NV_ray_tracing, "rayPayloadInNV block"); in blockStageIoCheck()
7664 profileRequires(loc, ~EEsProfile, 460, E_GL_NV_ray_tracing, "hitAttributeNV block"); in blockStageIoCheck()
7668 profileRequires(loc, ~EEsProfile, 460, E_GL_NV_ray_tracing, "callableDataNV block"); in blockStageIoCheck()
7673 profileRequires(loc, ~EEsProfile, 460, E_GL_NV_ray_tracing, "callableDataInNV block"); in blockStageIoCheck()
8284 profileRequires(loc, EEsProfile, 300, nullptr, "switch statements"); in addSwitch()
8285 profileRequires(loc, ENoProfile, 130, nullptr, "switch statements"); in addSwitch()