Lines Matching refs:m_spriteram
143 for (int offs = m_spriteram.bytes() - 0x20; offs >= 0; offs -= 0x20) in draw_sprites()
146 while (i < 0x20 && m_spriteram[offs + i] != 0) in draw_sprites()
153 if (m_spriteram[offs + i] & 0x80) in draw_sprites()
155 int color = m_spriteram[offs + i + 2] & 0x0f; in draw_sprites()
156 int sx = m_spriteram[offs + i + 3]; in draw_sprites()
157 int sy = offs / 4 + (m_spriteram[offs + i] & 0x07); in draw_sprites()
160 switch ((m_spriteram[offs + i] & 0x18) >> 3) in draw_sprites()
164 int code = ((m_spriteram[offs + i + 1] & 0xf0) >> 4) + ((m_gfxbank & 1) << 4); in draw_sprites()
181 if (m_spriteram[offs + i] & 0x20) /* zero hour spaceships */ in draw_sprites()
183 int code = ((m_spriteram[offs + i + 1] & 0xf8) >> 3) + ((m_gfxbank & 1) << 5); in draw_sprites()
184 int bank = (m_spriteram[offs + i + 1] & 0x02) >> 1; in draw_sprites()
194 int code = ((m_spriteram[offs + i + 1] & 0xf0) >> 4) + ((m_gfxbank & 1) << 4); in draw_sprites()
206 m_spriteram[offs + i + 1],// + 4 * (m_spriteram[offs + i + 2] & 0x10), in draw_sprites()