Lines Matching refs:NES_POKE_D
91 NES_POKE_D(Ax5705,A008) { SwapChrLo( 0x0000, data ); } in NES_POKE_D() function
92 NES_POKE_D(Ax5705,A009) { SwapChrHi( 0x0000, data ); } in NES_POKE_D() function
93 NES_POKE_D(Ax5705,A00A) { SwapChrLo( 0x0400, data ); } in NES_POKE_D() function
94 NES_POKE_D(Ax5705,A00B) { SwapChrHi( 0x0400, data ); } in NES_POKE_D() function
95 NES_POKE_D(Ax5705,C000) { SwapChrLo( 0x0800, data ); } in NES_POKE_D() function
96 NES_POKE_D(Ax5705,C001) { SwapChrHi( 0x0800, data ); } in NES_POKE_D() function
97 NES_POKE_D(Ax5705,C002) { SwapChrLo( 0x0C00, data ); } in NES_POKE_D() function
98 NES_POKE_D(Ax5705,C003) { SwapChrHi( 0x0C00, data ); } in NES_POKE_D() function
99 NES_POKE_D(Ax5705,C008) { SwapChrLo( 0x1000, data ); } in NES_POKE_D() function
100 NES_POKE_D(Ax5705,C009) { SwapChrHi( 0x1000, data ); } in NES_POKE_D() function
101 NES_POKE_D(Ax5705,C00A) { SwapChrLo( 0x1400, data ); } in NES_POKE_D() function
102 NES_POKE_D(Ax5705,C00B) { SwapChrHi( 0x1400, data ); } in NES_POKE_D() function
103 NES_POKE_D(Ax5705,E000) { SwapChrLo( 0x1800, data ); } in NES_POKE_D() function
104 NES_POKE_D(Ax5705,E001) { SwapChrHi( 0x1800, data ); } in NES_POKE_D() function
105 NES_POKE_D(Ax5705,E002) { SwapChrLo( 0x1C00, data ); } in NES_POKE_D() function
106 NES_POKE_D(Ax5705,E003) { SwapChrHi( 0x1C00, data ); } in NES_POKE_D() function