Lines Matching refs:hit_points
322 if( monster_king.hit_points < monster_king.max_hit_points ) in recover_hit_points()
323 monster_king.hit_points++; in recover_hit_points()
329 if( monster_general_array[i].hit_points < monster_general_array[i].max_hit_points ) in recover_hit_points()
330 monster_general_array[i].hit_points++; in recover_hit_points()
377 monster_king.hit_points = monster_king.max_hit_points; in set_king()
399 monsterInFirm->hit_points = (int) unitPtr->hit_points; in add_general()
401 if( monsterInFirm->hit_points == 0 ) // 0.? will become 0 in (float) to (int) conversion in add_general()
402 monsterInFirm->hit_points = 1; in add_general()
493 monsterInFirm->hit_points = monsterInFirm->max_hit_points; in recruit_general()
535 …monster( monster_king.monster_id, RANK_KING, monster_king.combat_level, monster_king.hit_points ) ) in mobilize_king()
562 … monsterInFirm->monster_id, RANK_GENERAL, monsterInFirm->combat_level, monsterInFirm->hit_points ); in mobilize_general()
651 monsterPtr->hit_points = (float) hitPoints; in mobilize_monster()
655 monsterPtr->hit_points = monsterPtr->max_hit_points; in mobilize_monster()
812 max_hit_points = (int) unitInfo->hit_points * combatLevel / 100; in set_combat_level()
826 totalCombatLevel += monsterInFirm->hit_points + in total_combat_level()