Lines Matching refs:Gv_NewVar

133 void Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags)  in Gv_NewVar()  function
523 Gv_NewVar("sprite", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
524 Gv_NewVar("sector", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
525 Gv_NewVar("wall", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
526 Gv_NewVar("tsprite", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
527 Gv_NewVar("light", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
532 Gv_NewVar("I", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM); // THISACTOR in Gv_AddSystemVars()
533 Gv_NewVar("RETURN", (intptr_t)&g_iReturnVar, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
534 Gv_NewVar("LOTAG", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
535 Gv_NewVar("HITAG", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
536 Gv_NewVar("TEXTURE", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
537 Gv_NewVar("DOSCRSHOT", (intptr_t)&g_doScreenShot, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
539 Gv_NewVar("xdim",(intptr_t)&xdim, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READONLY); in Gv_AddSystemVars()
540 Gv_NewVar("ydim",(intptr_t)&ydim, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READONLY); in Gv_AddSystemVars()
541Gv_NewVar("windowx1",(intptr_t)&windowxy1.x, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READONLY); in Gv_AddSystemVars()
542Gv_NewVar("windowx2",(intptr_t)&windowxy2.x, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READONLY); in Gv_AddSystemVars()
543Gv_NewVar("windowy1",(intptr_t)&windowxy1.y, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READONLY); in Gv_AddSystemVars()
544Gv_NewVar("windowy2",(intptr_t)&windowxy2.y, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READONLY); in Gv_AddSystemVars()
545Gv_NewVar("totalclock",(intptr_t)&totalclock, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READONLY); in Gv_AddSystemVars()
547Gv_NewVar("viewingrange",(intptr_t)&viewingrange, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READON… in Gv_AddSystemVars()
548 Gv_NewVar("yxaspect",(intptr_t)&yxaspect, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONLY); in Gv_AddSystemVars()
553 Gv_NewVar("randomseed",(intptr_t)&randomseed, GAMEVAR_SYSTEM | GAMEVAR_INTPTR); in Gv_AddSystemVars()
555 Gv_NewVar("numwalls",(intptr_t)&numwalls, GAMEVAR_SYSTEM | GAMEVAR_SHORTPTR | GAMEVAR_READONLY); in Gv_AddSystemVars()
556Gv_NewVar("numsectors",(intptr_t)&numsectors, GAMEVAR_SYSTEM | GAMEVAR_SHORTPTR | GAMEVAR_READONLY… in Gv_AddSystemVars()
557Gv_NewVar("numsprites",(intptr_t)&Numsprites, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONLY); in Gv_AddSystemVars()
560Gv_NewVar("numtiles",(intptr_t)&numtiles, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONLY); in Gv_AddSystemVars()
563Gv_NewVar("numbunches",(intptr_t)&numyaxbunches, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONL… in Gv_AddSystemVars()
567 Gv_NewVar("rendmode",(intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
571 Gv_NewVar("posx",(intptr_t)&pos.x, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
572 Gv_NewVar("posy",(intptr_t)&pos.y, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
573 Gv_NewVar("posz",(intptr_t)&pos.z, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
574 Gv_NewVar("ang",(intptr_t)&ang, GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
575 Gv_NewVar("horiz",(intptr_t)&horiz, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
576Gv_NewVar("cursectnum",(intptr_t)&cursectnum, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM… in Gv_AddSystemVars()
577Gv_NewVar("hardcoded_movement",(intptr_t)&g_doHardcodedMovement, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
579 Gv_NewVar("searchx",(intptr_t)&searchx, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
580 Gv_NewVar("searchy",(intptr_t)&searchy, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
581Gv_NewVar("searchstat",(intptr_t)&searchstat, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM… in Gv_AddSystemVars()
582Gv_NewVar("searchwall",(intptr_t)&searchwall, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM… in Gv_AddSystemVars()
583Gv_NewVar("searchsector",(intptr_t)&searchsector, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SY… in Gv_AddSystemVars()
584Gv_NewVar("searchbottomwall",(intptr_t)&searchbottomwall, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GA… in Gv_AddSystemVars()
586Gv_NewVar("pointhighlight",(intptr_t)&pointhighlight, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READ… in Gv_AddSystemVars()
587Gv_NewVar("linehighlight",(intptr_t)&linehighlight, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READON… in Gv_AddSystemVars()
590Gv_NewVar("highlightcnt",(intptr_t)&highlightcnt, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY… in Gv_AddSystemVars()
592Gv_NewVar("highlightsectorcnt",(intptr_t)&highlightsectorcnt, GAMEVAR_SHORTPTR|GAMEVAR_SYSTEM|GAME… in Gv_AddSystemVars()
595 Gv_NewVar("temppicnum",(intptr_t)&temppicnum, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
596 Gv_NewVar("tempcstat",(intptr_t)&tempcstat, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
597 Gv_NewVar("templotag",(intptr_t)&templotag, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
598 Gv_NewVar("temphitag",(intptr_t)&temphitag, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
599 Gv_NewVar("tempextra",(intptr_t)&tempextra, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
600 Gv_NewVar("tempshade",(intptr_t)&tempshade, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
601 Gv_NewVar("temppal",(intptr_t)&temppal, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
602 Gv_NewVar("tempvis",(intptr_t)&tempvis, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
603 Gv_NewVar("tempxrepeat",(intptr_t)&tempxrepeat, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
604 Gv_NewVar("tempyrepeat",(intptr_t)&tempyrepeat, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
607Gv_NewVar("startposx",(intptr_t)&startpos.x, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
608Gv_NewVar("startposy",(intptr_t)&startpos.y, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
609Gv_NewVar("startposz",(intptr_t)&startpos.z, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
610 Gv_NewVar("startang",(intptr_t)&startang, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
611Gv_NewVar("startsectnum",(intptr_t)&startsectnum, GAMEVAR_READONLY | GAMEVAR_SHORTPTR | GAMEVAR_SY… in Gv_AddSystemVars()
613 Gv_NewVar("mousxplc",(intptr_t)&mousxplc, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
614 Gv_NewVar("mousyplc",(intptr_t)&mousyplc, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
616 Gv_NewVar("zoom",(intptr_t)&zoom, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
617 Gv_NewVar("drawlinepat",(intptr_t)&m32_drawlinepat, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
618Gv_NewVar("halfxdim16", (intptr_t)&halfxdim16, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
619Gv_NewVar("midydim16", (intptr_t)&midydim16, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
620 Gv_NewVar("ydim16",(intptr_t)&ydim16, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READONLY); in Gv_AddSystemVars()
621Gv_NewVar("m32_sideview",(intptr_t)&m32_sideview, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READON… in Gv_AddSystemVars()
623 Gv_NewVar("SV1",(intptr_t)&m32_sortvar1, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READONLY); in Gv_AddSystemVars()
624 Gv_NewVar("SV2",(intptr_t)&m32_sortvar2, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READONLY); in Gv_AddSystemVars()
625Gv_NewVar("spritesortcnt",(intptr_t)&spritesortcnt, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_READ… in Gv_AddSystemVars()
628Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
629 Gv_NewVar("pr_parallaxscale",(intptr_t)&pr_parallaxscale, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
630 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
631Gv_NewVar("pr_overridespecular",(intptr_t)&pr_overridespecular, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
632 Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
633 Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
644Gv_NewVar("pr_overrideparallax",(intptr_t)&pr_overrideparallax, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
645Gv_NewVar("pr_parallaxscale",(intptr_t)&pr_parallaxscale, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
646 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
647Gv_NewVar("pr_overridespecular",(intptr_t)&pr_overridespecular, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
648Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
649Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()