Lines Matching refs:SpriteNum

285 int DoHornetMatchPlayerZ(short SpriteNum);
289 SetupHornet(short SpriteNum) in SetupHornet() argument
291 SPRITEp sp = &sprite[SpriteNum]; in SetupHornet()
297 u = User[SpriteNum]; in SetupHornet()
302 User[SpriteNum] = u = SpawnUser(SpriteNum,HORNET_RUN_R0,s_HornetRun[0]); in SetupHornet()
306 ChangeState(SpriteNum, s_HornetRun[0]); in SetupHornet()
308 DoActorSetSpeed(SpriteNum, NORM_SPEED); in SetupHornet()
312 EnemyDefaults(SpriteNum, &HornetActionSet, &HornetPersonality); in SetupHornet()
328 Set3DSoundOwner(SpriteNum); in SetupHornet()
333 int NullHornet(short SpriteNum) in NullHornet() argument
335 USERp u = User[SpriteNum]; in NullHornet()
338 DoActorSlide(SpriteNum); in NullHornet()
340 DoHornetMatchPlayerZ(SpriteNum); in NullHornet()
342 DoActorSectorDamage(SpriteNum); in NullHornet()
347 int DoHornetMatchPlayerZ(short SpriteNum) in DoHornetMatchPlayerZ() argument
349 SPRITEp sp = &sprite[SpriteNum]; in DoHornetMatchPlayerZ()
350 USERp u = User[SpriteNum]; in DoHornetMatchPlayerZ()
351 SPRITEp tsp = User[SpriteNum]->tgt_sp; in DoHornetMatchPlayerZ()
422 int InitHornetCircle(short SpriteNum) in InitHornetCircle() argument
424 SPRITEp sp = &sprite[SpriteNum]; in InitHornetCircle()
425 USERp u = User[SpriteNum]; in InitHornetCircle()
429 NewStateGroup(SpriteNum, u->ActorActionSet->Run); in InitHornetCircle()
432 DoActorSetSpeed(SpriteNum, FAST_SPEED); in InitHornetCircle()
449 (*u->ActorActionFunc)(SpriteNum); in InitHornetCircle()
454 int DoHornetCircle(short SpriteNum) in DoHornetCircle() argument
456 SPRITEp sp = &sprite[SpriteNum]; in DoHornetCircle()
457 USERp u = User[SpriteNum]; in DoHornetCircle()
465 if (!move_actor(SpriteNum, nx, ny, 0L)) in DoHornetCircle()
475 if (!move_actor(SpriteNum, nx, ny, 0L)) in DoHornetCircle()
477 InitActorReposition(SpriteNum); in DoHornetCircle()
490 InitActorReposition(SpriteNum); in DoHornetCircle()
497 InitActorReposition(SpriteNum); in DoHornetCircle()
507 DoHornetDeath(short SpriteNum) in DoHornetDeath() argument
509 SPRITEp sp = &sprite[SpriteNum]; in DoHornetDeath()
510 USERp u = User[SpriteNum]; in DoHornetDeath()
516 DoFall(SpriteNum); in DoHornetDeath()
523 DoBeginFall(SpriteNum); in DoHornetDeath()
524 DoFindGroundPoint(SpriteNum); in DoHornetDeath()
529 DoActorSlide(SpriteNum); in DoHornetDeath()
535 u->ret = move_sprite(SpriteNum, nx, ny, 0L, u->ceiling_dist, u->floor_dist, 1, ACTORMOVETICS); in DoHornetDeath()
542 NewStateGroup(SpriteNum, u->ActorActionSet->Dead); in DoHornetDeath()
543 DeleteNoSoundOwner(SpriteNum); in DoHornetDeath()
551 int DoCheckSwarm(short SpriteNum) in DoCheckSwarm() argument
554 SPRITEp sp = &sprite[SpriteNum], tsp; in DoCheckSwarm()
555 USERp u = User[SpriteNum], tu; in DoCheckSwarm()
564 DoActorPickClosePlayer(SpriteNum); in DoCheckSwarm()
596 int DoHornetMove(short SpriteNum) in DoHornetMove() argument
598 SPRITEp sp = &sprite[SpriteNum]; in DoHornetMove()
599 USERp u = User[SpriteNum]; in DoHornetMove()
605 DoCheckSwarm(SpriteNum); in DoHornetMove()
608 DoActorSlide(SpriteNum); in DoHornetMove()
611 ActorFollowTrack(SpriteNum, ACTORMOVETICS); in DoHornetMove()
613 (*u->ActorActionFunc)(SpriteNum); in DoHornetMove()
615 DoHornetMatchPlayerZ(SpriteNum); in DoHornetMove()
617 DoActorSectorDamage(SpriteNum); in DoHornetMove()