Lines Matching refs:numlights
897 for (i = 0; i < sector->numlights; i++) in HWR_SplitWall()
953 if (i + 1 < sector->numlights) in HWR_SplitWall()
1207 if (gl_frontsector->numlights) in HWR_ProcessSeg()
1273 if (gl_frontsector->numlights) in HWR_ProcessSeg()
1494 if (gl_frontsector->numlights) in HWR_ProcessSeg()
1582 if (gl_frontsector->numlights) in HWR_ProcessSeg()
1745 if (gl_frontsector->numlights) in HWR_ProcessSeg()
1760 if (gl_frontsector->numlights) in HWR_ProcessSeg()
1857 if (gl_backsector->numlights) in HWR_ProcessSeg()
1872 if (gl_backsector->numlights) in HWR_ProcessSeg()
3027 gl_frontsector->numlights = sub->sector->numlights = 0; in HWR_Subsector()
3030 sub->sector->numlights = gl_frontsector->numlights; in HWR_Subsector()
3679 if (thing->subsector->sector->numlights) in HWR_DrawDropShadow()
3878 lightlevel = *list[sector->numlights - 1].lightlevel; in HWR_SplitSprite()
3880 colormap = *list[sector->numlights - 1].extra_colormap; in HWR_SplitSprite()
3892 for (i = 1; i < sector->numlights; i++) in HWR_SplitSprite()
3905 for (i = 0; i < sector->numlights; i++) in HWR_SplitSprite()
3919 if (i + 1 < sector->numlights) in HWR_SplitSprite()
4036 if (spr->mobj->subsector->sector->numlights && !splat) in HWR_DrawSprite()
4245 if (splat && sector->numlights) in HWR_DrawSprite()
4381 if (sector->numlights) in HWR_DrawPrecipitationSprite()