Lines Matching refs:COM_Argv

313 	const double scaled = atof(COM_Argv(1));  in Command_Scale_f()
331 CONS_Printf(M_GetText("Scale set to %s\n"), COM_Argv(1)); in Command_Scale_f()
356 P_DamageMobj(players[consoleplayer].mo, NULL, NULL, atoi(COM_Argv(1)), 0); in Command_Hurtme_f()
372 P_TransferToAxis(&players[consoleplayer], atoi(COM_Argv(1))); in Command_JumpToAxis_f()
387 if (atoi(COM_Argv(1)) == 1) in Command_Charability_f()
388 players[consoleplayer].charability = (UINT8)atoi(COM_Argv(2)); in Command_Charability_f()
389 else if (atoi(COM_Argv(1)) == 2) in Command_Charability_f()
390 players[consoleplayer].charability2 = (UINT8)atoi(COM_Argv(2)); in Command_Charability_f()
407 if (!strcasecmp(COM_Argv(1), "normalspeed")) in Command_Charspeed_f()
408 players[consoleplayer].normalspeed = atoi(COM_Argv(2))<<FRACBITS; in Command_Charspeed_f()
409 else if (!strcasecmp(COM_Argv(1), "runspeed")) in Command_Charspeed_f()
410 players[consoleplayer].runspeed = atoi(COM_Argv(2))<<FRACBITS; in Command_Charspeed_f()
411 else if (!strcasecmp(COM_Argv(1), "thrustfactor")) in Command_Charspeed_f()
412 players[consoleplayer].thrustfactor = atoi(COM_Argv(2)); in Command_Charspeed_f()
413 else if (!strcasecmp(COM_Argv(1), "accelstart")) in Command_Charspeed_f()
414 players[consoleplayer].accelstart = atoi(COM_Argv(2)); in Command_Charspeed_f()
415 else if (!strcasecmp(COM_Argv(1), "acceleration")) in Command_Charspeed_f()
416 players[consoleplayer].acceleration = atoi(COM_Argv(2)); in Command_Charspeed_f()
417 else if (!strcasecmp(COM_Argv(1), "actionspd")) in Command_Charspeed_f()
418 players[consoleplayer].actionspd = atoi(COM_Argv(2))<<FRACBITS; in Command_Charspeed_f()
445 intx = atoi(COM_Argv(i + 1)); in Command_RTeleport_f()
451 inty = atoi(COM_Argv(i + 1)); in Command_RTeleport_f()
464 intz = atoi(COM_Argv(i + 1)); in Command_RTeleport_f()
508 INT32 starpostnum = atoi(COM_Argv(i + 1)); // starpost number in Command_Teleport_f()
509 INT32 starpostpath = atoi(COM_Argv(i + 2)); // quick, dirty way to distinguish between paths in Command_Teleport_f()
641 intx = atoi(COM_Argv(i + 1))<<FRACBITS; in Command_Teleport_f()
650 inty = atoi(COM_Argv(i + 1))<<FRACBITS; in Command_Teleport_f()
667 intz = atoi(COM_Argv(i + 1))<<FRACBITS; in Command_Teleport_f()
679 p->drawangle = p->mo->angle = FixedAngle(atoi(COM_Argv(i + 1))<<FRACBITS); in Command_Teleport_f()
686 angle_t aim = FixedAngle(atoi(COM_Argv(i + 1))<<FRACBITS); in Command_Teleport_f()
719 CONS_Printf(M_GetText("Previewing sky %s...\n"), COM_Argv(1)); in Command_Skynum_f()
721 P_SetupLevelSky(atoi(COM_Argv(1)), false); in Command_Skynum_f()
737 CONS_Printf(M_GetText("Previewing weather %s...\n"), COM_Argv(1)); in Command_Weather_f()
739 P_SwitchWeather(atoi(COM_Argv(1))); in Command_Weather_f()
812 LUA_DumpFile(COM_Argv(1)); in Command_Dumplua_f()
868 const char *arg = COM_Argv(1); in Command_Devmode_f()
898 P_GivePlayerRings(&players[consoleplayer], atoi(COM_Argv(1))); in Command_Setrings_f()
899 …players[consoleplayer].totalring -= atoi(COM_Argv(1)); //undo totalring addition done in P_GivePla… in Command_Setrings_f()
904 P_GivePlayerSpheres(&players[consoleplayer], atoi(COM_Argv(1))); in Command_Setrings_f()
921 SINT8 lives = atoi(COM_Argv(1)); in Command_Setlives_f()
928 P_GivePlayerLives(&players[consoleplayer], atoi(COM_Argv(1))); in Command_Setlives_f()
950 INT32 numcontinues = atoi(COM_Argv(1)); in Command_Setcontinues_f()
1518 UINT16 mapthingnum = atoi(COM_Argv(thingarg)); in Command_ObjectPlace_f()