Lines Matching refs:waterheight
632 fixed_t waterheight; in T_BounceCheese() local
661 …waterheight = P_SectorCheckWater(actionsector, bouncer->sector); // sorts itself out if there's no… in T_BounceCheese()
668 …if (waterheight > bouncer->sector->ceilingheight - halfheight && bouncer->sector->ceilingheight >=… in T_BounceCheese()
675 …else if (waterheight < bouncer->sector->floorheight + halfheight && bouncer->sector->floorheight <… in T_BounceCheese()
683 bouncer->ceilingwasheight = waterheight + halfheight; in T_BounceCheese()
684 bouncer->floorwasheight = waterheight - halfheight; in T_BounceCheese()
993 fixed_t waterheight; in T_FloatSector() local
1006 …waterheight = P_SectorCheckWater(actionsector, floater->sector); // find the highest suitable wate… in T_FloatSector()
1008 if (waterheight == cheeseheight) // same height, no floating needed in T_FloatSector()
1011 …if (floater->sector->floorheight == actionsector->floorheight && waterheight < cheeseheight) // to… in T_FloatSector()
1014 …if (floater->sector->ceilingheight == actionsector->ceilingheight && waterheight > cheeseheight) /… in T_FloatSector()