Lines Matching refs:P_SetObjectMomZ

1568 				P_SetObjectMomZ(toucher, FixedDiv(10511*FRACUNIT,2600*FRACUNIT), false);  in P_TouchSpecialThing()
1570 P_SetObjectMomZ(toucher, FixedDiv(69*FRACUNIT,10*FRACUNIT), false); in P_TouchSpecialThing()
2663 P_SetObjectMomZ(target, FRACUNIT, false); in P_KillMobj()
2712 P_SetObjectMomZ(target, 4*target->scale, false); in P_KillMobj()
2817 P_SetObjectMomZ(target, 14*FRACUNIT, false); in P_KillMobj()
2828 P_SetObjectMomZ(target, 14*FRACUNIT, false); in P_KillMobj()
3298 P_SetObjectMomZ(player->mo, FixedDiv(10511*FRACUNIT,2600*FRACUNIT), false); in P_SuperDamage()
3300 P_SetObjectMomZ(player->mo, FixedDiv(69*FRACUNIT,10*FRACUNIT), false); in P_SuperDamage()
3857 P_SetObjectMomZ(mo, 8*FRACUNIT, false); in P_PlayerRingBurst()
3885 P_SetObjectMomZ(mo, ns, false); in P_PlayerRingBurst()
3888 P_SetObjectMomZ(mo, ns, true); in P_PlayerRingBurst()
3988 P_SetObjectMomZ(mo, 4*FRACUNIT, false); in P_PlayerWeaponPanelBurst()
3991 P_SetObjectMomZ(mo, 4*FRACUNIT, true); in P_PlayerWeaponPanelBurst()
4072 P_SetObjectMomZ(mo, 3*FRACUNIT, false); in P_PlayerWeaponAmmoBurst()
4075 P_SetObjectMomZ(mo, 3*FRACUNIT, true); in P_PlayerWeaponAmmoBurst()
4112 P_SetObjectMomZ(mo, 4*FRACUNIT, false); \ in P_PlayerWeaponPanelOrAmmoBurst()
4114 P_SetObjectMomZ(mo, 4*FRACUNIT, true); \ in P_PlayerWeaponPanelOrAmmoBurst()
4131 P_SetObjectMomZ(mo, 3*FRACUNIT, false); \ in P_PlayerWeaponPanelOrAmmoBurst()
4133 P_SetObjectMomZ(mo, 3*FRACUNIT, true); \ in P_PlayerWeaponPanelOrAmmoBurst()
4271 P_SetObjectMomZ(mo, 3*FRACUNIT, false); in P_PlayerEmeraldBurst()