Lines Matching refs:add_dynamic_sprite
118 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Resize()
140 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Flip()
190 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_ChangeCanvasSize()
212 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Crop()
254 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Rotate()
266 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Tint()
326 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic)); in DynamicSprite_CreateFromScreenShot()
348 add_dynamic_sprite(gotSlot, newPic, hasAlpha); in DynamicSprite_CreateFromExistingSprite()
378 add_dynamic_sprite(gotSlot, newPic, (sds->hasAlphaChannel != 0)); in DynamicSprite_CreateFromDrawingSurface()
398 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic), alphaChannel != 0); in DynamicSprite_Create()
441 add_dynamic_sprite(gotSlot, newPic); in DynamicSprite_CreateFromBackground()
448 void add_dynamic_sprite(int gotSlot, Bitmap *redin, bool hasAlpha) { in add_dynamic_sprite() function