Lines Matching refs:totalChars

1983 				int totalChars = 0;  in buttonSpriteProperties()  local
1997 buf[totalChars] = static_cast<char>((selectedEntity->skill[i] >> (c * 8)) & 0xFF); in buttonSpriteProperties()
1998 ++totalChars; in buttonSpriteProperties()
2003 if ( buf[totalChars] != '\0' ) in buttonSpriteProperties()
2005 buf[totalChars] = '\0'; in buttonSpriteProperties()
2068 int totalChars = 0; in buttonSpriteProperties() local
2082 buf[totalChars] = static_cast<char>((selectedEntity->skill[i] >> (c * 8)) & 0xFF); in buttonSpriteProperties()
2083 ++totalChars; in buttonSpriteProperties()
2088 if ( buf[totalChars] != '\0' ) in buttonSpriteProperties()
2090 buf[totalChars] = '\0'; in buttonSpriteProperties()
2138 int totalChars = 0; in buttonSpriteProperties() local
2152 buf[totalChars] = static_cast<char>((selectedEntity->skill[i] >> (c * 8)) & 0xFF); in buttonSpriteProperties()
2153 ++totalChars; in buttonSpriteProperties()
2158 if ( buf[totalChars] != '\0' ) in buttonSpriteProperties()
2160 buf[totalChars] = '\0'; in buttonSpriteProperties()
2204 int totalChars = 0; in buttonSpriteProperties() local
2218 buf[totalChars] = static_cast<char>((selectedEntity->skill[i] >> (c * 8)) & 0xFF); in buttonSpriteProperties()
2219 ++totalChars; in buttonSpriteProperties()
2224 if ( buf[totalChars] != '\0' ) in buttonSpriteProperties()
2226 buf[totalChars] = '\0'; in buttonSpriteProperties()
3142 int totalChars = 0; in buttonSpritePropertiesConfirm() local
3145 for ( int i = 8; i < 60 && totalChars < kMaxCharacters; ++i ) in buttonSpritePropertiesConfirm()
3149 for ( int i = 8; i < 60 && totalChars < kMaxCharacters; ++i ) in buttonSpritePropertiesConfirm()
3157 if ( totalChars >= 144 ) in buttonSpritePropertiesConfirm()
3159 selectedEntity->skill[i] |= (spriteProperties[8][totalChars - 144]) << (c * 8); in buttonSpritePropertiesConfirm()
3160 checkChr = spriteProperties[8][totalChars - 144]; in buttonSpritePropertiesConfirm()
3162 else if ( totalChars >= 96 ) in buttonSpritePropertiesConfirm()
3164 selectedEntity->skill[i] |= (spriteProperties[7][totalChars - 96]) << (c * 8); in buttonSpritePropertiesConfirm()
3165 checkChr = spriteProperties[7][totalChars - 96]; in buttonSpritePropertiesConfirm()
3167 else if ( totalChars >= 48 ) in buttonSpritePropertiesConfirm()
3169 selectedEntity->skill[i] |= (spriteProperties[6][totalChars - 48]) << (c * 8); in buttonSpritePropertiesConfirm()
3170 checkChr = spriteProperties[6][totalChars - 48]; in buttonSpritePropertiesConfirm()
3174 selectedEntity->skill[i] |= (spriteProperties[5][totalChars]) << (c * 8); in buttonSpritePropertiesConfirm()
3175 checkChr = spriteProperties[5][totalChars]; in buttonSpritePropertiesConfirm()
3179 totalChars += (48 - (totalChars % 48)); in buttonSpritePropertiesConfirm()
3183 ++totalChars; in buttonSpritePropertiesConfirm()
3217 int totalChars = 0; in buttonSpritePropertiesConfirm() local
3220 for ( int i = 4; i < 60 && totalChars < kMaxCharacters; ++i ) in buttonSpritePropertiesConfirm()
3224 for ( int i = 4; i < 60 && totalChars < kMaxCharacters; ++i ) in buttonSpritePropertiesConfirm()
3232 if ( totalChars >= 192 ) in buttonSpritePropertiesConfirm()
3234 selectedEntity->skill[i] |= (spriteProperties[7][totalChars - 192]) << (c * 8); in buttonSpritePropertiesConfirm()
3235 checkChr = spriteProperties[7][totalChars - 192]; in buttonSpritePropertiesConfirm()
3237 else if ( totalChars >= 144 ) in buttonSpritePropertiesConfirm()
3239 selectedEntity->skill[i] |= (spriteProperties[6][totalChars - 144]) << (c * 8); in buttonSpritePropertiesConfirm()
3240 checkChr = spriteProperties[6][totalChars - 144]; in buttonSpritePropertiesConfirm()
3242 else if ( totalChars >= 96 ) in buttonSpritePropertiesConfirm()
3244 selectedEntity->skill[i] |= (spriteProperties[5][totalChars - 96]) << (c * 8); in buttonSpritePropertiesConfirm()
3245 checkChr = spriteProperties[5][totalChars - 96]; in buttonSpritePropertiesConfirm()
3247 else if ( totalChars >= 48 ) in buttonSpritePropertiesConfirm()
3249 selectedEntity->skill[i] |= (spriteProperties[4][totalChars - 48]) << (c * 8); in buttonSpritePropertiesConfirm()
3250 checkChr = spriteProperties[4][totalChars - 48]; in buttonSpritePropertiesConfirm()
3254 selectedEntity->skill[i] |= (spriteProperties[3][totalChars]) << (c * 8); in buttonSpritePropertiesConfirm()
3255 checkChr = spriteProperties[3][totalChars]; in buttonSpritePropertiesConfirm()
3259 totalChars += (48 - (totalChars % 48)); in buttonSpritePropertiesConfirm()
3263 ++totalChars; in buttonSpritePropertiesConfirm()
3286 int totalChars = 0; in buttonSpritePropertiesConfirm() local
3289 for ( int i = 11; i <= 18 && totalChars < kMaxCharacters; ++i ) in buttonSpritePropertiesConfirm()
3293 for ( int i = 11; i <= 18 && totalChars < kMaxCharacters; ++i ) in buttonSpritePropertiesConfirm()
3301 selectedEntity->skill[i] |= (spriteProperties[4][totalChars]) << (c * 8); in buttonSpritePropertiesConfirm()
3302 checkChr = spriteProperties[4][totalChars]; in buttonSpritePropertiesConfirm()
3303 ++totalChars; in buttonSpritePropertiesConfirm()
3325 int totalChars = 0; in buttonSpritePropertiesConfirm() local
3328 for ( int i = 40; i <= 52 && totalChars < kMaxCharacters; ++i ) in buttonSpritePropertiesConfirm()
3332 for ( int i = 40; i <= 52 && totalChars < kMaxCharacters; ++i ) in buttonSpritePropertiesConfirm()
3340 selectedEntity->skill[i] |= (spriteProperties[3][totalChars]) << (c * 8); in buttonSpritePropertiesConfirm()
3341 checkChr = spriteProperties[3][totalChars]; in buttonSpritePropertiesConfirm()
3342 ++totalChars; in buttonSpritePropertiesConfirm()