Lines Matching refs:p_nr

91         sprintf (text, "Bombs: %2d", players[bman.p_nr].bombs_n);  in game_draw_info()
93 sprintf (text, "Range: %2d", players[bman.p_nr].range); in game_draw_info()
95 sprintf (text, "Speed: %1.1f", players[bman.p_nr].speed * 10); in game_draw_info()
97 if (players[bman.p_nr].special.type != 0) { in game_draw_info()
98 col = players[bman.p_nr].special.type + FT_sp_trigger - 1; in game_draw_info()
246 if (bman.p_nr >= 0 && bman.p_nr < MAX_PLAYERS) { in game_loop()
247 players[bman.p_nr].ready = 1; in game_loop()
249 send_playerdata (&players[bman.p_servnr].net.addr, bman.p_nr, &players[bman.p_nr]); in game_loop()
281 player_check (bman.p_nr); in game_loop()
289 player_move (bman.p_nr); in game_loop()
370 int p_nr; // playernumber in game_check_endgame() local
378 for (p_nr = 0; p_nr < MAX_PLAYERS; p_nr++) in game_check_endgame()
379 if (teams[t_nr].players[p_nr] != NULL) { in game_check_endgame()
380 p = teams[t_nr].players[p_nr]; in game_check_endgame()
398 int p_nr; // playernumber in game_check_endgame() local
403 for (p = &players[0], p_nr = 0; p_nr < MAX_PLAYERS; p_nr++, p++) { in game_check_endgame()
596 p_nr; // counter for teams and players in game_showresultteam() local
624 for (p_nr = 0; (p_nr < MAX_PLAYERS && teams[t_nr].players[p_nr] == NULL); p_nr++); in game_showresultteam()
626 if (p_nr < MAX_PLAYERS && teams[t_nr].players[p_nr] != NULL) { in game_showresultteam()
643 for (p_nr = 0, tdata[t_nr].cnt = 0; p_nr < MAX_PLAYERS; p_nr++) { in game_showresultteam()
645 if (tdata[t_nr].team->players[p_nr] != NULL in game_showresultteam()
646 && PS_IS_used (tdata[t_nr].team->players[p_nr]->state)) { in game_showresultteam()
647 tdata[t_nr].pl[tdata[t_nr].cnt] = tdata[t_nr].team->players[p_nr]; in game_showresultteam()
651 && (tdata[t_nr].pl[i - 1]->wins < tdata[t_nr].team->players[p_nr]->wins in game_showresultteam()
653 tdata[t_nr].team->players[p_nr]->wins in game_showresultteam()
655 tdata[t_nr].team->players[p_nr]->points))) { in game_showresultteam()
658 tdata[t_nr].pl[i] = tdata[t_nr].team->players[p_nr]; in game_showresultteam()
670 for (p_sumcount = 0, p_nr = 0; p_nr < MAX_PLAYERS; p_nr++) in game_showresultteam()
671 if (PS_IS_used (players[p_nr].state)) in game_showresultteam()
702 for (col = 0, p_nr = 0; p_nr < tdata[t_nr].cnt; p_nr++) { in game_showresultteam()
710 if (tdata[t_nr].pl[p_nr]->gfx != NULL) { in game_showresultteam()
713 src.w = dest.w = tdata[t_nr].pl[p_nr]->gfx->small_image->w; in game_showresultteam()
714 src.h = dest.h = tdata[t_nr].pl[p_nr]->gfx->small_image->h; in game_showresultteam()
717 gfx_blit (tdata[t_nr].pl[p_nr]->gfx->small_image, &src, gfx.screen, &dest, 1); in game_showresultteam()
728 sprintf (text, "%s(%d/%d)", tdata[t_nr].pl[p_nr]->name, tdata[t_nr].pl[p_nr]->wins, in game_showresultteam()
729 tdata[t_nr].pl[p_nr]->points); in game_showresultteam()
905 bman.p_nr = -1; in game_showresult()
914 bman.p_nr = -1; in game_showresult()
998 net_game_send_delplayer (bman.p_nr); in game_menu_loop()
1019 bman.p2_nr = bman.p_nr = -1; in game_resetdata()