Lines Matching refs:y_spacing
2063 VWB_DrawPic(SwitchItems.x - 16, SwitchItems.y + i * SwitchItems.y_spacing - 1, Shape); in DrawAllSwitchLights()
2255 VWB_DrawPic(SndItems.x - 16, SndItems.y + i * SndItems.y_spacing - 1, Shape); in DrawAllSoundLights()
2430 …DrawOutline(LSM_X + LSItems.indent, LSM_Y + w * LSItems.y_spacing - 2, LSM_W - LSItems.indent, 8, … in PrintLSEntry()
2435 PrintY = LSM_Y + w * LSItems.y_spacing; in PrintLSEntry()
2504 …VWB_Bar(LSM_X + LSItems.indent + 1, LSM_Y + which * LSItems.y_spacing - 1, LSM_W - LSItems.indent … in CP_SaveGame()
2509 …if (US_LineInput(LSM_X + LSItems.indent + 2, LSM_Y + which * LSItems.y_spacing, input, input, true… in CP_SaveGame()
2523 LSM_Y + which * LSItems.y_spacing - 1, in CP_SaveGame()
3723 y = basey + which * item_i->y_spacing; in HandleMenu()
3730 …wPrint((items + which)->string, item_i->x + item_i->indent, item_i->y + which * item_i->y_spacing); in HandleMenu()
3986 *y = basey + which * item_i->y_spacing; in DrawGun()
3991 …wPrint((items + which)->string, item_i->x + item_i->indent, item_i->y + which * item_i->y_spacing); in DrawGun()
4037 ShadowPrint((items + i)->string, WindowX, item_i->y + i * item_i->y_spacing); in DrawMenu()
4490 y = iteminfo->y + iteminfo->curpos * iteminfo->y_spacing + iteminfo->cursor.y_ofs; in DrawMenuGun()
4775 video_items.y + i * video_items.y_spacing - 1, in video_draw_switch()