Lines Matching refs:Gam
196 MapView *mv = Gam->GetMapWindow()->GetMapView(); in ContainerWindow()
224 n->image = n->unit->Type()->Image() + Gam->GetMission()->GetPlayer().ID() * 6; in ContainerWindow()
248 if ( player == &Gam->GetMission()->GetPlayer() ) { in ContainerWindow()
387 Mission *m = Gam->GetMission(); in SwitchMode()
454 Gam->SelectUnit( node->unit ); in SelectNode()
460 Unit *u = Gam->GetMission()->CreateUnit( node->type->ID(), *b->Owner(), b->Position() ); in SelectNode()
524 if ( Gam->GetMission()->GetHistory() ) in WidgetActivated()
525 Gam->GetMission()->GetHistory()->RecordUnitEvent( *u, History::HIST_UEVENT_REPAIR ); in WidgetActivated()
546 UnitInfoWindow::DrawUnitInfo( uid, &Gam->GetMission()->GetUnitSet(), in WidgetActivated()
547 &Gam->GetMission()->GetTerrainSet(), this, unitinfo ); in WidgetActivated()
699 UnitInfoWindow::DrawUnitInfo( uid, &Gam->GetMission()->GetUnitSet(), in WidgetActivated()
700 &Gam->GetMission()->GetTerrainSet(), this, unitinfo ); in WidgetActivated()