Lines Matching defs:my

179 last_boss_hit(tenm_object *my, tenm_object *your)  in last_boss_hit()
234 last_boss_next(tenm_object *my) in last_boss_next()
297 last_boss_act(tenm_object *my, const tenm_object *player) in last_boss_act()
412 last_boss_act_0(tenm_object *my, const tenm_object *player) in last_boss_act_0()
469 last_boss_act_1(tenm_object *my, const tenm_object *player) in last_boss_act_1()
516 last_boss_act_2(tenm_object *my, const tenm_object *player) in last_boss_act_2()
579 last_boss_act_3(tenm_object *my, const tenm_object *player) in last_boss_act_3()
648 last_boss_act_4(tenm_object *my, const tenm_object *player) in last_boss_act_4()
703 last_boss_act_5(tenm_object *my, const tenm_object *player) in last_boss_act_5()
768 last_boss_draw(tenm_object *my, int priority) in last_boss_draw()
895 last_boss_green(const tenm_object *my) in last_boss_green()
1017 last_boss_cage_act(tenm_object *my, const tenm_object *player) in last_boss_cage_act()
1077 last_boss_cage_draw(tenm_object *my, int priority) in last_boss_cage_draw()
1164 last_boss_star_dust_act(tenm_object *my, const tenm_object *player) in last_boss_star_dust_act()
1236 last_boss_star_dust_draw(tenm_object *my, int priority) in last_boss_star_dust_draw()
1378 last_boss_spotlight_act(tenm_object *my, const tenm_object *player) in last_boss_spotlight_act()
1459 last_boss_spotlight_draw(tenm_object *my, int priority) in last_boss_spotlight_draw()
1604 last_boss_horizon_circle_act(tenm_object *my, const tenm_object *player) in last_boss_horizon_circle_act()
1777 last_boss_horizon_circle_draw(tenm_object *my, int priority) in last_boss_horizon_circle_draw()
1864 last_boss_horizon_act(tenm_object *my, const tenm_object *player) in last_boss_horizon_act()
1911 last_boss_horizon_draw(tenm_object *my, int priority) in last_boss_horizon_draw()
2058 last_boss_twist_circle_act(tenm_object *my, const tenm_object *player) in last_boss_twist_circle_act()
2109 last_boss_twist_circle_draw(tenm_object *my, int priority) in last_boss_twist_circle_draw()
2220 last_boss_matrix_act(tenm_object *my, const tenm_object *player) in last_boss_matrix_act()
2335 last_boss_cross_circle_act(tenm_object *my, const tenm_object *player) in last_boss_cross_circle_act()
2379 last_boss_cross_circle_draw(tenm_object *my, int priority) in last_boss_cross_circle_draw()
2452 last_boss_cross_act(tenm_object *my, const tenm_object *player) in last_boss_cross_act()
2486 last_boss_cross_draw(tenm_object *my, int priority) in last_boss_cross_draw()