Lines Matching refs:new_distance

1321 		float new_distance;  in select_next_target_by_distance()  local
1347 new_distance = hud_find_target_distance(prospective_victim_ptr,Player_obj); in select_next_target_by_distance()
1367 new_distance = eval_ship_as_closest_target_args.min_distance; in select_next_target_by_distance()
1371 if (new_distance <= minimum_distance) { in select_next_target_by_distance()
1372 minimum_distance = new_distance; in select_next_target_by_distance()
1376 if (new_distance >= maximum_distance) { in select_next_target_by_distance()
1377 maximum_distance = new_distance; in select_next_target_by_distance()
1383 diff = new_distance - current_distance; in select_next_target_by_distance()
1386 nearest_distance = new_distance; in select_next_target_by_distance()
1391 diff = current_distance - new_distance; in select_next_target_by_distance()
1394 nearest_distance = new_distance; in select_next_target_by_distance()
2075 float new_distance; in evaluate_ship_as_closest_target() local
2137 new_distance = vm_vec_dist_quick(&gsubpos, &Player_obj->pos); in evaluate_ship_as_closest_target()
2149 if (new_distance <= esct->min_distance) { in evaluate_ship_as_closest_target()
2150 esct->min_distance = new_distance; in evaluate_ship_as_closest_target()
2175 new_distance = vm_vec_dist_quick(&objp->pos, &Player_obj->pos); in evaluate_ship_as_closest_target()
2177 if (new_distance <= esct->min_distance) { in evaluate_ship_as_closest_target()
2178 esct->min_distance = new_distance; in evaluate_ship_as_closest_target()
3554 float new_distance=0.0f; in hud_show_hostile_triangle() local
3610 new_distance = vm_vec_dist_quick(&gsubpos, &Player_obj->pos); in hud_show_hostile_triangle()
3612 if (new_distance <= min_distance) { in hud_show_hostile_triangle()
3613 min_distance=new_distance; in hud_show_hostile_triangle()
3632 new_distance = vm_vec_dist_quick(&A->pos, &Player_obj->pos); in hud_show_hostile_triangle()
3634 if (new_distance <= min_distance) { in hud_show_hostile_triangle()
3635 min_distance=new_distance; in hud_show_hostile_triangle()
4871 float new_distance=0.0f; in hud_target_closest_repair_ship() local
4901 new_distance = hud_find_target_distance(A,Player_obj); in hud_target_closest_repair_ship()
4903 if (new_distance <= min_distance) { in hud_target_closest_repair_ship()
4904 min_distance=new_distance; in hud_target_closest_repair_ship()
4944 float new_distance = 0.0f; in hud_target_closest_uninspected_object() local
4964 new_distance = hud_find_target_distance(A,Player_obj); in hud_target_closest_uninspected_object()
4966 if (new_distance <= min_distance) { in hud_target_closest_uninspected_object()
4967 min_distance=new_distance; in hud_target_closest_uninspected_object()