Lines Matching refs:GameTime64

432 	if (BuddyState.Last_buddy_message_time + F1_0 < GameTime64) {  in show_buddy_message()
443 BuddyState.Last_buddy_message_time = GameTime64; in __attribute_nonnull()
592 BuddyState.Last_buddy_message_time = GameTime64 - 2*F1_0; // Allow next message to come through. in set_escort_special_goal()
1051 if (GameTime64 - BuddyState.Buddy_last_seen_player > MAX_ESCORT_TIME_AWAY) in time_to_visit_player()
1052 if (GameTime64 - BuddyState.Buddy_last_player_path_created > F1_0) in time_to_visit_player()
1157 if (BuddyState.Buddy_last_missile_time + F1_0*2 < GameTime64) { in do_buddy_dude_stuff()
1165 BuddyState.Buddy_last_missile_time = GameTime64; in do_buddy_dude_stuff()
1175 BuddyState.Buddy_last_missile_time = GameTime64; in do_buddy_dude_stuff()
1214 BuddyState.Buddy_last_seen_player = GameTime64; in do_escort_frame()
1230 if (buddy_sorry_time + F1_0 > GameTime64) in do_escort_frame()
1233 if (buddy_sorry_time < GameTime64 + F1_0*2) in do_escort_frame()
1263 if (BuddyState.Escort_last_path_created + F1_0*3 < GameTime64) { in do_escort_frame()
1264 BuddyState.Escort_last_path_created = GameTime64; in do_escort_frame()
1272 …ed + (BuddyState.Escort_special_goal != ESCORT_GOAL_SCRAM ? (F1_0 * 5) : (F1_0 * 15)) < GameTime64) in do_escort_frame()
1275 BuddyState.Escort_last_path_created = GameTime64; in do_escort_frame()
1282 BuddyState.Buddy_last_player_path_created = GameTime64; in do_escort_frame()
1286 if (BuddyState.Last_come_back_message_time + F1_0 < GameTime64) in do_escort_frame()
1288 BuddyState.Last_come_back_message_time = GameTime64; in do_escort_frame()
1304 else if (GameTime64 - BuddyState.Buddy_last_seen_player > MAX_ESCORT_TIME_AWAY) in do_escort_frame()
1423 Re_init_thief_time = GameTime64 + F1_0*10; // In 10 seconds, re-initialize thief. in recreate_thief()
1441 if ((Current_level_num < 0) && (Re_init_thief_time < GameTime64)) { in do_thief_frame()
1442 if (Re_init_thief_time > GameTime64 - F1_0*2) in do_thief_frame()