Lines Matching refs:LevelUniqueControlCenterState

707 	auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState;  in multi_compute_kill()  local
738 if (LevelUniqueControlCenterState.Control_center_destroyed) in multi_compute_kill()
1271 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_send_message_end() local
1422 …ssage.data(), "/killreactor") && (Game_mode & GM_NETWORK) && !LevelUniqueControlCenterState.Contro… in multi_send_message_end()
1876 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_do_controlcen_destroy() local
1880 if (LevelUniqueControlCenterState.Control_center_destroyed != 1) in multi_do_controlcen_destroy()
2172 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_do_create_powerup() local
2177 if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) in multi_do_create_powerup()
3786 …t player *> player_range, const d_level_unique_control_center_state &LevelUniqueControlCenterState) in multi_interactive_deny_save_game() argument
3788 if (LevelUniqueControlCenterState.Control_center_destroyed) in multi_interactive_deny_save_game()
4065 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_check_for_killgoal_winner() local
4068 if (LevelUniqueControlCenterState.Control_center_destroyed) in multi_check_for_killgoal_winner()
4951 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_initiate_save_game() local
4954 …e_deny_save_game(vcobjptr, partial_range(Players, N_players), LevelUniqueControlCenterState) : "On… in multi_initiate_save_game()
4967 …o reason = multi_interactive_deny_save_game(vcobjptr, player_range, LevelUniqueControlCenterState)) in multi_initiate_save_game()
4999 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_initiate_restore_game() local
5001 if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) in multi_initiate_restore_game()
5004 …_save_game(vcobjptr, partial_const_range(Players, N_players), LevelUniqueControlCenterState) : "On… in multi_initiate_restore_game()
5016 …e_deny_save_game(vcobjptr, partial_const_range(Players, N_players), LevelUniqueControlCenterState)) in multi_initiate_restore_game()
5034 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_save_game() local
5037 if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) in multi_save_game()
5049 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in multi_restore_game() local
5052 if (Network_status == NETSTAT_ENDLEVEL || LevelUniqueControlCenterState.Control_center_destroyed) in multi_restore_game()
5432 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in MultiLevelInv_AllowSpawn() local
5433 …if ((Game_mode & GM_MULTI_COOP) || LevelUniqueControlCenterState.Control_center_destroyed || Netwo… in MultiLevelInv_AllowSpawn()
5458 auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState; in MultiLevelInv_Repopulate() local
5459 …if (!multi_i_am_master() || (Game_mode & GM_MULTI_COOP) || LevelUniqueControlCenterState.Control_c… in MultiLevelInv_Repopulate()