Lines Matching refs:isReflect

838                 Dialog::ArmyInfo( unit, Dialog::READONLY | Dialog::BUTTONS, unit.isReflect() );  in QueueEventProcessing()
840 Dialog::ArmyInfo( unit, Dialog::READONLY, unit.isReflect() ); in QueueEventProcessing()
1417 if ( unit.isReflect() ) { in GetTroopPosition()
1469 …fheroes2::Blit( monsterContour, _mainSurface, drawnPosition.x, drawnPosition.y, unit.isReflect() ); in RedrawTroopSprite()
1483 …fheroes2::Blit( monsterContour, _mainSurface, drawnPosition.x, drawnPosition.y, unit.isReflect() ); in RedrawTroopSprite()
1525 …roes2::AlphaBlit( troopSprite, _mainSurface, sp.x, sp.y, unit.GetCustomAlpha(), unit.isReflect() ); in drawTroopSprite()
1534 const bool isReflected = unit.isReflect(); in RedrawTroopCount()
2655 Dialog::ArmyInfo( *b, Dialog::READONLY, b->isReflect() ); in MousePressRightBoardAction()
2709 Dialog::ArmyInfo( *b, Dialog::BUTTONS | Dialog::READONLY, b->isReflect() ); in MouseLeftClickBoardAction()
2872 …const int rearCenterX = ( attacker.isWide() && attacker.isReflect() ) ? pos1.width * 3 / 4 : CELLW… in RedrawActionAttackPart1()
2897 …const fheroes2::Point missileStart = fheroes2::Point( shooterPos.x + ( attacker.isReflect() ? -off… in RedrawActionAttackPart1()
3151 unit.SetReflection( !unit.isReflect() ); in RedrawActionMove()
3951 …( sprite, _mainSurface, sp.x - rt1.x + ( *pnt ).x, sp.y - rt1.y + ( *pnt ).y, target.isReflect() ); in RedrawActionMirrorImageSpell()
4699 result.x += target.isReflect() ? -pos.width / ( target.isWide() ? 2 : 1 ) : pos.width; in CalculateSpellPosition()
4707 … const int rearCenterX = ( target.isWide() && target.isReflect() ) ? pos.width * 3 / 4 : CELLW / 2; in CalculateSpellPosition()
4710 result.x += rearCenterX + ( target.isReflect() ? -offset.x : offset.x ); in CalculateSpellPosition()
4762 const bool reflect = ( icn == ICN::SHIELD && it->defender->isReflect() ); in RedrawTargetsWithFrameAnimation()
4790 const bool reflect = ( icn == ICN::SHIELD && b.isReflect() ); in RedrawTroopWithFrameAnimation()