Lines Matching refs:MP2

56     return MP2::OBJ_ZERO != GetActionObject( index );  in isAction()
79 return MP2::OBJ_ZERO != GetActionObject( index ); in isAction()
91 return MP2::OBJ_FOUNTAIN; in GetActionObject()
93 return MP2::OBJ_ALCHEMYTOWER; in GetActionObject()
95 return MP2::OBJ_DRAGONCITY; in GetActionObject()
97 return MP2::OBJ_GRAVEYARD; in GetActionObject()
99 return MP2::OBJ_LIGHTHOUSE; in GetActionObject()
101 return MP2::OBJ_SAWMILL; in GetActionObject()
103 return MP2::OBJ_WATERWHEEL; in GetActionObject()
105 return MP2::OBJ_SIGN; in GetActionObject()
109 return MP2::OBJ_STONELITHS; in GetActionObject()
111 return MP2::OBJ_WAGONCAMP; in GetActionObject()
114 return MP2::OBJ_MAGICWELL; in GetActionObject()
116 return MP2::OBJ_FREEMANFOUNDRY; in GetActionObject()
118 return MP2::OBJ_MAGICGARDEN; in GetActionObject()
120 return MP2::OBJ_OBSERVATIONTOWER; in GetActionObject()
122 return MP2::OBJ_GRAVEYARD; in GetActionObject()
124 return MP2::OBJ_SAWMILL; in GetActionObject()
129 return MP2::OBJ_ZERO; in GetActionObject()
136 return MP2::OBJ_PEASANTHUT; in GetActionObject()
138 return MP2::OBJ_FORT; in GetActionObject()
140 return MP2::OBJ_GAZEBO; in GetActionObject()
142 return MP2::OBJ_WITCHSHUT; in GetActionObject()
144 return MP2::OBJ_MERCENARYCAMP; in GetActionObject()
146 return MP2::OBJ_RUINS; in GetActionObject()
148 return MP2::OBJ_SHRINE1; in GetActionObject()
150 return MP2::OBJ_SHRINE2; in GetActionObject()
152 return MP2::OBJ_SHRINE3; in GetActionObject()
154 return MP2::OBJ_IDOL; in GetActionObject()
157 return MP2::OBJ_STANDINGSTONES; in GetActionObject()
159 return MP2::OBJ_TEMPLE; in GetActionObject()
161 return MP2::OBJ_TRADINGPOST; in GetActionObject()
163 return MP2::OBJ_TREEHOUSE; in GetActionObject()
165 return MP2::OBJ_WATCHTOWER; in GetActionObject()
167 return MP2::OBJ_TREEKNOWLEDGE; in GetActionObject()
172 return MP2::OBJ_ZERO; in GetActionObject()