Lines Matching refs:m_prop

421 			luaentity_GetProperties(m_id, &m_prop);  in addedToEnvironment()
423 m_hp = m_prop.hp_max; in addedToEnvironment()
512 if(m_prop.physical){ in step()
513 core::aabbox3d<f32> box = m_prop.collisionbox; in step()
522 pos_max_d, box, m_prop.stepheight, dtime, in step()
524 this, m_prop.collideWithObjects); in step()
536 if((m_prop.automatic_face_movement_dir) && in step()
538 … m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset; in step()
822 return &m_prop; in accessObjectProperties()
889 return gob_cmd_set_properties(m_prop); in getPropertyPacket()
923 if (m_prop.physical) in getCollisionBox()
926 toset->MinEdge = m_prop.collisionbox.MinEdge * BS; in getCollisionBox()
927 toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS; in getCollisionBox()
939 return m_prop.collideWithObjects; in collideWithObjects()
991 m_prop.hp_max = PLAYER_MAX_HP; in PlayerSAO()
992 m_prop.physical = false; in PlayerSAO()
993 m_prop.weight = 75; in PlayerSAO()
994 m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.); in PlayerSAO()
996 m_prop.visual = "upright_sprite"; in PlayerSAO()
997 m_prop.visual_size = v2f(1, 2); in PlayerSAO()
998 m_prop.textures.clear(); in PlayerSAO()
999 m_prop.textures.push_back("player.png"); in PlayerSAO()
1000 m_prop.textures.push_back("player_back.png"); in PlayerSAO()
1001 m_prop.colors.clear(); in PlayerSAO()
1002 m_prop.colors.push_back(video::SColor(255, 255, 255, 255)); in PlayerSAO()
1003 m_prop.spritediv = v2s16(1,1); in PlayerSAO()
1005 m_prop.is_visible = true; in PlayerSAO()
1006 m_prop.makes_footstep_sound = true; in PlayerSAO()
1413 return &m_prop; in accessObjectProperties()
1474 m_prop.is_visible = (true); in getPropertyPacket()
1475 return gob_cmd_set_properties(m_prop); in getPropertyPacket()