Lines Matching defs:le
59 void CG_FreeLocalEntity( localEntity_t *le ) { in CG_FreeLocalEntity()
81 localEntity_t *le; in CG_AllocLocalEntity() local
121 void CG_BloodTrail( localEntity_t *le ) { in CG_BloodTrail()
156 void CG_FragmentBounceMark( localEntity_t *le, trace_t *trace ) { in CG_FragmentBounceMark()
182 void CG_FragmentBounceSound( localEntity_t *le, trace_t *trace ) { in CG_FragmentBounceSound()
213 void CG_ReflectVelocity( localEntity_t *le, trace_t *trace ) { in CG_ReflectVelocity()
245 void CG_AddFragment( localEntity_t *le ) { in CG_AddFragment()
332 void CG_AddFadeRGB( localEntity_t *le ) { in CG_AddFadeRGB()
354 static void CG_AddMoveScaleFade( localEntity_t *le ) { in CG_AddMoveScaleFade()
401 static void CG_AddScaleFade( localEntity_t *le ) { in CG_AddScaleFade()
438 static void CG_AddFallScaleFade( localEntity_t *le ) { in CG_AddFallScaleFade()
502 static void CG_AddSpriteExplosion( localEntity_t *le ) { in CG_AddSpriteExplosion()
545 void CG_AddKamikaze( localEntity_t *le ) { in CG_AddKamikaze()
673 void CG_AddInvulnerabilityImpact( localEntity_t *le ) { in CG_AddInvulnerabilityImpact()
682 void CG_AddInvulnerabilityJuiced( localEntity_t *le ) { in CG_AddInvulnerabilityJuiced()
705 void CG_AddRefEntity( localEntity_t *le ) { in CG_AddRefEntity()
721 void CG_AddScorePlum( localEntity_t *le ) { in CG_AddScorePlum()
812 localEntity_t *le, *next; in CG_AddLocalEntities() local