Lines Matching refs:fb_ptr

471         u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr);  in flush_render_block_buffer()
485 u32 fb_offset = (u32)((u8 *)block_src->fb_ptr - (u8 *)vram_ptr); in flush_render_block_buffer()
1700 block->fb_ptr = fb_ptr; \
1739 block->fb_ptr = fb_ptr; \
1756 block->fb_ptr = fb_ptr \
1760 block->fb_ptr = fb_ptr \
1767 store_8x16b(_pixels, fb_ptr) \
1775 load_8x16b(fb_pixels, fb_ptr); \
1779 store_8x16b(fb_pixels, fb_ptr); \
1889 u16 *fb_ptr; \
1901 fb_ptr = psx_gpu->vram_out_ptr + span_edge_data->left_x + (y * 1024); \
1919 fb_ptr += 8; \
2134 load_8x16b(fb_pixels, block->fb_ptr); \
2136 store_8x16b(fb_pixels, block->fb_ptr); \
2580 u16 *fb_ptr; \
2588 fb_ptr = block->fb_ptr; \
2590 load_8x16b(framebuffer_pixels, fb_ptr); \
2597 store_8x16b(framebuffer_pixels, fb_ptr); \
3266 block->fb_ptr = fb_ptr; \
3276 block->fb_ptr = fb_ptr + 8; \
3279 fb_ptr += 1024; \
3302 block->fb_ptr = fb_ptr; \
3305 fb_ptr += 1024; \
3323 block->fb_ptr = fb_ptr; \
3329 block->fb_ptr = fb_ptr + 8; \
3332 fb_ptr += 1024; \
3349 block->fb_ptr = fb_ptr; \
3352 fb_ptr += 1024; \
3363 fb_ptr += 8 \
3375 fb_ptr -= 8 \
3462 fb_ptr += fb_ptr_advance_column; \
3472 fb_ptr += fb_ptr_advance_column; \
3512 block->fb_ptr = fb_ptr; \
3517 block->fb_ptr = fb_ptr + 1024; \
3523 block->fb_ptr = fb_ptr + 8; \
3528 block->fb_ptr = fb_ptr + 1024 + 8; \
3539 block->fb_ptr = fb_ptr + 16; \
3544 block->fb_ptr = fb_ptr + 1024 + 16; \
3550 block->fb_ptr = fb_ptr + 24; \
3555 block->fb_ptr = fb_ptr + 1024 + 24; \
3558 fb_ptr += 2048; \
3584 block->fb_ptr = fb_ptr; \
3589 block->fb_ptr = fb_ptr + 1024; \
3595 block->fb_ptr = fb_ptr + 8; \
3600 block->fb_ptr = fb_ptr + 1024 + 8; \
3603 fb_ptr += 2048; \
3627 block->fb_ptr = fb_ptr; \
3632 block->fb_ptr = fb_ptr + 1024; \
3637 block->fb_ptr = fb_ptr + 8; \
3642 block->fb_ptr = fb_ptr + 1024 + 8; \
3649 block->fb_ptr = fb_ptr + 16; \
3654 block->fb_ptr = fb_ptr + 1024 + 16; \
3659 block->fb_ptr = fb_ptr + 24; \
3664 block->fb_ptr = fb_ptr + 24 + 1024; \
3667 fb_ptr += 2048; \
3688 block->fb_ptr = fb_ptr; \
3693 block->fb_ptr = fb_ptr + 1024; \
3698 block->fb_ptr = fb_ptr + 8; \
3703 block->fb_ptr = fb_ptr + 8 + 1024; \
3706 fb_ptr += 2048; \
3717 fb_ptr += 16 \
3729 fb_ptr -= 16 \
3792 u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (x - offset_u); \
3915 u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + (s32)(x - left_offset); in setup_sprite_16bpp() local
3959 block->fb_ptr = fb_ptr; in setup_sprite_16bpp()
3964 fb_ptr += 1024; in setup_sprite_16bpp()
3994 block->fb_ptr = fb_ptr; in setup_sprite_16bpp()
3997 fb_ptr += 8; in setup_sprite_16bpp()
4006 block->fb_ptr = fb_ptr; in setup_sprite_16bpp()
4009 fb_ptr += 8; in setup_sprite_16bpp()
4019 block->fb_ptr = fb_ptr; in setup_sprite_16bpp()
4021 fb_ptr += fb_ptr_pitch; in setup_sprite_16bpp()
4043 u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + x; in setup_sprite_untextured() local
4087 block->fb_ptr = fb_ptr; in setup_sprite_untextured()
4089 fb_ptr += 8; in setup_sprite_untextured()
4096 block->fb_ptr = fb_ptr; in setup_sprite_untextured()
4099 fb_ptr += fb_ptr_pitch; in setup_sprite_untextured()