Lines Matching refs:cClient

32 class cClient;  variable
113 void sendClan (const cClient& client);
114 void sendLandingUnits (const cClient& client, const std::vector<sLandingUnit>& landingList);
115 void sendUnitUpgrades (const cClient& client);
116 void sendLandingCoords (const cClient& client, const cPosition& coords);
117 void sendReadyToStart (const cClient& client);
119 void sendReconnectionSuccess (const cClient& client);
120 void sendTakenUpgrades (const cClient& client, const std::vector<std::pair<sID, cUnitUpgrade>>& uni…
126 void sendChatMessageToServer (const cClient& client, const cPlayer& player, const std::string& mess…
131 void sendWantToEndTurn (const cClient& client);
137 void sendWantStartWork (const cClient& client, const cUnit& building);
143 void sendWantStopWork (const cClient& client, const cUnit& building);
149 void sendMoveJob (const cClient& client, sWaypoint* path, int vehicleID);
155 void sendWantStopMove (const cClient& client, int iVehicleID);
161 void sendMoveJobResume (const cClient& client, int unitId);
167 void sendWantAttack (const cClient& client, int aggressorID, const cPosition& targetPosition, int t…
174 void sendMineLayerStatus (const cClient& client, const cVehicle& vehicle);
185 void sendWantBuild (const cClient& client, int iVehicleID, sID buildingTypeID, int iBuildSpeed, con…
193 void sendWantEndBuilding (const cClient& client, const cVehicle& vehicle, const cPosition& escapePo…
198 void sendWantStopBuilding (const cClient& client, int iVehicleID);
210 void sendWantTransfer (const cClient& client, bool bSrcVehicle, int iSrcID, bool bDestVehicle, int …
215 void sendWantBuildList (const cClient& client, const cBuilding& building, const std::vector<cBuildL…
220 void sendWantExitFinishedVehicle (const cClient& client, const cBuilding& building, const cPosition…
225 void sendChangeResources (const cClient& client, const cBuilding& building, int iMetalProd, int iOi…
230 void sendChangeManualFireStatus (const cClient& client, int iUnitID, bool bVehicle);
235 void sendChangeSentry (const cClient& client, int iUnitID, bool bVehicle);
240 void sendWantSupply (const cClient& client, int iDestID, bool bDestVehicle, int iSrcID, bool bSrcVe…
245 void sendWantStartClear (const cClient& client, const cVehicle& vehicle);
250 void sendWantStopClear (const cClient& client, const cVehicle& vehicle);
255 void sendAbortWaiting (const cClient& client);
256 void sendWantLoad (const cClient& client, int unitid, bool vehicle, int loadedunitid);
257 void sendWantActivate (const cClient& client, int unitid, bool vehicle, int activatunitid, const cP…
261 void sendRequestResync (const cClient& client, char playerNumber, bool newGame);
263 void sendRequestCasualtiesReport (const cClient& client);
268 void sendSetAutoStatus (const cClient& client, int vehicleID, bool set);
273 void sendWantComAction (const cClient& client, int srcUnitID, int destUnitID, bool destIsVehicle, b…
274 void sendUpgradeBuilding (const cClient& client, const cBuilding& building, bool upgradeAll);
275 void sendWantUpgrade (const cClient& client, int buildingID, int storageSlot, bool upgradeAll);
276 void sendWantResearchChange (const cClient& client, const std::array<int, cResearch::kNrResearchAre…
277 void sendGameGuiState (const cClient& client, const cGameGuiState& gameGuiState, const cPlayer& own…
278 void sendSaveReportInfo (const cClient& client, const cSavedReport& savedReport, int ownerNr, int s…
279 void sendFinishedSendSaveInfo (const cClient& client, int ownerNr, int savingID);
281 void sendWantSelfDestroy (const cClient& client, const cBuilding& building);
282 void sendWantChangeUnitName (const cClient& client, const std::string& newName, int unitID);
284 void sendEndMoveAction (const cClient& client, int vehicleID, int destID, eEndMoveActionType type);
286 void sentWantKickPlayer (const cClient& client, const cPlayer& player);