Lines Matching refs:FT_FLOAT

70 {"hspread", WEAPON_OFS(hspread), FT_FLOAT},					//horizontal spread of projectiles (degrees from mi…
71 {"vspread", WEAPON_OFS(vspread), FT_FLOAT}, //vertical spread of projectiles (degrees from midd…
72 {"speed", WEAPON_OFS(speed), FT_FLOAT}, //speed of the projectile (0 = instant hit)
73 {"acceleration", WEAPON_OFS(acceleration), FT_FLOAT}, //"acceleration" * time (in seconds) + "spee…
74 {"recoil", WEAPON_OFS(recoil), FT_FLOAT|FT_ARRAY, 3}, //amount of recoil the player gets from the …
75 {"offset", WEAPON_OFS(offset), FT_FLOAT|FT_ARRAY, 3}, //projectile start offset relative to eye an…
76 {"angleoffset", WEAPON_OFS(angleoffset), FT_FLOAT|FT_ARRAY, 3},//offset of the shoot angles relativ…
77 {"extrazvelocity", WEAPON_OFS(extrazvelocity), FT_FLOAT},//extra z velocity the projectile gets
80 {"activate", WEAPON_OFS(activate), FT_FLOAT}, //time it takes to select the weapon
81 {"reload", WEAPON_OFS(reload), FT_FLOAT}, //time it takes to reload the weapon
82 {"spinup", WEAPON_OFS(spinup), FT_FLOAT}, //time it takes before first shot
83 {"spindown", WEAPON_OFS(spindown), FT_FLOAT}, //time it takes before weapon stops firing
93 {"gravity", PROJECTILE_OFS(gravity), FT_FLOAT}, //amount of gravity applied to the projectile [0…
95 {"radius", PROJECTILE_OFS(radius), FT_FLOAT}, //radius of damage
99 {"push", PROJECTILE_OFS(push), FT_FLOAT}, //amount a player is pushed away from the projectile…
100 {"detonation", PROJECTILE_OFS(detonation), FT_FLOAT}, //time before projectile explodes after fire…
101 {"bounce", PROJECTILE_OFS(bounce), FT_FLOAT}, //amount the projectile bounces
102 {"bouncefric", PROJECTILE_OFS(bouncefric), FT_FLOAT}, //amount the bounce decreases per bounce
103 {"bouncestop", PROJECTILE_OFS(bouncestop), FT_FLOAT}, //minimum bounce value before bouncing stops