Lines Matching defs:le
59 void CG_FreeLocalEntity( localEntity_t *le ) { in CG_FreeLocalEntity()
82 localEntity_t *le; in CG_AllocLocalEntity() local
122 void CG_BloodTrail( localEntity_t *le ) { in CG_BloodTrail()
157 void CG_FragmentBounceMark( localEntity_t *le, trace_t *trace ) { in CG_FragmentBounceMark()
177 void CG_FragmentBounceSound( localEntity_t *le, trace_t *trace ) { in CG_FragmentBounceSound()
218 void CG_ReflectVelocity( localEntity_t *le, trace_t *trace ) { in CG_ReflectVelocity()
249 void CG_AddFragment( localEntity_t *le ) { in CG_AddFragment()
363 void CG_AddFadeRGB( localEntity_t *le ) { in CG_AddFadeRGB()
380 static void CG_AddFadeScaleModel( localEntity_t *le ) in CG_AddFadeScaleModel()
412 static void CG_AddMoveScaleFade( localEntity_t *le ) { in CG_AddMoveScaleFade()
454 static void CG_AddPuff( localEntity_t *le ) { in CG_AddPuff()
496 static void CG_AddScaleFade( localEntity_t *le ) { in CG_AddScaleFade()
533 static void CG_AddFallScaleFade( localEntity_t *le ) { in CG_AddFallScaleFade()
597 static void CG_AddSpriteExplosion( localEntity_t *le ) { in CG_AddSpriteExplosion()
639 void CG_AddRefEntity( localEntity_t *le ) { in CG_AddRefEntity()
654 void CG_AddScorePlum( localEntity_t *le ) { in CG_AddScorePlum()
740 void CG_AddOLine( localEntity_t *le ) in CG_AddOLine()
785 void CG_AddLine( localEntity_t *le ) in CG_AddLine()
805 localEntity_t *le, *next; in CG_AddLocalEntities() local