Lines Matching refs:mMovementState

480     if (movement == mMovementState && idle == mIdleState && !force)  in refreshMovementAnims()
527 if(force || movement != mMovementState) in refreshMovementAnims()
529 mMovementState = movement; in refreshMovementAnims()
596 CharacterState walkState = runStateToWalkState(mMovementState); in refreshMovementAnims()
621 … bool sneaking = mMovementState == CharState_SneakForward || mMovementState == CharState_SneakBack in refreshMovementAnims()
622 … || mMovementState == CharState_SneakLeft || mMovementState == CharState_SneakRight; in refreshMovementAnims()
632 mMovementState = CharState_None; in refreshMovementAnims()
641 || (mMovementState != CharState_None && !isTurning()) in refreshIdleAnims()
752 mMovementState = CharState_None; in playDeath()
840 , mMovementState(CharState_None) in CharacterController()
929 refreshCurrentAnims(mIdleState, mMovementState, mJumpState, true); in CharacterController()
2320 movestate = mMovementState; in update()
2338 movestate = mMovementState; in update()
2382 else if (mMovementState != CharState_None && mAdjustMovementAnimSpeed) in update()
2658 refreshCurrentAnims(mIdleState, mMovementState, mJumpState, true); in forceStateUpdate()
2811 return mMovementState == CharState_TurnLeft || in isTurning()
2812 mMovementState == CharState_TurnRight || in isTurning()
2813 mMovementState == CharState_SwimTurnLeft || in isTurning()
2814 mMovementState == CharState_SwimTurnRight; in isTurning()
2832 mMovementState == CharState_SneakForward || in isSneaking()
2833 mMovementState == CharState_SneakBack || in isSneaking()
2834 mMovementState == CharState_SneakLeft || in isSneaking()
2835 mMovementState == CharState_SneakRight; in isSneaking()
2840 return mMovementState == CharState_RunForward || in isRunning()
2841 mMovementState == CharState_RunBack || in isRunning()
2842 mMovementState == CharState_RunLeft || in isRunning()
2843 mMovementState == CharState_RunRight || in isRunning()
2844 mMovementState == CharState_SwimRunForward || in isRunning()
2845 mMovementState == CharState_SwimRunBack || in isRunning()
2846 mMovementState == CharState_SwimRunLeft || in isRunning()
2847 mMovementState == CharState_SwimRunRight; in isRunning()