Lines Matching refs:TargetType
18 public enum TargetType : byte { Invalid, Actor, Terrain, FrozenActor } enum
24 readonly TargetType type;
35 type = TargetType.Terrain; in Target()
48 type = TargetType.Terrain; in Target()
61 type = TargetType.Actor; in Target()
74 type = TargetType.FrozenActor; in Target()
94 public TargetType Type
98 if (type == TargetType.Actor)
102 return TargetType.Invalid;
106 return TargetType.Invalid;
120 case TargetType.Actor: in IsValidFor()
122 case TargetType.FrozenActor: in IsValidFor()
124 case TargetType.Invalid: in IsValidFor()
127 case TargetType.Terrain: in IsValidFor()
164 case TargetType.Actor:
166 case TargetType.FrozenActor:
168 case TargetType.Terrain:
171 case TargetType.Invalid:
185 case TargetType.Actor:
187 case TargetType.FrozenActor:
190 case TargetType.Terrain:
193 case TargetType.Invalid:
201 if (Type == TargetType.Invalid) in IsInRange()
212 case TargetType.Actor: in ToString()
215 case TargetType.FrozenActor: in ToString()
218 case TargetType.Terrain: in ToString()
222 case TargetType.Invalid: in ToString()
228 internal TargetType SerializableType { get { return type; } }