Lines Matching refs:walls

63 …int running, speed, delay, walls[53][46], score, candy_index, candy_blow_delay, lives, level, stat…  member
498 if (game->walls[2][2] == 1) in drawCandies()
500 if (game->walls[2][4] == 1) in drawCandies()
502 if (game->walls[2][5] == 1) in drawCandies()
504 if (game->walls[2][7] == 1) in drawCandies()
506 if (game->walls[2][8] == 1) in drawCandies()
508 if (game->walls[2][10] == 1) in drawCandies()
510 if (game->walls[2][12] == 1) in drawCandies()
512 if (game->walls[2][13] == 1) in drawCandies()
514 if (game->walls[2][15] == 1) in drawCandies()
516 if (game->walls[2][17] == 1) in drawCandies()
518 if (game->walls[2][18] == 1) in drawCandies()
520 if (game->walls[2][20] == 1) in drawCandies()
522 if (game->walls[2][25] == 1) in drawCandies()
524 if (game->walls[2][27] == 1) in drawCandies()
526 if (game->walls[2][28] == 1) in drawCandies()
528 if (game->walls[2][30] == 1) in drawCandies()
530 if (game->walls[2][31] == 1) in drawCandies()
532 if (game->walls[2][33] == 1) in drawCandies()
534 if (game->walls[2][35] == 1) in drawCandies()
536 if (game->walls[2][37] == 1) in drawCandies()
538 if (game->walls[2][38] == 1) in drawCandies()
540 if (game->walls[2][40] == 1) in drawCandies()
542 if (game->walls[2][41] == 1) in drawCandies()
544 if (game->walls[2][43] == 1) in drawCandies()
550 if (game->walls[j][2] == 1) in drawCandies()
552 if (game->walls[j][43] == 1) in drawCandies()
555 if (game->walls[j][2] == 1) in drawCandies()
557 if (game->walls[j][10] == 1) in drawCandies()
559 if (game->walls[j][20] == 1) in drawCandies()
561 if (game->walls[j][25] == 1) in drawCandies()
563 if (game->walls[j][35] == 1) in drawCandies()
565 if (game->walls[j][43] == 1) in drawCandies()
571 if (game->walls[8][2] == 1) in drawCandies()
573 if (game->walls[8][4] == 1) in drawCandies()
575 if (game->walls[8][5] == 1) in drawCandies()
577 if (game->walls[8][7] == 1) in drawCandies()
579 if (game->walls[8][8] == 1) in drawCandies()
581 if (game->walls[8][10] == 1) in drawCandies()
583 if (game->walls[8][12] == 1) in drawCandies()
585 if (game->walls[8][13] == 1) in drawCandies()
587 if (game->walls[8][15] == 1) in drawCandies()
589 if (game->walls[8][17] == 1) in drawCandies()
591 if (game->walls[8][18] == 1) in drawCandies()
593 if (game->walls[8][20] == 1) in drawCandies()
595 if (game->walls[8][25] == 1) in drawCandies()
597 if (game->walls[8][27] == 1) in drawCandies()
599 if (game->walls[8][28] == 1) in drawCandies()
601 if (game->walls[8][30] == 1) in drawCandies()
603 if (game->walls[8][31] == 1) in drawCandies()
605 if (game->walls[8][33] == 1) in drawCandies()
607 if (game->walls[8][35] == 1) in drawCandies()
609 if (game->walls[8][37] == 1) in drawCandies()
611 if (game->walls[8][38] == 1) in drawCandies()
613 if (game->walls[8][40] == 1) in drawCandies()
615 if (game->walls[8][41] == 1) in drawCandies()
617 if (game->walls[8][43] == 1) in drawCandies()
619 if (game->walls[8][22] == 1) in drawCandies()
621 if (game->walls[8][23] == 1) in drawCandies()
626 if (game->walls[j][2] == 1) in drawCandies()
628 if (game->walls[j][10] == 1) in drawCandies()
630 if (game->walls[j][15] == 1) in drawCandies()
632 if (game->walls[j][30] == 1) in drawCandies()
634 if (game->walls[j][35] == 1) in drawCandies()
636 if (game->walls[j][43] == 1) in drawCandies()
642 if (game->walls[13][2] == 1) in drawCandies()
644 if (game->walls[13][4] == 1) in drawCandies()
646 if (game->walls[13][5] == 1) in drawCandies()
648 if (game->walls[13][7] == 1) in drawCandies()
650 if (game->walls[13][8] == 1) in drawCandies()
652 if (game->walls[13][10] == 1) in drawCandies()
654 if (game->walls[13][15] == 1) in drawCandies()
656 if (game->walls[13][17] == 1) in drawCandies()
658 if (game->walls[13][18] == 1) in drawCandies()
660 if (game->walls[13][20] == 1) in drawCandies()
662 if (game->walls[13][25] == 1) in drawCandies()
664 if (game->walls[13][27] == 1) in drawCandies()
666 if (game->walls[13][28] == 1) in drawCandies()
668 if (game->walls[13][30] == 1) in drawCandies()
670 if (game->walls[13][35] == 1) in drawCandies()
672 if (game->walls[13][37] == 1) in drawCandies()
674 if (game->walls[13][38] == 1) in drawCandies()
676 if (game->walls[13][40] == 1) in drawCandies()
678 if (game->walls[13][41] == 1) in drawCandies()
680 if (game->walls[13][43] == 1) in drawCandies()
683 if (game->walls[15][10] == 1) in drawCandies()
685 if (game->walls[15][35] == 1) in drawCandies()
688 if (game->walls[16][10] == 1) in drawCandies()
690 if (game->walls[16][35] == 1) in drawCandies()
693 if (game->walls[18][10] == 1) in drawCandies()
695 if (game->walls[18][35] == 1) in drawCandies()
698 if (game->walls[20][10] == 1) in drawCandies()
700 if (game->walls[20][35] == 1) in drawCandies()
703 if (game->walls[21][10] == 1) in drawCandies()
705 if (game->walls[21][35] == 1) in drawCandies()
708 if (game->walls[22][10] == 1) in drawCandies()
710 if (game->walls[22][35] == 1) in drawCandies()
713 if (game->walls[24][10] == 1) in drawCandies()
715 if (game->walls[24][35] == 1) in drawCandies()
718 if (game->walls[26][10] == 1) in drawCandies()
720 if (game->walls[26][35] == 1) in drawCandies()
723 if (game->walls[27][10] == 1) in drawCandies()
725 if (game->walls[27][35] == 1) in drawCandies()
728 if (game->walls[28][10] == 1) in drawCandies()
730 if (game->walls[28][35] == 1) in drawCandies()
733 if (game->walls[30][10] == 1) in drawCandies()
735 if (game->walls[30][35] == 1) in drawCandies()
738 if (game->walls[32][10] == 1) in drawCandies()
740 if (game->walls[32][35] == 1) in drawCandies()
743 if (game->walls[33][10] == 1) in drawCandies()
745 if (game->walls[33][35] == 1) in drawCandies()
748 if (game->walls[35][2] == 1) in drawCandies()
750 if (game->walls[35][4] == 1) in drawCandies()
752 if (game->walls[35][5] == 1) in drawCandies()
754 if (game->walls[35][7] == 1) in drawCandies()
756 if (game->walls[35][8] == 1) in drawCandies()
758 if (game->walls[35][10] == 1) in drawCandies()
760 if (game->walls[35][12] == 1) in drawCandies()
762 if (game->walls[35][13] == 1) in drawCandies()
764 if (game->walls[35][15] == 1) in drawCandies()
766 if (game->walls[35][17] == 1) in drawCandies()
768 if (game->walls[35][18] == 1) in drawCandies()
770 if (game->walls[35][20] == 1) in drawCandies()
772 if (game->walls[35][25] == 1) in drawCandies()
774 if (game->walls[35][27] == 1) in drawCandies()
776 if (game->walls[35][28] == 1) in drawCandies()
778 if (game->walls[35][30] == 1) in drawCandies()
780 if (game->walls[35][31] == 1) in drawCandies()
782 if (game->walls[35][33] == 1) in drawCandies()
784 if (game->walls[35][35] == 1) in drawCandies()
786 if (game->walls[35][37] == 1) in drawCandies()
788 if (game->walls[35][38] == 1) in drawCandies()
790 if (game->walls[35][40] == 1) in drawCandies()
792 if (game->walls[35][41] == 1) in drawCandies()
794 if (game->walls[35][43] == 1) in drawCandies()
799 if (game->walls[j][2] == 1) in drawCandies()
801 if (game->walls[j][10] == 1) in drawCandies()
803 if (game->walls[j][20] == 1) in drawCandies()
805 if (game->walls[j][25] == 1) in drawCandies()
807 if (game->walls[j][35] == 1) in drawCandies()
809 if (game->walls[j][43] == 1) in drawCandies()
815 if (game->walls[40][2] == 1) in drawCandies()
817 if (game->walls[40][4] == 1) in drawCandies()
819 if (game->walls[40][5] == 1) in drawCandies()
821 if (game->walls[40][10] == 1) in drawCandies()
823 if (game->walls[40][12] == 1) in drawCandies()
825 if (game->walls[40][13] == 1) in drawCandies()
827 if (game->walls[40][15] == 1) in drawCandies()
829 if (game->walls[40][17] == 1) in drawCandies()
831 if (game->walls[40][18] == 1) in drawCandies()
833 if (game->walls[40][20] == 1) in drawCandies()
835 if (game->walls[40][25] == 1) in drawCandies()
837 if (game->walls[40][27] == 1) in drawCandies()
839 if (game->walls[40][28] == 1) in drawCandies()
841 if (game->walls[40][30] == 1) in drawCandies()
843 if (game->walls[40][31] == 1) in drawCandies()
845 if (game->walls[40][33] == 1) in drawCandies()
847 if (game->walls[40][35] == 1) in drawCandies()
849 if (game->walls[40][40] == 1) in drawCandies()
851 if (game->walls[40][41] == 1) in drawCandies()
853 if (game->walls[40][43] == 1) in drawCandies()
858 if (game->walls[j][5] == 1) in drawCandies()
860 if (game->walls[j][10] == 1) in drawCandies()
862 if (game->walls[j][15] == 1) in drawCandies()
864 if (game->walls[j][30] == 1) in drawCandies()
866 if (game->walls[j][35] == 1) in drawCandies()
868 if (game->walls[j][40] == 1) in drawCandies()
874 if (game->walls[45][2] == 1) in drawCandies()
876 if (game->walls[45][4] == 1) in drawCandies()
878 if (game->walls[45][5] == 1) in drawCandies()
880 if (game->walls[45][7] == 1) in drawCandies()
882 if (game->walls[45][8] == 1) in drawCandies()
884 if (game->walls[45][10] == 1) in drawCandies()
886 if (game->walls[45][15] == 1) in drawCandies()
888 if (game->walls[45][17] == 1) in drawCandies()
890 if (game->walls[45][18] == 1) in drawCandies()
892 if (game->walls[45][20] == 1) in drawCandies()
894 if (game->walls[45][25] == 1) in drawCandies()
896 if (game->walls[45][27] == 1) in drawCandies()
898 if (game->walls[45][28] == 1) in drawCandies()
900 if (game->walls[45][30] == 1) in drawCandies()
902 if (game->walls[45][35] == 1) in drawCandies()
904 if (game->walls[45][37] == 1) in drawCandies()
906 if (game->walls[45][38] == 1) in drawCandies()
908 if (game->walls[45][40] == 1) in drawCandies()
910 if (game->walls[45][41] == 1) in drawCandies()
912 if (game->walls[45][43] == 1) in drawCandies()
917 if (game->walls[j][2] == 1) in drawCandies()
919 if (game->walls[j][20] == 1) in drawCandies()
921 if (game->walls[j][25] == 1) in drawCandies()
923 if (game->walls[j][43] == 1) in drawCandies()
929 if (game->walls[50][2] == 1) in drawCandies()
931 if (game->walls[50][4] == 1) in drawCandies()
933 if (game->walls[50][5] == 1) in drawCandies()
935 if (game->walls[50][7] == 1) in drawCandies()
937 if (game->walls[50][8] == 1) in drawCandies()
939 if (game->walls[50][10] == 1) in drawCandies()
941 if (game->walls[50][12] == 1) in drawCandies()
943 if (game->walls[50][13] == 1) in drawCandies()
945 if (game->walls[50][15] == 1) in drawCandies()
947 if (game->walls[50][17] == 1) in drawCandies()
949 if (game->walls[50][18] == 1) in drawCandies()
951 if (game->walls[50][20] == 1) in drawCandies()
953 if (game->walls[50][25] == 1) in drawCandies()
955 if (game->walls[50][27] == 1) in drawCandies()
957 if (game->walls[50][28] == 1) in drawCandies()
959 if (game->walls[50][30] == 1) in drawCandies()
961 if (game->walls[50][31] == 1) in drawCandies()
963 if (game->walls[50][33] == 1) in drawCandies()
965 if (game->walls[50][35] == 1) in drawCandies()
967 if (game->walls[50][37] == 1) in drawCandies()
969 if (game->walls[50][38] == 1) in drawCandies()
971 if (game->walls[50][40] == 1) in drawCandies()
973 if (game->walls[50][41] == 1) in drawCandies()
975 if (game->walls[50][43] == 1) in drawCandies()
977 if (game->walls[50][22] == 1) in drawCandies()
979 if (game->walls[50][23] == 1) in drawCandies()
1469 if (game->walls[i][j++] == 1) in Game_process()
1551 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_checkWay()
1555 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_checkWay()
1561 …((Y == 20 && (X == 21 || X == 22)) || (game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && g… in Ghost_checkWay()
1565 …>state == 3 && Y == 20 && X == 22) || (game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && g… in Ghost_checkWay()
1802 …>state == 3 && Y == 20 && X == 22) || (game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && g… in Ghost_moveDown()
1814 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_moveLeft()
1827 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_moveRight()
1837 …((Y == 20 && (X == 21 || X == 22)) || (game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && g… in Ghost_moveUp()
1976 …if (game->pacman->nextDir == RIGHT && game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && ga… in Pacman_checkDir()
1980 …if (game->pacman->nextDir == LEFT && game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && gam… in Pacman_checkDir()
1986 …if (game->pacman->nextDir == UP && game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && game-… in Pacman_checkDir()
1990 …if (game->pacman->nextDir == DOWN && game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && gam… in Pacman_checkDir()
2041 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) { in Pacman_move()
2043 if (game->walls[Y--][X] == 1 || game->walls[Y--][X] == 1 || game->walls[Y][X] == 1) { in Pacman_move()
2053 game->walls[Y--][X] = 0; in Pacman_move()
2054 game->walls[Y--][X] = 0; in Pacman_move()
2055 game->walls[Y][X] = 0; in Pacman_move()
2069 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) { in Pacman_move()
2071 if (game->walls[Y--][X] == 1 || game->walls[Y--][X] == 1 || game->walls[Y][X] == 1) { in Pacman_move()
2081 game->walls[Y--][X] = 0; in Pacman_move()
2082 game->walls[Y--][X] = 0; in Pacman_move()
2083 game->walls[Y][X] = 0; in Pacman_move()
2094 if (game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && game->walls[Y][X] != -1) { in Pacman_move()
2096 if (game->walls[Y][X--] == 1 || game->walls[Y][X--] == 1 || game->walls[Y][X] == 1) { in Pacman_move()
2106 game->walls[Y][X--] = 0; in Pacman_move()
2107 game->walls[Y][X--] = 0; in Pacman_move()
2108 game->walls[Y][X] = 0; in Pacman_move()
2118 if (game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && game->walls[Y][X] != -1) { in Pacman_move()
2120 if (game->walls[Y][X--] == 1 || game->walls[Y][X--] == 1 || game->walls[Y][X] == 1) { in Pacman_move()
2130 game->walls[Y][X--] = 0; in Pacman_move()
2131 game->walls[Y][X--] = 0; in Pacman_move()
2132 game->walls[Y][X] = 0; in Pacman_move()
2199 game->walls[0][i] = -1; in raiseWalls()
2200 game->walls[52][i++] = -1; in raiseWalls()
2204 game->walls[i][0] = -1; in raiseWalls()
2205 game->walls[i++][45] = -1; in raiseWalls()
2211 game->walls[j][i++] = 0; in raiseWalls()
2213 game->walls[j][i++] = -1; in raiseWalls()
2215 game->walls[j][i++] = 0; in raiseWalls()
2221 game->walls[j][i++] = 0; in raiseWalls()
2223 game->walls[j][i++] = -1; in raiseWalls()
2225 game->walls[j][i++] = 0; in raiseWalls()
2227 game->walls[j][i++] = -1; in raiseWalls()
2229 game->walls[j][i++] = 0; in raiseWalls()
2231 game->walls[j][i++] = -1; in raiseWalls()
2233 game->walls[j][i++] = 0; in raiseWalls()
2235 game->walls[j][i++] = -1; in raiseWalls()
2237 game->walls[j][i++] = 0; in raiseWalls()
2239 game->walls[j][i++] = -1; in raiseWalls()
2241 game->walls[j][i++] = 0; in raiseWalls()
2248 game->walls[j][i++] = 0; in raiseWalls()
2250 game->walls[j][i++] = -1; in raiseWalls()
2252 game->walls[j][i++] = 0; in raiseWalls()
2254 game->walls[j][i++] = -1; in raiseWalls()
2256 game->walls[j][i++] = 0; in raiseWalls()
2258 game->walls[j][i++] = -1; in raiseWalls()
2260 game->walls[j][i++] = 0; in raiseWalls()
2262 game->walls[j][i++] = -1; in raiseWalls()
2264 game->walls[j][i++] = 0; in raiseWalls()
2266 game->walls[j][i++] = -1; in raiseWalls()
2268 game->walls[j][i++] = 0; in raiseWalls()
2274 game->walls[j][i++] = 0; in raiseWalls()
2276 game->walls[j][i++] = -1; in raiseWalls()
2278 game->walls[j][i++] = 0; in raiseWalls()
2280 game->walls[j][i++] = -1; in raiseWalls()
2282 game->walls[j][i++] = 0; in raiseWalls()
2284 game->walls[j][i++] = -1; in raiseWalls()
2286 game->walls[j][i++] = 0; in raiseWalls()
2292 game->walls[j][i++] = -1; in raiseWalls()
2294 game->walls[j][i++] = 0; in raiseWalls()
2296 game->walls[j][i++] = -1; in raiseWalls()
2298 game->walls[j][i++] = 0; in raiseWalls()
2300 game->walls[j][i++] = -1; in raiseWalls()
2302 game->walls[j][i++] = 0; in raiseWalls()
2304 game->walls[j][i++] = -1; in raiseWalls()
2306 game->walls[j][i++] = 0; in raiseWalls()
2308 game->walls[j][i++] = -1; in raiseWalls()
2313 game->walls[j][i++] = -1; in raiseWalls()
2315 game->walls[j][i++] = 0; in raiseWalls()
2317 game->walls[j][i++] = -1; in raiseWalls()
2319 game->walls[j][i++] = 0; in raiseWalls()
2321 game->walls[j][i++] = -1; in raiseWalls()
2323 game->walls[j][i++] = 0; in raiseWalls()
2324 game->walls[j++][i] = -1; in raiseWalls()
2327 game->walls[j][i++] = -1; in raiseWalls()
2329 game->walls[j][i++] = 0; in raiseWalls()
2331 game->walls[j][i++] = -1; in raiseWalls()
2333 game->walls[j][i++] = 0; in raiseWalls()
2335 game->walls[j][i++] = -1; in raiseWalls()
2337 game->walls[j][i++] = 0; in raiseWalls()
2339 game->walls[j][i++] = -1; in raiseWalls()
2341 game->walls[j][i++] = 0; in raiseWalls()
2342 game->walls[j++][i] = -1; in raiseWalls()
2346 game->walls[j][i++] = -1; in raiseWalls()
2348 game->walls[j][i++] = 0; in raiseWalls()
2350 game->walls[j][i++] = -1; in raiseWalls()
2352 game->walls[j][i++] = 0; in raiseWalls()
2353 game->walls[j][i++] = -1; in raiseWalls()
2355 game->walls[j][i++] = 0; in raiseWalls()
2356 game->walls[j][i++] = -1; in raiseWalls()
2358 game->walls[j][i++] = 0; in raiseWalls()
2360 game->walls[j][i++] = -1; in raiseWalls()
2362 game->walls[j][i++] = 0; in raiseWalls()
2364 game->walls[j][i++] = -1; in raiseWalls()
2370 game->walls[j][i++] = 0; in raiseWalls()
2371 game->walls[j][i++] = -1; in raiseWalls()
2373 game->walls[j][i++] = 0; in raiseWalls()
2374 game->walls[j][i++] = -1; in raiseWalls()
2376 game->walls[j][i++] = 0; in raiseWalls()
2382 game->walls[j][i++] = -1; in raiseWalls()
2384 game->walls[j][i++] = 0; in raiseWalls()
2386 game->walls[j][i++] = -1; in raiseWalls()
2388 game->walls[j][i++] = 0; in raiseWalls()
2389 game->walls[j][i++] = -1; in raiseWalls()
2391 game->walls[j][i++] = 0; in raiseWalls()
2392 game->walls[j][i++] = -1; in raiseWalls()
2394 game->walls[j][i++] = 0; in raiseWalls()
2396 game->walls[j][i++] = -1; in raiseWalls()
2398 game->walls[j][i++] = 0; in raiseWalls()
2400 game->walls[j][i++] = -1; in raiseWalls()
2404 game->walls[j][i++] = -1; in raiseWalls()
2406 game->walls[j][i++] = 0; in raiseWalls()
2408 game->walls[j][i++] = -1; in raiseWalls()
2410 game->walls[j][i++] = 0; in raiseWalls()
2412 game->walls[j][i++] = -1; in raiseWalls()
2414 game->walls[j][i++] = 0; in raiseWalls()
2416 game->walls[j][i++] = -1; in raiseWalls()
2418 game->walls[j][i++] = 0; in raiseWalls()
2419 game->walls[j++][i] = -1; in raiseWalls()
2422 game->walls[j][i++] = -1; in raiseWalls()
2424 game->walls[j][i++] = 0; in raiseWalls()
2426 game->walls[j][i++] = -1; in raiseWalls()
2428 game->walls[j][i++] = 0; in raiseWalls()
2430 game->walls[j][i++] = -1; in raiseWalls()
2432 game->walls[j][i++] = 0; in raiseWalls()
2433 game->walls[j++][i] = -1; in raiseWalls()
2438 game->walls[j][i++] = -1; in raiseWalls()
2440 game->walls[j][i++] = 0; in raiseWalls()
2442 game->walls[j][i++] = -1; in raiseWalls()
2444 game->walls[j][i++] = 0; in raiseWalls()
2446 game->walls[j][i++] = -1; in raiseWalls()
2448 game->walls[j][i++] = 0; in raiseWalls()
2450 game->walls[j][i++] = -1; in raiseWalls()
2452 game->walls[j][i++] = 0; in raiseWalls()
2454 game->walls[j][i++] = -1; in raiseWalls()
2460 game->walls[j][i++] = 0; in raiseWalls()
2462 game->walls[j][i++] = -1; in raiseWalls()
2468 game->walls[j][i++] = 0; in raiseWalls()
2470 game->walls[j][i++] = -1; in raiseWalls()
2472 game->walls[j][i++] = 0; in raiseWalls()
2474 game->walls[j][i++] = -1; in raiseWalls()
2476 game->walls[j][i++] = 0; in raiseWalls()
2478 game->walls[j][i++] = -1; in raiseWalls()
2480 game->walls[j][i++] = 0; in raiseWalls()
2482 game->walls[j][i++] = -1; in raiseWalls()
2484 game->walls[j][i++] = 0; in raiseWalls()
2486 game->walls[j][i++] = -1; in raiseWalls()
2492 game->walls[j][i++] = 0; in raiseWalls()
2494 game->walls[j][i++] = -1; in raiseWalls()
2496 game->walls[j][i++] = 0; in raiseWalls()
2498 game->walls[j][i++] = -1; in raiseWalls()
2500 game->walls[j][i++] = 0; in raiseWalls()
2506 game->walls[j][i++] = -1; in raiseWalls()
2508 game->walls[j][i++] = 0; in raiseWalls()
2510 game->walls[j][i++] = -1; in raiseWalls()
2512 game->walls[j][i++] = 0; in raiseWalls()
2514 game->walls[j][i++] = -1; in raiseWalls()
2516 game->walls[j][i++] = 0; in raiseWalls()
2518 game->walls[j][i++] = -1; in raiseWalls()
2520 game->walls[j][i++] = 0; in raiseWalls()
2522 game->walls[j][i++] = -1; in raiseWalls()
2524 game->walls[j][i++] = 0; in raiseWalls()
2526 game->walls[j][i++] = -1; in raiseWalls()
2528 game->walls[j][i++] = 0; in raiseWalls()
2530 game->walls[j][i++] = -1; in raiseWalls()
2536 game->walls[j][i++] = 0; in raiseWalls()
2538 game->walls[j][i++] = -1; in raiseWalls()
2540 game->walls[j][i++] = 0; in raiseWalls()
2542 game->walls[j][i++] = -1; in raiseWalls()
2544 game->walls[j][i++] = 0; in raiseWalls()
2546 game->walls[j][i++] = -1; in raiseWalls()
2552 game->walls[j][i++] = 0; in raiseWalls()
2554 game->walls[j][i++] = -1; in raiseWalls()
2556 game->walls[j][i++] = 0; in raiseWalls()
2558 game->walls[j][i++] = -1; in raiseWalls()
2560 game->walls[j][i++] = 0; in raiseWalls()
2562 game->walls[j][i++] = -1; in raiseWalls()
2565 game->walls[2][2] = 1; in raiseWalls()
2566 game->walls[2][4] = 1; in raiseWalls()
2567 game->walls[2][5] = 1; in raiseWalls()
2568 game->walls[2][7] = 1; in raiseWalls()
2569 game->walls[2][8] = 1; in raiseWalls()
2570 game->walls[2][10] = 1; in raiseWalls()
2571 game->walls[2][12] = 1; in raiseWalls()
2572 game->walls[2][13] = 1; in raiseWalls()
2573 game->walls[2][15] = 1; in raiseWalls()
2574 game->walls[2][17] = 1; in raiseWalls()
2575 game->walls[2][18] = 1; in raiseWalls()
2576 game->walls[2][20] = 1; in raiseWalls()
2577 game->walls[2][25] = 1; in raiseWalls()
2578 game->walls[2][27] = 1; in raiseWalls()
2579 game->walls[2][28] = 1; in raiseWalls()
2580 game->walls[2][30] = 1; in raiseWalls()
2581 game->walls[2][31] = 1; in raiseWalls()
2582 game->walls[2][33] = 1; in raiseWalls()
2583 game->walls[2][35] = 1; in raiseWalls()
2584 game->walls[2][37] = 1; in raiseWalls()
2585 game->walls[2][38] = 1; in raiseWalls()
2586 game->walls[2][40] = 1; in raiseWalls()
2587 game->walls[2][41] = 1; in raiseWalls()
2588 game->walls[2][43] = 1; in raiseWalls()
2591 game->walls[i][2] = 1; in raiseWalls()
2592 game->walls[i][10] = 1; in raiseWalls()
2593 game->walls[i][20] = 1; in raiseWalls()
2594 game->walls[i][25] = 1; in raiseWalls()
2595 game->walls[i][35] = 1; in raiseWalls()
2596 game->walls[i++][43] = 1; in raiseWalls()
2598 game->walls[8][2] = 1; in raiseWalls()
2599 game->walls[8][4] = 1; in raiseWalls()
2600 game->walls[8][5] = 1; in raiseWalls()
2601 game->walls[8][7] = 1; in raiseWalls()
2602 game->walls[8][8] = 1; in raiseWalls()
2603 game->walls[8][10] = 1; in raiseWalls()
2604 game->walls[8][12] = 1; in raiseWalls()
2605 game->walls[8][13] = 1; in raiseWalls()
2606 game->walls[8][15] = 1; in raiseWalls()
2607 game->walls[8][17] = 1; in raiseWalls()
2608 game->walls[8][18] = 1; in raiseWalls()
2609 game->walls[8][20] = 1; in raiseWalls()
2610 game->walls[8][22] = 1; in raiseWalls()
2611 game->walls[8][23] = 1; in raiseWalls()
2612 game->walls[8][25] = 1; in raiseWalls()
2613 game->walls[8][27] = 1; in raiseWalls()
2614 game->walls[8][28] = 1; in raiseWalls()
2615 game->walls[8][30] = 1; in raiseWalls()
2616 game->walls[8][31] = 1; in raiseWalls()
2617 game->walls[8][33] = 1; in raiseWalls()
2618 game->walls[8][35] = 1; in raiseWalls()
2619 game->walls[8][37] = 1; in raiseWalls()
2620 game->walls[8][38] = 1; in raiseWalls()
2621 game->walls[8][40] = 1; in raiseWalls()
2622 game->walls[8][41] = 1; in raiseWalls()
2623 game->walls[8][43] = 1; in raiseWalls()
2626 game->walls[i][2] = 1; in raiseWalls()
2627 game->walls[i][10] = 1; in raiseWalls()
2628 game->walls[i][15] = 1; in raiseWalls()
2629 game->walls[i][30] = 1; in raiseWalls()
2630 game->walls[i][35] = 1; in raiseWalls()
2631 game->walls[i++][43] = 1; in raiseWalls()
2633 game->walls[13][2] = 1; in raiseWalls()
2634 game->walls[13][4] = 1; in raiseWalls()
2635 game->walls[13][5] = 1; in raiseWalls()
2636 game->walls[13][7] = 1; in raiseWalls()
2637 game->walls[13][8] = 1; in raiseWalls()
2638 game->walls[13][10] = 1; in raiseWalls()
2639 game->walls[13][15] = 1; in raiseWalls()
2640 game->walls[13][17] = 1; in raiseWalls()
2641 game->walls[13][18] = 1; in raiseWalls()
2642 game->walls[13][20] = 1; in raiseWalls()
2643 game->walls[13][25] = 1; in raiseWalls()
2644 game->walls[13][27] = 1; in raiseWalls()
2645 game->walls[13][28] = 1; in raiseWalls()
2646 game->walls[13][30] = 1; in raiseWalls()
2647 game->walls[13][35] = 1; in raiseWalls()
2648 game->walls[13][37] = 1; in raiseWalls()
2649 game->walls[13][38] = 1; in raiseWalls()
2650 game->walls[13][40] = 1; in raiseWalls()
2651 game->walls[13][41] = 1; in raiseWalls()
2652 game->walls[13][43] = 1; in raiseWalls()
2655 game->walls[i][10] = 1; in raiseWalls()
2656 game->walls[i++][35] = 1; in raiseWalls()
2660 game->walls[35][2] = 1; in raiseWalls()
2661 game->walls[35][4] = 1; in raiseWalls()
2662 game->walls[35][5] = 1; in raiseWalls()
2663 game->walls[35][7] = 1; in raiseWalls()
2664 game->walls[35][8] = 1; in raiseWalls()
2665 game->walls[35][10] = 1; in raiseWalls()
2666 game->walls[35][12] = 1; in raiseWalls()
2667 game->walls[35][13] = 1; in raiseWalls()
2668 game->walls[35][15] = 1; in raiseWalls()
2669 game->walls[35][17] = 1; in raiseWalls()
2670 game->walls[35][18] = 1; in raiseWalls()
2671 game->walls[35][20] = 1; in raiseWalls()
2672 game->walls[35][25] = 1; in raiseWalls()
2673 game->walls[35][27] = 1; in raiseWalls()
2674 game->walls[35][28] = 1; in raiseWalls()
2675 game->walls[35][30] = 1; in raiseWalls()
2676 game->walls[35][31] = 1; in raiseWalls()
2677 game->walls[35][33] = 1; in raiseWalls()
2678 game->walls[35][35] = 1; in raiseWalls()
2679 game->walls[35][37] = 1; in raiseWalls()
2680 game->walls[35][38] = 1; in raiseWalls()
2681 game->walls[35][40] = 1; in raiseWalls()
2682 game->walls[35][41] = 1; in raiseWalls()
2683 game->walls[35][43] = 1; in raiseWalls()
2686 game->walls[i][2] = 1; in raiseWalls()
2687 game->walls[i][10] = 1; in raiseWalls()
2688 game->walls[i][20] = 1; in raiseWalls()
2689 game->walls[i][25] = 1; in raiseWalls()
2690 game->walls[i][35] = 1; in raiseWalls()
2691 game->walls[i++][43] = 1; in raiseWalls()
2693 game->walls[40][2] = 1; in raiseWalls()
2694 game->walls[40][4] = 1; in raiseWalls()
2695 game->walls[40][5] = 1; in raiseWalls()
2696 game->walls[40][10] = 1; in raiseWalls()
2697 game->walls[40][12] = 1; in raiseWalls()
2698 game->walls[40][13] = 1; in raiseWalls()
2699 game->walls[40][15] = 1; in raiseWalls()
2700 game->walls[40][17] = 1; in raiseWalls()
2701 game->walls[40][18] = 1; in raiseWalls()
2702 game->walls[40][20] = 1; in raiseWalls()
2703 game->walls[40][25] = 1; in raiseWalls()
2704 game->walls[40][27] = 1; in raiseWalls()
2705 game->walls[40][28] = 1; in raiseWalls()
2706 game->walls[40][30] = 1; in raiseWalls()
2707 game->walls[40][31] = 1; in raiseWalls()
2708 game->walls[40][33] = 1; in raiseWalls()
2709 game->walls[40][35] = 1; in raiseWalls()
2710 game->walls[40][40] = 1; in raiseWalls()
2711 game->walls[40][41] = 1; in raiseWalls()
2712 game->walls[40][43] = 1; in raiseWalls()
2715 game->walls[i][5] = 1; in raiseWalls()
2716 game->walls[i][10] = 1; in raiseWalls()
2717 game->walls[i][15] = 1; in raiseWalls()
2718 game->walls[i][30] = 1; in raiseWalls()
2719 game->walls[i][35] = 1; in raiseWalls()
2720 game->walls[i++][40] = 1; in raiseWalls()
2722 game->walls[45][2] = 1; in raiseWalls()
2723 game->walls[45][4] = 1; in raiseWalls()
2724 game->walls[45][5] = 1; in raiseWalls()
2725 game->walls[45][7] = 1; in raiseWalls()
2726 game->walls[45][8] = 1; in raiseWalls()
2727 game->walls[45][10] = 1; in raiseWalls()
2728 game->walls[45][15] = 1; in raiseWalls()
2729 game->walls[45][17] = 1; in raiseWalls()
2730 game->walls[45][18] = 1; in raiseWalls()
2731 game->walls[45][20] = 1; in raiseWalls()
2732 game->walls[45][25] = 1; in raiseWalls()
2733 game->walls[45][27] = 1; in raiseWalls()
2734 game->walls[45][28] = 1; in raiseWalls()
2735 game->walls[45][30] = 1; in raiseWalls()
2736 game->walls[45][35] = 1; in raiseWalls()
2737 game->walls[45][37] = 1; in raiseWalls()
2738 game->walls[45][38] = 1; in raiseWalls()
2739 game->walls[45][40] = 1; in raiseWalls()
2740 game->walls[45][41] = 1; in raiseWalls()
2741 game->walls[45][43] = 1; in raiseWalls()
2744 game->walls[i][2] = 1; in raiseWalls()
2745 game->walls[i][20] = 1; in raiseWalls()
2746 game->walls[i][25] = 1; in raiseWalls()
2747 game->walls[i++][43] = 1; in raiseWalls()
2749 game->walls[50][2] = 1; in raiseWalls()
2750 game->walls[50][4] = 1; in raiseWalls()
2751 game->walls[50][5] = 1; in raiseWalls()
2752 game->walls[50][7] = 1; in raiseWalls()
2753 game->walls[50][8] = 1; in raiseWalls()
2754 game->walls[50][10] = 1; in raiseWalls()
2755 game->walls[50][12] = 1; in raiseWalls()
2756 game->walls[50][13] = 1; in raiseWalls()
2757 game->walls[50][15] = 1; in raiseWalls()
2758 game->walls[50][17] = 1; in raiseWalls()
2759 game->walls[50][18] = 1; in raiseWalls()
2760 game->walls[50][20] = 1; in raiseWalls()
2761 game->walls[50][22] = 1; in raiseWalls()
2762 game->walls[50][23] = 1; in raiseWalls()
2763 game->walls[50][25] = 1; in raiseWalls()
2764 game->walls[50][27] = 1; in raiseWalls()
2765 game->walls[50][28] = 1; in raiseWalls()
2766 game->walls[50][30] = 1; in raiseWalls()
2767 game->walls[50][31] = 1; in raiseWalls()
2768 game->walls[50][33] = 1; in raiseWalls()
2769 game->walls[50][35] = 1; in raiseWalls()
2770 game->walls[50][37] = 1; in raiseWalls()
2771 game->walls[50][38] = 1; in raiseWalls()
2772 game->walls[50][40] = 1; in raiseWalls()
2773 game->walls[50][41] = 1; in raiseWalls()
2774 game->walls[50][43] = 1; in raiseWalls()