Lines Matching refs:vec3_t

61 vec3_t		clientOrg;	/* lerped org of client for server->client side effects */
62 void vectoangles2(vec3_t value1, vec3_t angles);
83 vec3_t lerp_origin; /* for trails (variable hz) */
130 vec3_t predicted_origin; /* generated by CL_PredictMovement */
131 vec3_t predicted_angles;
132 vec3_t prediction_error;
146 vec3_t viewangles;
155 vec3_t v_forward, v_right, v_up; /* set when refdef.angles is set */
427 vec3_t color;
428 vec3_t origin;
461 vec3_t org;
462 vec3_t dir;
473 void CL_ParticleEffect(vec3_t org, vec3_t dir, int color, int count);
474 void CL_ParticleEffect2(vec3_t org, vec3_t dir, int color, int count);
477 void CL_ParticleEffect3(vec3_t org, vec3_t dir, int color, int count);
487 vec3_t lightcol;
502 vec3_t org;
503 vec3_t vel;
504 vec3_t accel;
506 vec3_t color;
507 vec3_t colorvel;
522 vec3_t angle;
527 vec3_t oldorg;
536 …void (*think) (struct particle_s *p, vec3_t org, vec3_t angle, float *alpha, float *siz…
552 void CL_BlasterTrail(vec3_t start, vec3_t end);
553 void CL_QuadTrail(vec3_t start, vec3_t end);
554 void CL_RailTrail(vec3_t start, vec3_t end);
555 void CL_BubbleTrail(vec3_t start, vec3_t end);
558 void CL_ParticleSmokeEffect(vec3_t org, vec3_t dir, float size, float alpha);
559 void CL_FlagTrail(vec3_t start, vec3_t end, qboolean isred, qboolean isgreen);
560 void CL_TrackerTrail(vec3_t start, vec3_t end);
562 void CL_FlagTrail(vec3_t start, vec3_t end, float color);
563 void CL_TrackerTrail(vec3_t start, vec3_t end, int particleColor);
564 void CL_ParticleSmokeEffect(vec3_t org, vec3_t dir, int color, int count, int magnitude);
568 void CL_IonripperTrail(vec3_t start, vec3_t end);
571 void ClipCam (vec3_t start, vec3_t end, vec3_t newpos);
575 void CL_BlasterParticles2(vec3_t org, vec3_t dir, unsigned int color);
576 void CL_BlasterTrail2(vec3_t start, vec3_t end);
577 void CL_DebugTrail(vec3_t start, vec3_t end);
580 void CL_SmokeTrail(vec3_t start, vec3_t end);
582 void CL_SmokeTrail(vec3_t start, vec3_t end, int colorStart, int colorRun, int spacing);
585 void CL_Flashlight(int ent, vec3_t pos);
586 void CL_ForceWall(vec3_t start, vec3_t end, int color);
587 void CL_FlameEffects(centity_t * ent, vec3_t origin);
588 void CL_GenericParticleEffect(vec3_t org, vec3_t dir, int color, int count, int numcolors,
590 void CL_BubbleTrail2(vec3_t start, vec3_t end, int dist);
591 void CL_Heatbeam(vec3_t start, vec3_t forward);
595 CL_ParticleSteamEffect(vec3_t org, vec3_t dir, int red, int green, int blue,
598 void CL_ParticleSteamEffect(vec3_t org, vec3_t dir, int color, int count, int magnitude);
601 void CL_Tracker_Explode(vec3_t origin);
602 void CL_TagTrail(vec3_t start, vec3_t end, float color);
603 void CL_ColorFlash(vec3_t pos, int ent, int intensity, float r, float g, float b);
604 void CL_Tracker_Shell(vec3_t origin);
605 void CL_MonsterPlasma_Shell(vec3_t origin);
606 void CL_ColorExplosionParticles(vec3_t org, int color, int run);
612 void CL_WidowSplash(vec3_t org);
614 trace_t CL_Trace(vec3_t start, vec3_t end, float size, int contentmask);
619 CL_BlasterTrailColor(vec3_t start, vec3_t end, int red, int green, int blue,
622 CL_HyperBlasterTrail(vec3_t start, vec3_t end, int red, int green, int blue,
624 void CL_BlasterTracer(vec3_t origin, vec3_t angle, int red, int green, int blue, float len, float …
625 void CL_HyperBlasterEffect(vec3_t start, vec3_t end, vec3_t angle,
628 void CL_ParticleWaterEffectSplash(vec3_t org, vec3_t dir, int color, int count, int r);
629 void CL_Flame(vec3_t start, qboolean light);
630 void CL_GloomFlame(vec3_t start, qboolean light);
631 void CL_FlameTrail(vec3_t start, vec3_t end, float size, float grow, qboolean light);
632 void CL_GloomFlameTrail(vec3_t start, vec3_t end, float size, float grow, qboolean light);
633 void CL_BlueFlameTrail(vec3_t start, vec3_t end);
634 void CL_Tracer(vec3_t origin, vec3_t angle, int r, int g, int b, float len, float size);
648 void SmokeAndFlash(vec3_t origin);
666 void V_AddStain(vec3_t org, vec3_t color, float size);
765 void V_AddParticle(vec3_t org, vec3_t angle, vec3_t color, float alpha, int alpha_src,
768 void V_AddParticle(vec3_t org, int color, float alpha);
771 void V_AddLight(vec3_t org, float intensity, float r, float g, float b);
773 qboolean CL_IsVisible(vec3_t org1, vec3_t org2);
780 void CL_SmokeAndFlash(vec3_t origin);
789 trace_t CL_PMSurfaceTrace (int playernum, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int …
795 void CL_BigTeleportParticles(vec3_t org);
796 void CL_RocketTrail(vec3_t start, vec3_t end, centity_t * old);
797 void CL_DiminishingTrail(vec3_t start, vec3_t end, centity_t * old, int flags);
798 void CL_FlyEffect(centity_t * ent, vec3_t origin);
807 void CL_ParticleEffectSplash(vec3_t org, vec3_t dir, int color, int count);
808 void CL_ElectricParticles(vec3_t org, vec3_t dir, int count);