Lines Matching refs:battlemode

486 				zc->battlemode |= FIRE_STAYFIRE;			//���[�h�J��  in B_UseBfg()
499 zc->battlemode |= FIRE_EXPAVOID; in B_UseBfg()
510 zc->battlemode |= FIRE_BFG; in B_UseBfg()
521 zc->battlemode |= FIRE_BFG; in B_UseBfg()
582 zc->battlemode |= FIRE_PRESTAYFIRE; in B_UsePhalanx()
622 zc->battlemode |= FIRE_EXPAVOID; in B_UsePhalanx()
661 zc->battlemode |= FIRE_PRESTAYFIRE; in B_UseRocket()
702 zc->battlemode |= FIRE_EXPAVOID; in B_UseRocket()
791 zc->battlemode |= FIRE_STAYFIRE; in B_UseGrenadeLauncher()
805 zc->battlemode |= FIRE_EXPAVOID; in B_UseGrenadeLauncher()
1016 if(zc->battlemode & FIRE_ESTIMATE) in Combat_LevelX()
1083 if(zc->battlemode == FIRE_CHIKEN) aim *= 0.7; in Combat_Level0()
1085 if(zc->battlemode & FIRE_SHIFT) in Combat_Level0()
1094 if(zc->battlemode & FIRE_SHIFT_R) in Combat_Level0()
1109 zc->battlemode &= ~FIRE_SHIFT; in Combat_Level0()
1154 if(zc->battlemode & FIRE_IGNORE) in Combat_Level0()
1160 zc->battlemode = 0; in Combat_Level0()
1164 zc->battlemode = 0; in Combat_Level0()
1168 if(zc->battlemode & FIRE_PRESTAYFIRE) in Combat_Level0()
1178 if(!(zc->battlemode & FIRE_SHIFT)) zc->battlemode = FIRE_STAYFIRE; //���[�h�J�� in Combat_Level0()
1183 if(zc->battlemode & FIRE_STAYFIRE) in Combat_Level0()
1199 if(!(zc->battlemode & FIRE_SHIFT)) trace_priority = TRP_ALLKEEP; //�����Ȃ� in Combat_Level0()
1205 zc->battlemode = 0; in Combat_Level0()
1209 if(zc->battlemode & FIRE_RUSH) in Combat_Level0()
1231 zc->battlemode = 0; in Combat_Level0()
1235 if(zc->battlemode & FIRE_EXPAVOID) in Combat_Level0()
1260 zc->battlemode = 0; in Combat_Level0()
1263 if(zc->battlemode & FIRE_BFG) in Combat_Level0()
1286 zc->battlemode = 0; in Combat_Level0()
1290 if(zc->battlemode & FIRE_REFUGE) in Combat_Level0()
1313 zc->battlemode = 0; in Combat_Level0()
1347 if(!(zc->battlemode & FIRE_SHIFT) && skill > (random() * skill) /*&& distance < 250*/ in Combat_Level0()
1384 zc->battlemode |= FIRE_SHIFT_L; in Combat_Level0()
1389 zc->battlemode |= FIRE_SHIFT_R; in Combat_Level0()
1423 zc->battlemode |= FIRE_RUSH; in Combat_Level0()
1437 zc->battlemode |= FIRE_RUSH; in Combat_Level0()
1451 zc->battlemode |= FIRE_RUSH; in Combat_Level0()
1465 zc->battlemode |= FIRE_RUSH; in Combat_Level0()
1473 && zc->battlemode == 0 && zc->route_trace && zc->routeindex > 1 ) in Combat_Level0()
1488 zc->battlemode |= FIRE_REFUGE; //���[�h�J�� in Combat_Level0()
1498 zc->battlemode |= FIRE_EXPAVOID; //���[�h�J�� in Combat_Level0()
1691 zc->battlemode = FIRE_IGNORE; in Combat_Level0()
1727 if(zc->battlemode == FIRE_CHIKEN) in Combat_Level0()
1743 zc->battlemode = 0; in Combat_Level0()
1767 else zc->battlemode = 0; in Combat_Level0()
1769 else if(zc->battlemode == 0 && distance > 200 in Combat_Level0()
1788 zc->battlemode = FIRE_CHIKEN; in Combat_Level0()