Lines Matching refs:qglDepthMask
467 qglDepthMask (GL_FALSE); in R_Occlusion_Run()
513 qglDepthMask (GL_TRUE); in R_Occlusion_Run()
578 qglDepthMask (0); // no z writes in R_DrawEntitiesOnList()
615 qglDepthMask (1); // back to writing in R_DrawEntitiesOnList()
633 qglDepthMask( GL_FALSE ); // no z buffering in GL_DrawParticles()
678 qglDepthMask( 1 ); // back to normal Z buffering in GL_DrawParticles()
696 qglDepthMask( GL_FALSE ); in R_DrawParticles()
749 qglDepthMask( GL_TRUE ); in R_DrawParticles()
751 qglDepthMask( 1 ); // back to normal Z buffering in R_DrawParticles()
761 qglDepthMask( GL_FALSE ); in R_DrawParticles()
787 qglDepthMask( GL_TRUE ); in R_DrawParticles()
2310 qglDepthMask( GL_FALSE ); in R_DrawBeam()
2334 qglDepthMask( GL_TRUE ); in R_DrawBeam()