Lines Matching defs:gl

140 #define gl2_context_bind_hw_render(gl, enable) \  argument
257 static bool gl2_shader_info(gl_t *gl, in gl2_shader_info()
268 static bool gl2_shader_scale(gl_t *gl, in gl2_shader_scale()
370 static void gl2_set_projection(gl_t *gl, in gl2_set_projection()
389 static void gl2_set_viewport(gl_t *gl, in gl2_set_viewport()
486 gl_t *gl, in gl2_renderchain_render()
643 static void gl2_renderchain_deinit_fbo(gl_t *gl, in gl2_renderchain_deinit_fbo()
673 gl_t *gl, in gl2_renderchain_deinit_hw_render()
690 static bool gl2_create_fbo_targets(gl_t *gl, gl2_renderchain_data_t *chain) in gl2_create_fbo_targets()
778 static void gl2_create_fbo_texture(gl_t *gl, in gl2_create_fbo_texture()
893 static void gl2_create_fbo_textures(gl_t *gl, in gl2_create_fbo_textures()
921 gl_t *gl, in gl2_renderchain_recompute_pass_sizes()
1025 gl_t *gl, in gl2_renderchain_start_render()
1058 gl_t *gl, in gl2_renderchain_init()
1167 gl_t *gl, in gl2_renderchain_init_hw_render()
1268 gl_t *gl, in gl2_renderchain_bind_prev_texture()
1291 gl_t *gl, in gl2_renderchain_read_viewport()
1390 #define gl2_renderchain_restore_default_state(gl) \ argument
1395 #define gl2_renderchain_restore_default_state(gl) \ argument
1404 gl_t *gl, in gl2_renderchain_copy_frame()
1547 gl_t *gl, in gl2_renderchain_readback()
1607 gl_t *gl, in gl2_renderchain_init_texture_reference()
1633 static void gl2_renderchain_resolve_extensions(gl_t *gl, in gl2_renderchain_resolve_extensions()
1804 static void gl2_free_overlay(gl_t *gl) in gl2_free_overlay()
1825 gl_t *gl = (gl_t*)data; in gl2_overlay_vertex_geom() local
1858 gl_t *gl = (gl_t*)data; in gl2_overlay_tex_geom() local
1875 static void gl2_render_overlay(gl_t *gl) in gl2_render_overlay()
1917 gl_t *gl = (gl_t*)data; in gl2_set_viewport_wrapper() local
2033 static bool gl2_shader_init(gl_t *gl, const gfx_ctx_driver_t *ctx_driver, in gl2_shader_init()
2096 gl_t *gl = (gl_t*)data; in gl2_get_current_framebuffer() local
2104 gl_t *gl = (gl_t*)data; in gl2_set_rotation() local
2116 gl_t *gl = (gl_t*)data; in gl2_set_video_mode() local
2122 static void gl2_update_input_size(gl_t *gl, unsigned width, in gl2_update_input_size()
2165 static void gl2_init_textures_data(gl_t *gl) in gl2_init_textures_data()
2186 static void gl2_init_textures(gl_t *gl) in gl2_init_textures()
2241 static INLINE void gl2_set_shader_viewports(gl_t *gl) in gl2_set_shader_viewports()
2264 gl_t *gl = (gl_t*)data; in gl2_set_texture_frame() local
2287 gl_t *gl = (gl_t*)data; in gl2_set_texture_enable() local
2296 static void gl2_render_osd_background(gl_t *gl, const char *msg) in gl2_render_osd_background()
2409 gl_t *gl = (gl_t*)data; in gl2_show_mouse() local
2417 gl_t *gl = (gl_t*)data; in gl2_get_current_shader() local
2426 static INLINE void gl2_draw_texture(gl_t *gl) in gl2_draw_texture()
2482 static void gl2_pbo_async_readback(gl_t *gl) in gl2_pbo_async_readback()
2513 static void gl2_video_layout_fbo_init(gl_t *gl, unsigned width, unsigned height) in gl2_video_layout_fbo_init()
2534 static void gl2_video_layout_fbo_free(gl_t *gl) in gl2_video_layout_fbo_free()
2549 static void gl2_video_layout_viewport(gl_t *gl) in gl2_video_layout_viewport()
2588 static void gl2_video_layout_render(gl_t *gl) in gl2_video_layout_render()
2604 static void gl2_video_layout_init(gl_t *gl) in gl2_video_layout_init()
2619 static void gl2_video_layout_free(gl_t *gl) in gl2_video_layout_free()
2655 gl_t *gl; in gl2_video_layout_layer_begin() local
2677 gl_t *gl = (gl_t*)info->video_driver_data; in gl2_video_layout_image() local
2727 gl_t *gl; in gl2_video_layout_rect() local
2755 gl_t *gl; in gl2_video_layout_layer_end() local
2817 gl_t *gl = (gl_t*)data; in gl2_frame() local
3153 static void gl2_destroy_resources(gl_t *gl) in gl2_destroy_resources()
3167 static void gl2_deinit_chain(gl_t *gl) in gl2_deinit_chain()
3179 gl_t *gl = (gl_t*)data; in gl2_free() local
3250 gl_t *gl = (gl_t*)data; in gl2_set_nonblock_state() local
3269 static bool gl2_resolve_extensions(gl_t *gl, const char *context_ident, const video_info_t *video) in gl2_resolve_extensions()
3347 static INLINE void gl2_set_texture_fmts(gl_t *gl, bool rgb32) in gl2_set_texture_fmts()
3380 static bool gl2_init_pbo_readback(gl_t *gl) in gl2_init_pbo_readback()
3426 static const gfx_ctx_driver_t *gl2_get_context(gl_t *gl) in gl2_get_context()
3568 static void gl2_begin_debug(gl_t *gl) in gl2_begin_debug()
3620 gl_t *gl = (gl_t*)calloc(1, sizeof(gl_t)); in gl2_init() local
3994 gl_t *gl = (gl_t*)data; in gl2_alive() local
4021 gl_t *gl = (gl_t*)data; in gl2_suppress_screensaver() local
4028 static void gl2_update_tex_filter_frame(gl_t *gl) in gl2_update_tex_filter_frame()
4085 gl_t *gl = (gl_t*)data; in gl2_set_shader() local
4191 gl_t *gl = (gl_t*)data; in gl2_viewport_info() local
4207 gl_t *gl = (gl_t*)data; in gl2_read_viewport() local
4223 gl_t *gl = (gl_t*)data; in gl2_read_frame_raw() local
4275 gl_t *gl = (gl_t*)data; in gl2_overlay_load() local
4334 gl_t *gl = (gl_t*)data; in gl2_overlay_enable() local
4347 gl_t *gl = (gl_t*)data; in gl2_overlay_full_screen() local
4356 gl_t *gl = (gl_t*)data; in gl2_overlay_set_alpha() local
4388 gl_t *gl = (gl_t*)data; in gl2_get_proc_address() local
4398 gl_t *gl = (gl_t*)data; in gl2_set_aspect_ratio() local
4413 gl_t *gl = (gl_t*)data; in gl2_apply_state_changes() local
4422 gl_t *gl = (gl_t*)data; in gl2_get_video_output_size() local
4432 gl_t *gl = (gl_t*)data; in gl2_get_video_output_prev() local
4440 gl_t *gl = (gl_t*)data; in gl2_get_video_output_next() local
4506 gl_t *gl = (gl_t*)video_data; in gl2_load_texture() local
4539 gl_t *gl = (gl_t*)data; in gl2_unload_texture() local
4611 gl_t *gl = (gl_t*)data; in gl2_has_windowed() local
4619 gl_t *gl = (gl_t*)data; in gl2_focus() local