Lines Matching refs:add_dynamic_sprite
118 …add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Resize()
141 …add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Flip()
189 …add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_ChangeCanvasSize()
212 …add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Crop()
254 …add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Rotate()
266 …add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Tint()
326 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic)); in DynamicSprite_CreateFromScreenShot()
348 add_dynamic_sprite(gotSlot, newPic, hasAlpha); in DynamicSprite_CreateFromExistingSprite()
377 add_dynamic_sprite(gotSlot, newPic, (sds->hasAlphaChannel != 0)); in DynamicSprite_CreateFromDrawingSurface()
396 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic), alphaChannel != 0); in DynamicSprite_Create()
436 add_dynamic_sprite(gotSlot, newPic); in DynamicSprite_CreateFromBackground()
443 void add_dynamic_sprite(int gotSlot, Bitmap *redin, bool hasAlpha) { in add_dynamic_sprite() function