Lines Matching refs:CGE
32 namespace CGE { namespace
88 CGE::SavegameHeader header; in listSaves()
94 if (!strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1)) { in listSaves()
96 if (CGE::CGEEngine::readSavegameHeader(file, header)) { in listSaves()
119 CGE::SavegameHeader header; in querySaveMetaInfos()
125 bool hasHeader = !strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1) && in querySaveMetaInfos()
126 CGE::CGEEngine::readSavegameHeader(f, header, false); in querySaveMetaInfos()
152 *engine = new CGE::CGEEngine(syst, desc); in createInstance()
158 #if PLUGIN_ENABLED_DYNAMIC(CGE)
159 REGISTER_PLUGIN_DYNAMIC(CGE, PLUGIN_TYPE_ENGINE, CGE::CGEMetaEngine);
161 REGISTER_PLUGIN_STATIC(CGE, PLUGIN_TYPE_ENGINE, CGE::CGEMetaEngine);