Lines Matching refs:attackframe

547 								_npcInfo[i].attackframe = 0;  in updateNPCs()
574 _npcInfo[i].attackframe = 0; in updateNPCs()
640 _npcInfo[i].attackframe = 0; in updateNPCs()
740 _npcInfo[i].attackframe = 0; in updateNPCs()
775 _npcInfo[i].attackframe = 0; in updateNPCs()
806 _npcInfo[i].attackframe = 0; in updateNPCs()
860 _npcInfo[i].attackframe = 0; in updateNPCs()
934 _npcInfo[i].attackframe = 0; in updateNPCs()
958 _npcInfo[i].attackframe = 0; in updateNPCs()
994 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs()
995 if (_npcInfo[i].attackframe >= 16) { in updateNPCs()
996 _npcInfo[i].attackframe = 0; in updateNPCs()
1001 _npcInfo[i].cattackframe = (int)(_npcInfo[i].attackframe); in updateNPCs()
1045 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs()
1046 if (_npcInfo[i].attackframe >= 16) { in updateNPCs()
1047 _npcInfo[i].attackframe = 0; in updateNPCs()
1052 _npcInfo[i].cattackframe = (int)(_npcInfo[i].attackframe); in updateNPCs()
1104 _npcInfo[i].cattackframe = (int)(_npcInfo[i].attackframe); in updateNPCs()
1150 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs()
1151 if (_npcInfo[i].attackframe >= 16) { in updateNPCs()
1152 _npcInfo[i].attackframe = 0; in updateNPCs()
1157 _npcInfo[i].cattackframe = (int)(_npcInfo[i].attackframe); in updateNPCs()
1180 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs()
1181 if (_npcInfo[i].attackframe >= 16) { in updateNPCs()
1182 _npcInfo[i].attackframe = 0; in updateNPCs()
1187 _npcInfo[i].cattackframe = (int)(_npcInfo[i].attackframe); in updateNPCs()
1195 dist = 16 + _npcInfo[i].attackframe; in updateNPCs()
1209 _npcInfo[i].attackframe = _npcInfo[i].attackframe + _npcInfo[i].attackspd * _fpsr; in updateNPCs()
1210 if (_npcInfo[i].attackframe >= 16) { in updateNPCs()
1211 _npcInfo[i].attackframe = 0; in updateNPCs()
1216 _npcInfo[i].cattackframe = (int)(_npcInfo[i].attackframe); in updateNPCs()
1415 _npcInfo[npc].attackframe = 0; in updateSpells()
1426 _npcInfo[npc].attackframe = 0; in updateSpells()