Lines Matching refs:subControl

265 					Control *subControl = _vm->_dict->getObjectControl(_actor->_subobjects[i]);  in appearActor()  local
266 subControl->appearActor(); in appearActor()
285 Control *subControl = _vm->_dict->getObjectControl(_actor->_subobjects[i]); in disappearActor() local
286 subControl->disappearActor(); in disappearActor()
302 Control *subControl = _vm->_dict->getObjectControl(_actor->_subobjects[i]); in activateObject() local
303 subControl->activateObject(); in activateObject()
314 Control *subControl = _vm->_dict->getObjectControl(_actor->_subobjects[i]); in deactivateObject() local
315 subControl->deactivateObject(); in deactivateObject()
355 Control *subControl = _vm->_dict->getObjectControl(_actor->_subobjects[i]); in setActorScale() local
356 subControl->setActorScale(scale); in setActorScale()
365 Control *subControl = _vm->_dict->getObjectControl(_actor->_subobjects[i]); in faceActor() local
366 subControl->faceActor(facing); in faceActor()
388 Control *subControl = _vm->_dict->getObjectControl(_actor->_subobjects[i]); in clearNotifyThreadId2() local
389 subControl->_actor->_flags &= ~Illusions::ACTOR_FLAG_80; in clearNotifyThreadId2()
390 subControl->_actor->_entryTblPtr = 0; in clearNotifyThreadId2()
391 subControl->_actor->_notifyThreadId2 = 0; in clearNotifyThreadId2()
587 Control *subControl = _vm->_dict->getObjectControl(_actor->_subobjects[i]); in stopSequenceActor() local
588 subControl->stopSequenceActor(); in stopSequenceActor()
596 Control *subControl = _vm->_dict->getObjectControl(_actor->_subobjects[_actor->_linkIndex2 - 1]); in startTalkActor() local
597 if (subControl->_actor->_flags & Illusions::ACTOR_FLAG_IS_VISIBLE) { in startTalkActor()
600 subControl->_actor->_notifyThreadId2 = threadId; in startTalkActor()
601 subControl->_actor->_entryTblPtr = entryTblPtr; in startTalkActor()
602 subControl->_actor->_flags |= Illusions::ACTOR_FLAG_80; in startTalkActor()