Lines Matching refs:_actorList
35 _actorList[i] = Actor(); in initActors()
55 if (_actorList[i].spriteDrawn == 0) { in loadActorAnim()
67 Actor *actor = &_actorList[actorIndex]; in loadActorAnim()
98 Actor *actor = &_actorList[actorIndex]; in actorWalkToPosition()
150 Actor *actor = &_actorList[i]; in updateActorAnimations()
431 Actor *actor = &_actorList[actorIndex]; in removeActorFromScreen()
448 if (_actorList[i].spriteDrawn == 1) { in removeDrawnActorsFromScreen()
523 Actor *actor = &_actorList[actorIndex]; in initStandAnim()
687 Actor *actor = &_actorList[i]; in findObjectAt()
1022 Actor *actor = &_actorList[objectIndex]; in walkActiveObjectToHotspot()
1123 Actor *actor = &_actorList[i]; in updateCrewmanGetupTimers()