Lines Matching refs:display_string

368 		scroll->display_string(prompt);  in get_direction()
398 scroll->display_string(prompt); in get_target()
633 scroll->display_string("Not in vehicle.\n"); in perform_talk()
638 scroll->display_string(actor->get_name()); in perform_talk()
639 scroll->display_string("\n"); in perform_talk()
640 scroll->display_string("Talking to yourself?\n"); in perform_talk()
644 scroll->display_string(actor->get_name()); in perform_talk()
645 scroll->display_string("\n"); in perform_talk()
646 scroll->display_string("Not on screen.\n"); in perform_talk()
652 scroll->display_string(actor->get_name()); in perform_talk()
653 scroll->display_string("\n"); in perform_talk()
654 scroll->display_string("Not in solo mode.\n"); in perform_talk()
660 scroll->display_string(actor->get_name()); in perform_talk()
661 scroll->display_string("\n\nNo response\n"); in perform_talk()
664 scroll->display_string(actor->get_name()); in perform_talk()
665 scroll->display_string("\n"); in perform_talk()
673 scroll->display_string(actor_manager->look_actor(actor)); in perform_talk()
674 scroll->display_string("\n"); in perform_talk()
675 scroll->display_string("Funny, no response.\n"); in perform_talk()
691 scroll->display_string("nothing!\n"); in talk()
733 scroll->display_string("\n"); in talk()
739 scroll->display_string("nothing!\n"); in talk()
741 scroll->display_string("\n"); in talk()
774 scroll->display_string("nothing!\n"); in attack()
783 scroll->display_string("pass.\n"); in attack()
790 scroll->display_string(actor->get_name()); in attack()
791 scroll->display_string(".\n"); in attack()
797 scroll->display_string(obj_manager->get_obj_name(obj->obj_n, obj->frame_n)); in attack()
798 scroll->display_string(".\n"); in attack()
800 scroll->display_string(game->get_game_map()->look(target.x, target.y, target.z)); in attack()
801 scroll->display_string(".\n"); in attack()
848 scroll->display_string("nothing"); in perform_get()
850 scroll->display_string(obj_manager->look_obj(obj)); in perform_get()
855 scroll->display_string("\n\nCan't reach it."); in perform_get()
861 scroll->display_string("\n\nOut of range!"); in perform_get()
872 scroll->display_string("nothing"); in perform_get()
878 scroll->display_string("\n"); in perform_get()
887 scroll->display_string("\n\n"); in perform_get()
939 scroll->display_string("nothing\n"); in use()
947 scroll->display_string(obj_manager->look_obj(obj)); in use()
948 scroll->display_string("\n"); in use()
951 scroll->display_string("\nNot usable\n"); in use()
955 scroll->display_string("\nOut of range!\n"); in use()
958 scroll->display_string("\nNot on screen.\n"); in use()
961 scroll->display_string("\nCan't reach it\n"); in use()
980 scroll->display_string("horse"); in use()
982 scroll->display_string(obj_manager->look_obj(obj)); in use()
983 scroll->display_string("\n"); in use()
990 scroll->display_string("\nOut of range!\n"); in use()
993 scroll->display_string("\nBlocked.\n"); in use()
999 scroll->display_string("nothing\n"); in use()
1042 scroll->display_string("nothing\n"); in use()
1109 scroll->display_string("Thou dost see "); in look()
1112 scroll->display_string(player->get_party()->get_actor_name(p_id)); in look()
1114 scroll->display_string(actor_manager->look_actor(actor, true)); in look()
1115 scroll->display_string("\n"); in look()
1127 scroll->display_string("\nSearching here, you find "); in search()
1129 scroll->display_string("nothing.\n"); in search()
1131 scroll->display_string(".\n"); in search()
1163 scroll->display_string("Thou dost see darkness.\n"); in lookAtCursor()
1172 scroll->display_string("Thou dost see "); in lookAtCursor()
1175 scroll->display_string(game->get_game_map()->look(x, y, z)); in lookAtCursor()
1176 scroll->display_string("\n"); in lookAtCursor()
1188 scroll->display_string(obj_manager->look_obj(obj)); in pushTo()
1189 scroll->display_string("\n"); in pushTo()
1226 scroll->display_string("\nAn item can't be placed inside itself!\n\n"); in pushTo()
1228 scroll->display_string("\nYou can't do that!\n\n"); in pushTo()
1230 scroll->display_string("\nHow can a container go into itself!\n\n"); in pushTo()
1232 scroll->display_string("\nnot a container\n\n"); in pushTo()
1234 scroll->display_string("\nOnly moonstones can go into the vortex cube.\n\n"); in pushTo()
1237 scroll->display_string("\nThe spellbook already has this spell.\n\n"); in pushTo()
1239 scroll->display_string("\nOnly spells can go into the spellbook.\n\n"); in pushTo()
1241 scroll->display_string("\nnot a container\n\n"); in pushTo()
1243 scroll->display_string("\nNot possible!\n\n"); in pushTo()
1245 scroll->display_string("\nYou can't do that!\n\n"); in pushTo()
1270 scroll->display_string("what?\n\n"); in pushTo()
1278 scroll->display_string("Not possible\n\n"); in pushTo()
1325 scroll->display_string(get_direction_name(pushrel_x, pushrel_y)); in pushTo()
1326 scroll->display_string(".\n\n"); in pushTo()
1352 scroll->display_string("Blocked.\n\n"); in pushTo()
1358 scroll->display_string("Failed.\n\n"); in pushTo()
1363 scroll->display_string("Blocked.\n\n"); in pushTo()
1416 scroll->display_string("Blocked.\n\n"); in pushTo()
1427 scroll->display_string(obj_manager->look_obj(obj)); in pushFrom()
1458 scroll->display_string("nothing.\n"); in pushFrom()
1467 scroll->display_string(push_actor->get_name()); in pushFrom()
1470 scroll->display_string(obj_manager->look_obj(push_obj)); in pushFrom()
1473 scroll->display_string("nothing.\n"); in pushFrom()
1480 scroll->display_string("\n\nOut of range!\n"); in pushFrom()
1485 scroll->display_string("\n\nCan't reach it\n"); in pushFrom()
1498 scroll->display_string("\nnpc is invalid or at invalid location"); in actor_exists()
1517 scroll->display_string("\n"); in alt_code_input()
1523 scroll->display_string("\n"); in alt_code_input()
1530 scroll->display_string("\n"); in alt_code_input()
1550 scroll->display_string("\n<uai>: "); in alt_code_input()
1552 scroll->display_string("\ny: "); in alt_code_input()
1556 scroll->display_string("\n<zi>: "); in alt_code_input()
1558 scroll->display_string("\nz: "); in alt_code_input()
1562 scroll->display_string("\n"); in alt_code_input()
1574 scroll->display_string("\n"); in alt_code_input()
1584 scroll->display_string("\n\n"); in alt_code_input()
1591 scroll->display_string("\n\n"); in alt_code_input()
1593 scroll->display_string("\n"); in alt_code_input()
1594 scroll->display_string(a->get_name(true)); in alt_code_input()
1595 scroll->display_string(" is dead\n\n"); in alt_code_input()
1612 scroll->display_string("\n\n"); in alt_code_input()
1622 scroll->display_string("\n"); in alt_code_input()
1623 scroll->display_string(a->get_name(true)); in alt_code_input()
1624 scroll->display_string(" is not dead."); in alt_code_input()
1639 scroll->display_string("\n\n"); in alt_code_input()
1647 scroll->display_string("\nNpc number? "); in alt_code_input()
1652 scroll->display_string("\nMorphed!\n\n"); in alt_code_input()
1667 scroll->display_string("Portrait? "); in alt_code()
1673 scroll->display_string("Midgame? "); in alt_code()
1679 scroll->display_string("Npc number? "); in alt_code()
1690 scroll->display_string("\nNot while in combat mode!\n\n"); in alt_code()
1695 scroll->display_string("Npc number? "); in alt_code()
1707 scroll->display_string("Npc number? "); in alt_code()
1713 scroll->display_string("Object number? "); in alt_code()
1733 scroll->display_string("\n<nat uail abord wip!>\n"); in alt_code()
1740 scroll->display_string("\n<gotu eks>: "); in alt_code()
1742 scroll->display_string("\ngoto x: "); in alt_code()
1751 scroll->display_string(clock->get_time_string()); in alt_code()
1752 scroll->display_string("\n"); in alt_code()
1759 scroll->display_string(clock->get_time_string()); in alt_code()
1760 scroll->display_string("\n"); in alt_code()
1788 scroll->display_string("Npc number? "); in alt_code()
1843 scroll->display_string(buf); in alt_code_infostring()
1844 scroll->display_string("\n"); in alt_code_infostring()
1865 scroll->display_string("\nLazy Teleporters' Menu!\n"); in alt_code_teleport_menu()
1866 scroll->display_string(" 1) Cities\n"); in alt_code_teleport_menu()
1867 scroll->display_string(" 2) Major Areas\n"); in alt_code_teleport_menu()
1868 scroll->display_string(" 3) Shrines\n"); in alt_code_teleport_menu()
1869 scroll->display_string(" 4) Gargoyles\n"); in alt_code_teleport_menu()
1870 scroll->display_string(" 5) Dungeons\n"); in alt_code_teleport_menu()
1871 scroll->display_string(" 6) More Dungeons\n"); in alt_code_teleport_menu()
1872 scroll->display_string(" 7) Other\n"); in alt_code_teleport_menu()
1873 scroll->display_string("Category? "); in alt_code_teleport_menu()
1876 scroll->display_string("\nLazy Teleporters' Menu!\n"); in alt_code_teleport_menu()
1877 scroll->display_string(" 1) Villages\n"); in alt_code_teleport_menu()
1878 scroll->display_string(" 2) More Villages\n"); in alt_code_teleport_menu()
1879 scroll->display_string(" 3) S. Places\n"); in alt_code_teleport_menu()
1880 scroll->display_string(" 4) Resources\n"); in alt_code_teleport_menu()
1881 scroll->display_string(" 5) Teleport Pads\n"); in alt_code_teleport_menu()
1882 scroll->display_string(" 6) Caves\n"); in alt_code_teleport_menu()
1883 scroll->display_string(" 7) Myrm. Holes\n"); in alt_code_teleport_menu()
1884 scroll->display_string("Category? "); in alt_code_teleport_menu()
1889 scroll->display_string("\n"); in alt_code_teleport_menu()
1893 scroll->display_string("Cities\n"); in alt_code_teleport_menu()
1894 scroll->display_string(" 1) Britain\n"); in alt_code_teleport_menu()
1895 scroll->display_string(" 2) Trinsic\n"); in alt_code_teleport_menu()
1896 scroll->display_string(" 3) Yew\n"); in alt_code_teleport_menu()
1897 scroll->display_string(" 4) Minoc\n"); in alt_code_teleport_menu()
1898 scroll->display_string(" 5) Moonglow\n"); in alt_code_teleport_menu()
1899 scroll->display_string(" 6) Jhelom\n"); in alt_code_teleport_menu()
1900 scroll->display_string(" 7) Skara Brae\n"); in alt_code_teleport_menu()
1901 scroll->display_string(" 8) New Magincia\n"); in alt_code_teleport_menu()
1903 scroll->display_string(" 9) Buc's Den\n"); in alt_code_teleport_menu()
1905 scroll->display_string(" 9) Buccaneer's Den\n"); in alt_code_teleport_menu()
1906 scroll->display_string("Location? "); in alt_code_teleport_menu()
1910 scroll->display_string("Major Areas\n"); in alt_code_teleport_menu()
1911 scroll->display_string(" 1) Cove\n"); in alt_code_teleport_menu()
1912 scroll->display_string(" 2) Paws\n"); in alt_code_teleport_menu()
1913 scroll->display_string(" 3) Serpent's Hold\n"); in alt_code_teleport_menu()
1914 scroll->display_string(" 4) Empath Abbey\n"); in alt_code_teleport_menu()
1915 scroll->display_string(" 5) Lycaeum\n"); in alt_code_teleport_menu()
1916 scroll->display_string(" 6) Library\n"); in alt_code_teleport_menu()
1917 scroll->display_string(" 7) Sutek's Island\n"); in alt_code_teleport_menu()
1918 scroll->display_string(" 8) Stonegate\n"); in alt_code_teleport_menu()
1919 scroll->display_string(" 9) The Codex\n"); in alt_code_teleport_menu()
1920 scroll->display_string("Location? "); in alt_code_teleport_menu()
1924 scroll->display_string("Shrines\n"); in alt_code_teleport_menu()
1925 scroll->display_string(" 1) Honesty\n"); in alt_code_teleport_menu()
1926 scroll->display_string(" 2) Compassion\n"); in alt_code_teleport_menu()
1927 scroll->display_string(" 3) Valor\n"); in alt_code_teleport_menu()
1928 scroll->display_string(" 4) Justice\n"); in alt_code_teleport_menu()
1929 scroll->display_string(" 5) Sacrifice\n"); in alt_code_teleport_menu()
1930 scroll->display_string(" 6) Honor\n"); in alt_code_teleport_menu()
1931 scroll->display_string(" 7) Humility\n"); in alt_code_teleport_menu()
1932 scroll->display_string(" 8) Spirituality\n"); in alt_code_teleport_menu()
1933 scroll->display_string("Location? "); in alt_code_teleport_menu()
1937 scroll->display_string("Gargoyles\n"); in alt_code_teleport_menu()
1939 scroll->display_string(" 1) Hall\n"); in alt_code_teleport_menu()
1941 scroll->display_string(" 1) Hall of Knowledge\n"); in alt_code_teleport_menu()
1942 scroll->display_string(" 2) Singularity\n"); in alt_code_teleport_menu()
1943 scroll->display_string(" 3) King's Temple\n"); in alt_code_teleport_menu()
1944 scroll->display_string(" 4) Tomb of Kings\n"); in alt_code_teleport_menu()
1945 scroll->display_string(" 5) Hythloth\n"); in alt_code_teleport_menu()
1946 scroll->display_string(" 6) Control\n"); in alt_code_teleport_menu()
1947 scroll->display_string(" 7) Passion\n"); in alt_code_teleport_menu()
1948 scroll->display_string(" 8) Diligence\n"); in alt_code_teleport_menu()
1949 scroll->display_string("Location? "); in alt_code_teleport_menu()
1953 scroll->display_string("Dungeons\n"); in alt_code_teleport_menu()
1954 scroll->display_string(" 1) Ant Mound\n"); in alt_code_teleport_menu()
1956 scroll->display_string(" 2) Buc's Cave\n"); in alt_code_teleport_menu()
1958 scroll->display_string(" 2) Buccaneer's Cave\n"); in alt_code_teleport_menu()
1959 scroll->display_string(" 3) Covetous\n"); in alt_code_teleport_menu()
1960 scroll->display_string(" 4) Crypts\n"); in alt_code_teleport_menu()
1961 scroll->display_string(" 5) Cyclops Cave\n"); in alt_code_teleport_menu()
1962 scroll->display_string(" 6) Deceit\n"); in alt_code_teleport_menu()
1963 scroll->display_string(" 7) Despise\n"); in alt_code_teleport_menu()
1964 scroll->display_string(" 8) Destard\n"); in alt_code_teleport_menu()
1966 scroll->display_string(" 9) Heftimus's\n"); in alt_code_teleport_menu()
1968 scroll->display_string(" 9) Heftimus's Cave\n"); in alt_code_teleport_menu()
1969 scroll->display_string("Location? "); in alt_code_teleport_menu()
1973 scroll->display_string("More Dungeons\n"); in alt_code_teleport_menu()
1974 scroll->display_string(" 1) Hero's Hole\n"); in alt_code_teleport_menu()
1975 scroll->display_string(" 2) Hythloth\n"); in alt_code_teleport_menu()
1976 scroll->display_string(" 3) Pirate Cave\n"); in alt_code_teleport_menu()
1977 scroll->display_string(" 4) Sewers\n"); in alt_code_teleport_menu()
1978 scroll->display_string(" 5) Shame\n"); in alt_code_teleport_menu()
1979 scroll->display_string(" 6) Spider Cave\n"); in alt_code_teleport_menu()
1980 scroll->display_string(" 7) Sutek's Island\n"); in alt_code_teleport_menu()
1981 scroll->display_string(" 8) Swamp Cave\n"); in alt_code_teleport_menu()
1982 scroll->display_string(" 9) Wrong\n"); in alt_code_teleport_menu()
1983 scroll->display_string("Location? "); in alt_code_teleport_menu()
1987 scroll->display_string("Other\n"); in alt_code_teleport_menu()
1988 scroll->display_string(" 1) Iolo's Hut\n"); in alt_code_teleport_menu()
1989 scroll->display_string(" 2) Lumberjack\n"); in alt_code_teleport_menu()
1990 scroll->display_string(" 3) Saw Mill\n"); in alt_code_teleport_menu()
1991 scroll->display_string(" 4) Thieves Guild\n"); in alt_code_teleport_menu()
1992 scroll->display_string(" 5) Wisps\n"); in alt_code_teleport_menu()
1993 scroll->display_string(" 6) Dagger Isle\n"); in alt_code_teleport_menu()
1994 scroll->display_string(" 7) Shipwreck\n"); in alt_code_teleport_menu()
1995 scroll->display_string(" 8) Phoenix\n"); in alt_code_teleport_menu()
1996 scroll->display_string("Location? "); in alt_code_teleport_menu()
2003 scroll->display_string("Villages\n"); in alt_code_teleport_menu()
2004 scroll->display_string(" 1) Barako\n"); in alt_code_teleport_menu()
2005 scroll->display_string(" 2) Kurak\n"); in alt_code_teleport_menu()
2006 scroll->display_string(" 3) Pindiro\n"); in alt_code_teleport_menu()
2007 scroll->display_string(" 4) Yolaru\n"); in alt_code_teleport_menu()
2008 scroll->display_string(" 5) Tichticatl\n"); in alt_code_teleport_menu()
2009 scroll->display_string(" 6) Jukari\n"); in alt_code_teleport_menu()
2010 scroll->display_string(" 7) Disquiqui\n"); in alt_code_teleport_menu()
2011 scroll->display_string(" 8) Barrab\n"); in alt_code_teleport_menu()
2012 scroll->display_string(" 9) Urali\n"); in alt_code_teleport_menu()
2013 scroll->display_string("Location? "); in alt_code_teleport_menu()
2017 scroll->display_string("More Villages\n"); in alt_code_teleport_menu()
2018 scroll->display_string(" 1) Haakur\n"); in alt_code_teleport_menu()
2019 scroll->display_string(" 2) Sakkhra\n"); in alt_code_teleport_menu()
2020 scroll->display_string(" 3) Old Pindiro\n"); in alt_code_teleport_menu()
2021 scroll->display_string("Location? "); in alt_code_teleport_menu()
2025 scroll->display_string("Special Places\n"); in alt_code_teleport_menu()
2026 scroll->display_string(" 1) Laboratory\n"); in alt_code_teleport_menu()
2027 scroll->display_string(" 2) Drum Hill\n"); in alt_code_teleport_menu()
2028 scroll->display_string(" 3) Topuru's Isle\n"); in alt_code_teleport_menu()
2029 scroll->display_string(" 4) Gem Stand\n"); in alt_code_teleport_menu()
2031 scroll->display_string(" 5) Thunderer\n"); in alt_code_teleport_menu()
2033 scroll->display_string(" 5) Thunderer Peak\n"); in alt_code_teleport_menu()
2034 scroll->display_string(" 6) Great Mesa\n"); in alt_code_teleport_menu()
2035 scroll->display_string(" 7) Kotl City\n"); in alt_code_teleport_menu()
2036 scroll->display_string(" 8) Disq. Tyran.\n"); in alt_code_teleport_menu()
2037 scroll->display_string(" 9) Silverback\n"); in alt_code_teleport_menu()
2038 scroll->display_string("Location? "); in alt_code_teleport_menu()
2042 scroll->display_string("Resources\n"); in alt_code_teleport_menu()
2043 scroll->display_string(" 1) Sulphur Pits\n"); in alt_code_teleport_menu()
2044 scroll->display_string(" 2) Tar Pits\n"); in alt_code_teleport_menu()
2045 scroll->display_string(" 3) Pot.Nitrate\n"); in alt_code_teleport_menu()
2046 scroll->display_string(" 4) Yucca Plants\n"); in alt_code_teleport_menu()
2047 scroll->display_string(" 5) Bamboo\n"); in alt_code_teleport_menu()
2048 scroll->display_string(" 6) River Banks\n"); in alt_code_teleport_menu()
2049 scroll->display_string(" 7) Corn Stalks\n"); in alt_code_teleport_menu()
2050 scroll->display_string(" 8) Blue Stone\n"); in alt_code_teleport_menu()
2051 scroll->display_string("Location? "); in alt_code_teleport_menu()
2055 scroll->display_string("Teleport Pads\n"); in alt_code_teleport_menu()
2056 scroll->display_string(" 1) Barako\n"); in alt_code_teleport_menu()
2057 scroll->display_string(" 2) Dead Pad\n"); in alt_code_teleport_menu()
2059 scroll->display_string(" 3) K./Y.\n"); in alt_code_teleport_menu()
2061 scroll->display_string(" 3) Kurak/Yolaru\n"); in alt_code_teleport_menu()
2062 scroll->display_string(" 4) Nahuatla\n"); in alt_code_teleport_menu()
2063 scroll->display_string(" 5) Jukari\n"); in alt_code_teleport_menu()
2064 scroll->display_string(" 6) Disquiqui\n"); in alt_code_teleport_menu()
2065 scroll->display_string(" 7) Barrab\n"); in alt_code_teleport_menu()
2066 scroll->display_string(" 8) Sakkhra\n"); in alt_code_teleport_menu()
2067 scroll->display_string(" 9) Hub\n"); in alt_code_teleport_menu()
2068 scroll->display_string("Location? "); in alt_code_teleport_menu()
2072 scroll->display_string("Caves\n"); in alt_code_teleport_menu()
2073 scroll->display_string(" 1) Spider\n"); in alt_code_teleport_menu()
2074 scroll->display_string(" 2) Jukari Ritual\n"); in alt_code_teleport_menu()
2075 scroll->display_string(" 3) Silverback\n"); in alt_code_teleport_menu()
2076 scroll->display_string(" 4) Fritz\n"); in alt_code_teleport_menu()
2077 scroll->display_string(" 5) Urali Spirit\n"); in alt_code_teleport_menu()
2078 scroll->display_string(" 6) Urali Chief\n"); in alt_code_teleport_menu()
2079 scroll->display_string(" 7) To Urali\n"); in alt_code_teleport_menu()
2080 scroll->display_string(" 8) From Urali\n"); in alt_code_teleport_menu()
2081 scroll->display_string(" 9) Denys\n"); in alt_code_teleport_menu()
2082 scroll->display_string("Location? "); in alt_code_teleport_menu()
2086 scroll->display_string("Myrmidex Holes\n"); in alt_code_teleport_menu()
2088 scroll->display_string(" 1) S of Disq.\n"); in alt_code_teleport_menu()
2090 scroll->display_string(" 1) S of Disquiqui\n"); in alt_code_teleport_menu()
2092 scroll->display_string(" 2) W of G. Mesa\n"); in alt_code_teleport_menu()
2094 scroll->display_string(" 2) W of Great Mesa\n"); in alt_code_teleport_menu()
2095 scroll->display_string(" 3) W of Hub\n"); in alt_code_teleport_menu()
2097 scroll->display_string(" 4) E of Drum H.\n"); in alt_code_teleport_menu()
2099 scroll->display_string(" 4) E of Drum Hill\n"); in alt_code_teleport_menu()
2100 scroll->display_string(" 5) SW of Kurak\n"); in alt_code_teleport_menu()
2101 scroll->display_string(" 6) Old Pindiro\n"); in alt_code_teleport_menu()
2102 scroll->display_string(" 7) S of Pindiro\n"); in alt_code_teleport_menu()
2103 scroll->display_string("Location? "); in alt_code_teleport_menu()
2375 scroll->display_string("\n("); in alt_code_teleport_menu()
2376 scroll->display_string(teleport_dest); in alt_code_teleport_menu()
2377 scroll->display_string(")\n"); in alt_code_teleport_menu()
2505 scroll->display_string("Not in combat mode!\n\n"); in solo_mode()
2507 scroll->display_string("Solo mode\n\n"); in solo_mode()
2547 scroll->display_string("Not in combat mode!\n"); in party_mode()
2551 scroll->display_string("Party mode\n"); in party_mode()
2555 scroll->display_string("Not everyone is here.\n"); in party_mode()
2556 scroll->display_string("\n"); in party_mode()
2567 scroll->display_string("Not in solo mode.\n\n"); in toggle_combat()
2572 scroll->display_string("\nNot while using control cheat!\n\n"); in toggle_combat()
2579 scroll->display_string("Begin combat!\n\n"); in toggle_combat()
2581 scroll->display_string("Break off combat!\n\n"); in toggle_combat()
2613 scroll->display_string("\nToo heavy!\n"); in ready()
2616 scroll->display_string("\n"); in ready()
2621 scroll->display_string("\nCan't reach it\n"); in ready()
2624 scroll->display_string("\nCan't be readied!\n"); in ready()
2626 scroll->display_string("\nNo place to put!\n"); in ready()
2628 scroll->display_string("\n"); in ready()
2644 scroll->display_string("\n"); in unready()
2651 scroll->display_string("\n"); in unready()
2678 scroll->display_string(drop_obj ? obj_manager->look_obj(drop_obj) : "nothing"); in drop_select()
2679 scroll->display_string("\n"); in drop_select()
2684 scroll->display_string("How many? "); in drop_select()
2701 scroll->display_string("\n"); in drop_count()
2707 scroll->display_string("Location:"); in drop_count()
2724 scroll->display_string("Not possible\n"); in perform_drop()
2810 scroll->display_string("Rest"); in rest()
2814 scroll->display_string(err_str); in rest()
2815 scroll->display_string("\n"); in rest()
2821 scroll->display_string("\n"); in rest()
2825 scroll->display_string("\nHow many hours? "); in rest()
2836 scroll->display_string("\n"); in rest_input()
2844 scroll->display_string("Who will guard? "); in rest_input()
2855 scroll->display_string("none\n"); in rest_input()
2857 scroll->display_string(party->get_actor(rest_guard - 1)->get_name()); in rest_input()
2858 scroll->display_string("\n"); in rest_input()
2860 scroll->display_string("\n"); in rest_input()
2957 scroll->display_string("Use-", MSGSCROLL_NO_MAP_DISPLAY); in multiuse()
2977 scroll->display_string("Look-", MSGSCROLL_NO_MAP_DISPLAY); in multiuse()
2986 scroll->display_string("Talk-", MSGSCROLL_NO_MAP_DISPLAY); in multiuse()
3001 scroll->display_string("what?\n", MSGSCROLL_NO_MAP_DISPLAY); in doAction()
3098 scroll->display_string("what?\n"); in doAction()
3130 scroll->display_string("what?\n"); in doAction()
3163 scroll->display_string("nothing\n"); in doAction()
3174 scroll->display_string(buf); in doAction()
3193 scroll->display_string("0"); in doAction()
3346 scroll->display_string("nobody.\n"); in cancelAction()
3348 scroll->display_string("nowhere.\n"); in cancelAction()
3367 scroll->display_string("nothing\n"); in cancelAction()
3387 scroll->display_string("what?\n"); in cancelAction()
3440 scroll->display_string("Cast-"); in newAction()
3471 scroll->display_string("Attack-"); in newAction()
3523 scroll->display_string("\n"); in endAction()
3679 scroll->display_string("Not while aboard balloon!\n\n"); in display_not_aboard_vehicle()
3681 scroll->display_string("Not while aboard ship!\n\n"); in display_not_aboard_vehicle()
3694 scroll->display_string(target_actor == src_actor ? "yourself" : target_actor->get_name()); in can_move_obj_between_actors()
3695 scroll->display_string("."); in can_move_obj_between_actors()
3699 scroll->display_string("\n\nOnly within the party!"); in can_move_obj_between_actors()
3722 scroll->display_string("\n\nOut of range!"); in can_move_obj_between_actors()
3724 scroll->display_string("\n\nBlocked!"); // original said Out of Range! in can_move_obj_between_actors()
3726 scroll->display_string("\n\nnobody."); in can_move_obj_between_actors()
3732 scroll->display_string("Move-"); in display_move_text()
3733 scroll->display_string(obj_manager->look_obj(obj, OBJ_SHOW_PREFIX)); in display_move_text()
3735 scroll->display_string("\nWhere? "); in display_move_text()
3737 scroll->display_string(" To "); in display_move_text()
3738 scroll->display_string(target_actor->get_name()); in display_move_text()
3739 scroll->display_string("."); in display_move_text()
3768 scroll->display_string(obj_manager->look_obj(obj, false)); in select_view_obj()
3769 scroll->display_string("\n"); in select_view_obj()