Lines Matching refs:allyTeamID
722 int allyTeamID = CLuaHandle::GetHandleReadAllyTeam(L); in GetVisibleUnits() local
738 allyTeamID = teamHandler->AllyTeam(teamID); in GetVisibleUnits()
740 if (allyTeamID < 0) { in GetVisibleUnits()
787 ((teamID == AllyUnits) && (allyTeamID == teamHandler->AllyTeam(t))) || in GetVisibleUnits()
788 ((teamID == EnemyUnits) && (allyTeamID != teamHandler->AllyTeam(t)))) in GetVisibleUnits()
809 ((teamID == AllyUnits) && (allyTeamID == unit->allyteam)) || in GetVisibleUnits()
810 ((teamID == EnemyUnits) && (allyTeamID != unit->allyteam))) in GetVisibleUnits()
831 if (allyTeamID >= 0 && !(unit->losStatus[allyTeamID] & LOS_INLOS)) in GetVisibleUnits()
860 int allyTeamID = luaL_optint(L, 1, -1); in GetVisibleFeatures() local
862 if (allyTeamID >= 0) { in GetVisibleFeatures()
863 if (!teamHandler->ValidAllyTeam(allyTeamID)) { in GetVisibleFeatures()
867 allyTeamID = -1; in GetVisibleFeatures()
870 allyTeamID = CLuaHandle::GetHandleReadAllyTeam(L); in GetVisibleFeatures()
941 if (!gu->spectatingFullView && !f.IsInLosForAllyTeam(allyTeamID)) in GetVisibleFeatures()
958 int allyTeamID = luaL_optint(L, 1, -1); in GetVisibleProjectiles() local
960 if (allyTeamID >= 0) { in GetVisibleProjectiles()
961 if (!teamHandler->ValidAllyTeam(allyTeamID)) { in GetVisibleProjectiles()
965 allyTeamID = -1; in GetVisibleProjectiles()
968 allyTeamID = CLuaHandle::GetHandleReadAllyTeam(L); in GetVisibleProjectiles()
997 if (allyTeamID >= 0 && !losHandler->InLos(pro, allyTeamID)) in GetVisibleProjectiles()