Lines Matching refs:sprite_width
40 sprite_width = 0; in sprite_object()
190 sprite_dest->sprite_width = sprite_width; in duplicate_to()
302 sprite_width = bitmap->get_width (); in init_common()
306 collision_width = sprite_width; in init_common()
309 offsetSrce = bitmap->get_line_modulo (sprite_width); in init_common()
310 offsetDest = game_screen->get_line_modulo (sprite_width); in init_common()
400 sprite_width = descr->width; in create_sprite()
401 sprite_width *= resolution; in create_sprite()
403 collision_width = sprite_width; in create_sprite()
404 x_maximum = screen_width - sprite_width; in create_sprite()
407 offsetSrce = image->get_line_modulo (sprite_width); in create_sprite()
408 offsetDest = game_screen->get_line_modulo (sprite_width); in create_sprite()
432 pos_x > (image->get_width () - sprite_width)) in create_sprite()
436 "; x2: " << pos_x + sprite_width << in create_sprite()
460 for (Uint32 k = 0; k < sprite_width; k++) in create_sprite()
480 for (Uint32 k = 0; k < sprite_width; k++) in create_sprite()
569 for (Uint32 k = 0; k < sprite_width; k++) in create_sprite()
1619 Sint32 l = sprite_width; in draw_copy_from_bitmap()
1655 Uint32 w = sprite_width; in copy_to_game_screen()
1682 Uint32 w = sprite_width; in restore_rectangle_background()
1909 else if (x_coord > (Sint32)(screen_width - sprite_width)) in clip_coordinates()
1911 x_coord = screen_width - sprite_width; in clip_coordinates()
1930 return sprite_width; in get_sprite_width()