Lines Matching refs:player_shown_x

126             player_shown_x[l] = 80 - (player_x_speed[l] / 5500);  in terrain_to_screen()
130 if (((player_x_8[l]) - player_shown_x[l] + 160) > NUMBER_OF_SCENES * 160) in terrain_to_screen()
131player_shown_x[l] -= NUMBER_OF_SCENES * 160 - ((player_x_8[l]) - player_shown_x[l] + 160); in terrain_to_screen()
136 if (((player_x_8[l]) - player_shown_x[l]) < 0) in terrain_to_screen()
137 player_shown_x[l] += ((player_x_8[l]) - player_shown_x[l]); in terrain_to_screen()
144 …maisema->blit(player_shown_x[l] - (player_x_8[l]) + x_muutos[l], player_shown_y[l] - (player_y_8[l… in terrain_to_screen()
149 …structures[l2][struct_state[l2]]->blit((leveldata.struct_x[l2]) + player_shown_x[l] - (player_x_8[… in terrain_to_screen()
158 …ovi[hangar_door_frame[l2]]->blit(hangar_x[l2] + 27 + player_shown_x[l] - (player_x_8[l]) + x_muuto… in terrain_to_screen()
168 …flags[flags_owner[l2]][flags_frame[l2]]->blit(flags_x[l2] + player_shown_x[l] - (player_x_8[l]) + … in terrain_to_screen()
181 …_type[l2]][kkbase_status[l2]][kkbase_frame[l2]]->blit(kkbase_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
185 …[l2]][kkbase_status[l2]][kkbase_frame[l2] >> 1]->blit(kkbase_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
198 …untry[l2]][infan_direction[l2]][infan_frame[l2]]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
205 …dropping[infan_country[l2]][infan_direction[l2]]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
209 …ter_drop[infan_country[l2]][infan_direction[l2]]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
217 …untry[l2]][infan_direction[l2]][infan_frame[l2]]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
225 …untry[l2]][infan_direction[l2]][infan_frame[l2]]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
234 …[l2]][infan_direction[l2]][infan_frame[l2] >> 1]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
243 …[l2]][infan_direction[l2]][infan_frame[l2] >> 1]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
252 …[l2]][infan_direction[l2]][infan_frame[l2] >> 1]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
269 …an_running[mekan_frame[l2]][mekan_direction[l2]]->blit(mekan_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
275 …pushing[0][mekan_frame[l2]][mekan_direction[l2]]->blit(mekan_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
281 …pushing[1][mekan_frame[l2]][mekan_direction[l2]]->blit(mekan_x[l2] + player_shown_x[l] - (player_x… in terrain_to_screen()
293 …bomb[(bomb_angle[l2] >> 8) / 6]->blit((bomb_x[l2] >> 8) + player_shown_x[l] - (player_x_8[l]) - (4… in terrain_to_screen()
305 tempx = player_x_8[l2] + player_shown_x[l] - player_x_8[l]; in terrain_to_screen()
326 … >> 8) / 6][player_rolling[l2]][player_upsidedown[l2]]->blit((player_x_8[l2]) + player_shown_x[l] - in terrain_to_screen()
334 …plane_crash[(in_closing[l2] >> 1) - 1]->blit((player_x_8[l2]) + player_shown_x[l] - (player_x_8[l]… in terrain_to_screen()
343 … putpix((shots_flying_x[l2] >> 8) + player_shown_x[l] - (player_x_8[l]) + x_muutos[l], in terrain_to_screen()
352 … putpix((itgun_shot_x[l2] >> 8) + player_shown_x[l] - (player_x_8[l]) + x_muutos[l], in terrain_to_screen()
362 …smoke[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fob… in terrain_to_screen()
369 …ssmoke[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fo… in terrain_to_screen()
377 …rifle[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fob… in terrain_to_screen()
385 …flames[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fo… in terrain_to_screen()
393 …wave1[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fob… in terrain_to_screen()
399 …wave2[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fob… in terrain_to_screen()
405 …itexplosion[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) … in terrain_to_screen()
414 …jects[l2].subtype][fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x… in terrain_to_screen()
422 …bites[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fob… in terrain_to_screen()
568 player_shown_x[l] = 160; in solo_terrain_to_screen()
571 if (((player_x_8[l]) - player_shown_x[l] + 320) > NUMBER_OF_SCENES * 160) in solo_terrain_to_screen()
572 player_shown_x[l] -= NUMBER_OF_SCENES * 160 - ((player_x_8[l]) - player_shown_x[l] + 320); in solo_terrain_to_screen()
574 if (((player_x_8[l]) - player_shown_x[l]) < 0) in solo_terrain_to_screen()
575 player_shown_x[l] += ((player_x_8[l]) - player_shown_x[l]); in solo_terrain_to_screen()
645 …structures[l2][struct_state[l2]]->blit((leveldata.struct_x[l2]) + player_shown_x[l] - (player_x_8[… in solo_terrain_to_screen()
652 …ovi[hangar_door_frame[l2]]->blit(hangar_x[l2] + 27 + player_shown_x[l] - (player_x_8[l]), hangar_y… in solo_terrain_to_screen()
660 …flags[flags_owner[l2]][flags_frame[l2]]->blit(flags_x[l2] + player_shown_x[l] - (player_x_8[l]), f… in solo_terrain_to_screen()
670 …_type[l2]][kkbase_status[l2]][kkbase_frame[l2]]->blit(kkbase_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
672 …[l2]][kkbase_status[l2]][kkbase_frame[l2] >> 1]->blit(kkbase_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
718 …untry[l2]][infan_direction[l2]][infan_frame[l2]]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
721 …dropping[infan_country[l2]][infan_direction[l2]]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
723 …ter_drop[infan_country[l2]][infan_direction[l2]]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
729 …untry[l2]][infan_direction[l2]][infan_frame[l2]]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
733 …untry[l2]][infan_direction[l2]][infan_frame[l2]]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
737 …[l2]][infan_direction[l2]][infan_frame[l2] >> 1]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
741 …[l2]][infan_direction[l2]][infan_frame[l2] >> 1]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
746 …[l2]][infan_direction[l2]][infan_frame[l2] >> 1]->blit(infan_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
760 …mekan_running[mekan_frame[l2]][mekan_direction[l2]]->blit(mekan_x[l2] + player_shown_x[l] - (playe… in solo_terrain_to_screen()
764 …pushing[0][mekan_frame[l2]][mekan_direction[l2]]->blit(mekan_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
768 …pushing[1][mekan_frame[l2]][mekan_direction[l2]]->blit(mekan_x[l2] + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
779 …bomb[(bomb_angle[l2] >> 8) / 6]->blit((bomb_x[l2] >> 8) + player_shown_x[l] - (player_x_8[l]) - (4… in solo_terrain_to_screen()
802 …[player_rolling[l2]][player_upsidedown[l2]]->blit((player_x_8[l2]) + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
807 …plane_crash[(in_closing[l2] >> 1) - 1]->blit((player_x_8[l2]) + player_shown_x[l] - (player_x_8[l]… in solo_terrain_to_screen()
814 …putpix((shots_flying_x[l2] >> 8) + player_shown_x[l] - (player_x_8[l]), (shots_flying_y[l2] >> 8),… in solo_terrain_to_screen()
821 …putpix((itgun_shot_x[l2] >> 8) + player_shown_x[l] - (player_x_8[l]), (itgun_shot_y[l2] >> 8), ITG… in solo_terrain_to_screen()
829 …smoke[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fob… in solo_terrain_to_screen()
834 …ssmoke[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fo… in solo_terrain_to_screen()
840 …rifle[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fob… in solo_terrain_to_screen()
847 …flames[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fo… in solo_terrain_to_screen()
852 …wave1[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fob… in solo_terrain_to_screen()
857 …wave2[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fob… in solo_terrain_to_screen()
863 …itexplosion[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) … in solo_terrain_to_screen()
870 …jects[l2].subtype][fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x… in solo_terrain_to_screen()
875 …bites[fobjects[l2].phase]->blit((fobjects[l2].x >> 8) + player_shown_x[l] - (player_x_8[l]) - (fob… in solo_terrain_to_screen()