Lines Matching refs:walls
160 int walls; variable
202 walls = 0x00;
243 walls |= 0x98;
253 walls |= mask & 0xA2;
255 walls |= mask & 0x51;
265 walls |= 0x80;
273 walls |= 0x10;
283 walls |= 0x64;
293 walls |= mask & 0xA2;
295 walls |= mask & 0x51;
305 walls |= 0x20;
313 walls |= 0x40;
323 walls |= 0xA2;
333 walls |= mask & 0x98;
335 walls |= mask & 0x64;
344 walls |= 0x51;
354 walls |= mask & 0x98;
356 walls |= mask & 0x64;
367 walls &= ~0x99;
370 walls &= ~0x9A;
378 walls &= ~0x65;
381 walls &= ~0x66;
436 walls |= 0X04;
438 walls |= 0X40;
439 if(walls & 0X13)
440 walls |= 0X20;
447 walls |= 0X08;
449 walls |= 0X10;
450 if(walls & 0X13)
451 walls |= 0X80;
457 walls |= 0X01;
459 walls |= 0X40;
460 if(walls & 0X4C)
461 walls |= 0X10;
467 walls |= 0X02;
469 walls |= 0X20;
470 if(walls & 0X4C)
471 walls |= 0X80;
479 if((walls & 0xC) == 0xC || (walls & 0x03) == 0x03)
495 if(!(walls & 0X80))
497 else if((walls & 0X0A) == 0X08)
499 else if((walls & 0X0A) == 0X02)
501 else if((walls & 0X0A) == 0X0A)
509 if(!(walls & 0X40))
511 else if((walls & 0X05) == 0X04)
513 else if((walls & 0X05) == 0X01)
515 else if((walls & 0X05) == 0X05)
523 if(!(walls & 0X20))
525 else if((walls & 0X06) == 0X04)
527 else if((walls & 0X06) == 0X02)
529 else if((walls & 0X06) == 0X06)
537 if(!(walls & 0X10))
539 else if((walls & 0X09) == 0X08)
541 else if((walls & 0X09) == 0X01)
543 else if((walls & 0x09) == 0x09)