Lines Matching refs:tileheight

245 	int tilewidth, tileheight, tiledepth;  member
922 … IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt-… in r_textures_devicerestored()
927 …t3DDevice9_CreateDepthStencilSurface(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt-… in r_textures_devicerestored()
932 …IDirect3DDevice9_CreateVolumeTexture(vid_d3d9dev, glt->tilewidth, glt->tileheight, glt->tiledepth,… in r_textures_devicerestored()
942 …ult = IDirect3DDevice9_CreateTexture(vid_d3d9dev, glt->tilewidth, glt->tileheight, glt->miplevels,… in r_textures_devicerestored()
1187 …if (glt->inputwidth != glt->tilewidth || glt->inputheight != glt->tileheight || glt->tiledepth != … in R_UploadPartialTexture()
1250 …if (glt->texturetype != GLTEXTURETYPE_2D && (glt->tilewidth != glt->inputwidth || glt->tileheight in R_UploadFullTexture()
1257 for (height = glt->tileheight;height < glt->inputheight;height <<= 1); in R_UploadFullTexture()
1264 height = glt->tileheight; in R_UploadFullTexture()
1298 while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) in R_UploadFullTexture()
1300 …revbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth); in R_UploadFullTexture()
1376 while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) in R_UploadFullTexture()
1378 …revbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth); in R_UploadFullTexture()
1470 while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) in R_UploadFullTexture()
1472 …revbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth); in R_UploadFullTexture()
1562 …edbuffer = (unsigned char *)Mem_Alloc(tempmempool, glt->tilewidth*glt->tileheight*glt->tiledepth*g… in R_UploadFullTexture()
1577 while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) in R_UploadFullTexture()
1579 …revbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth); in R_UploadFullTexture()
1582 …dbuffer + i*glt->tilewidth*glt->tileheight*glt->tiledepth*glt->bytesperpixel, prevbuffer, glt->til… in R_UploadFullTexture()
1808 …>inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth… in R_SetupTexture()
1854 …IDirect3DDevice9_CreateVolumeTexture(vid_d3d9dev, glt->tilewidth, glt->tileheight, glt->tiledepth,… in R_SetupTexture()
1864 …ult = IDirect3DDevice9_CreateTexture(vid_d3d9dev, glt->tilewidth, glt->tileheight, glt->miplevels,… in R_SetupTexture()
1901 glt->texnum = DPSOFTRAST_Texture_New(tflags, glt->tilewidth, glt->tileheight, glt->tiledepth); in R_SetupTexture()
1908 …glt->bufferpixels = (unsigned char *)Mem_Alloc(texturemempool, glt->tilewidth*glt->tileheight*glt-… in R_SetupTexture()
1980 …>inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth… in R_LoadTextureRenderBuffer()
1994 …qglRenderbufferStorage(GL_RENDERBUFFER, glt->glinternalformat, glt->tilewidth, glt->tileheight);CH… in R_LoadTextureRenderBuffer()
2020 … IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt-… in R_LoadTextureRenderBuffer()
2025 …t3DDevice9_CreateDepthStencilSurface(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt-… in R_LoadTextureRenderBuffer()
2050 glt->texnum = DPSOFTRAST_Texture_New(tflags, glt->tilewidth, glt->tileheight, glt->tiledepth); in R_LoadTextureRenderBuffer()
2110 mipinfo[0][1] = glt->tileheight; in R_SaveTextureDDSFile()
2112 if ((glt->flags & TEXF_MIPMAP) && !(glt->tilewidth == 1 && glt->tileheight == 1)) in R_SaveTextureDDSFile()
2334 glt->tileheight = sizes.height; in R_LoadTextureDDSFile()
2820 glt->tileheight = mipheight; in R_LoadTextureDDSFile()
2827 for (glt->tileheight = 1;glt->tileheight < mipheight;glt->tileheight <<= 1); in R_LoadTextureDDSFile()
2863 …IDirect3DDevice9_CreateTexture(vid_d3d9dev, glt->tilewidth, glt->tileheight, glt->miplevels, d3dus… in R_LoadTextureDDSFile()
2874 …levels > 1 ? DPSOFTRAST_TEXTURE_FLAG_MIPMAP : 0), glt->tilewidth, glt->tileheight, glt->tiledepth); in R_LoadTextureDDSFile()
2893 upload_mipheight = (glt->tileheight >> mip); in R_LoadTextureDDSFile()
3089 if (height > glt->tileheight - y) in R_UpdateTexture()
3090 height = glt->tileheight - y; in R_UpdateTexture()