Lines Matching refs:connection_t

35 void Conn_change_nick(connection_t *connp, const char *nick);
36 void Destroy_connection(connection_t *connp, const char *reason);
41 int Send_reply(connection_t *connp, int replyto, int result);
42 int Send_self(connection_t *connp, player_t *pl,
49 int Send_leave(connection_t *connp, int id);
50 int Send_player(connection_t *connp, int id);
51 int Send_team(connection_t *connp, int id, int team);
52 int Send_score(connection_t *connp, int id, double score,
54 int Send_score_object(connection_t *connp, double score, clpos_t pos, const char *string);
55 int Send_timing(connection_t *connp, int id, int check, int round);
56 int Send_base(connection_t *connp, int id, int num);
57 int Send_fuel(connection_t *connp, int num, double fuel);
58 int Send_cannon(connection_t *connp, int num, int dead_ticks);
59 int Send_destruct(connection_t *connp, int count);
60 int Send_shutdown(connection_t *connp, int count, int delay);
61 int Send_thrusttime(connection_t *connp, int count, int max);
62 int Send_shieldtime(connection_t *connp, int count, int max);
63 int Send_phasingtime(connection_t *connp, int count, int max);
64 int Send_debris(connection_t *connp, int type, unsigned char *p, unsigned n);
65 int Send_wreckage(connection_t *connp, clpos_t pos, int wrtype, int size, int rot);
66 int Send_asteroid(connection_t *connp, clpos_t pos, int type, int size, int rot);
67 int Send_fastshot(connection_t *connp, int type, unsigned char *p, unsigned n);
68 int Send_missile(connection_t *connp, clpos_t pos, int len, int dir);
69 int Send_ball(connection_t *connp, clpos_t pos, int id, int style);
70 int Send_mine(connection_t *connp, clpos_t pos, int teammine, int id);
71 int Send_target(connection_t *connp, int num, int dead_ticks, double damage);
72 int Send_wormhole(connection_t *connp, clpos_t pos);
73 int Send_polystyle(connection_t *connp, int polyind, int newstyle);
74 int Send_audio(connection_t *connp, int type, int vol);
75 int Send_item(connection_t *connp, clpos_t pos, int type);
76 int Send_paused(connection_t *connp, clpos_t pos, int count);
77 int Send_appearing(connection_t *connp, clpos_t pos, int id, int count);
78 int Send_ecm(connection_t *connp, clpos_t pos, int size);
79 int Send_ship(connection_t *connp, clpos_t pos, int id, int dir, int shield, int cloak, int eshield…
80 int Send_refuel(connection_t *connp, clpos_t pos1, clpos_t pos2);
81 int Send_connector(connection_t *connp, clpos_t pos1, clpos_t pos2, int tractor);
82 int Send_laser(connection_t *connp, int color, clpos_t pos, int len, int dir);
83 int Send_radar(connection_t *connp, int x, int y, int size);
84 int Send_fastradar(connection_t *connp, unsigned char *buf, unsigned n);
85 int Send_damaged(connection_t *connp, int damaged);
86 int Send_message(connection_t *connp, const char *msg);
87 int Send_loseitem(connection_t *connp, int lose_item_index);
88 int Send_start_of_frame(connection_t *connp);
89 int Send_end_of_frame(connection_t *connp);
90 int Send_reliable(connection_t *connp);
91 int Send_time_left(connection_t *connp, long sec);
92 int Send_eyes(connection_t *connp, int id);
93 int Send_trans(connection_t *connp, clpos_t pos1, clpos_t pos2);
94 void Get_display_parameters(connection_t *connp, int *width, int *height,
96 int Get_player_id(connection_t *connp);
99 int Send_shape(connection_t *connp, int shape);