Lines Matching refs:add_varying

505    void add_varying(int slot, const glsl_type *type, int precision,
508 void add_varying(int slot, const glsl_type *type, const char *name, in add_varying() function in __anona4f6238f0111::builtin_variable_generator
511 add_varying(slot, type, GLSL_PRECISION_NONE, name, interp); in add_varying()
1432 add_varying(VARYING_SLOT_LAYER, int_t, GLSL_PRECISION_HIGH, in generate_fs_special_vars()
1439 add_varying(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex", INTERP_MODE_FLAT); in generate_fs_special_vars()
1476 builtin_variable_generator::add_varying(int slot, const glsl_type *type, in add_varying() function in __anona4f6238f0111::builtin_variable_generator
1513 add_varying(VARYING_SLOT_POS, vec4_t, GLSL_PRECISION_HIGH, "gl_Position"); in generate_varyings()
1523 add_varying(VARYING_SLOT_PSIZ, in generate_varyings()
1534 add_varying(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex", INTERP_MODE_FLAT); in generate_varyings()
1540 add_varying(VARYING_SLOT_LAYER, int_t, GLSL_PRECISION_HIGH, in generate_varyings()
1555 add_varying(VARYING_SLOT_VIEWPORT_MASK, array(int_t, 1), in generate_varyings()
1561 add_varying(VARYING_SLOT_CLIP_DIST0, array(float_t, 0), in generate_varyings()
1565 add_varying(VARYING_SLOT_CULL_DIST0, array(float_t, 0), in generate_varyings()
1570 add_varying(VARYING_SLOT_TEX0, array(vec4_t, 0), "gl_TexCoord"); in generate_varyings()
1571 add_varying(VARYING_SLOT_FOGC, float_t, "gl_FogFragCoord"); in generate_varyings()
1573 add_varying(VARYING_SLOT_COL0, vec4_t, "gl_Color"); in generate_varyings()
1574 add_varying(VARYING_SLOT_COL1, vec4_t, "gl_SecondaryColor"); in generate_varyings()
1576 add_varying(VARYING_SLOT_CLIP_VERTEX, vec4_t, "gl_ClipVertex"); in generate_varyings()
1577 add_varying(VARYING_SLOT_COL0, vec4_t, "gl_FrontColor"); in generate_varyings()
1578 add_varying(VARYING_SLOT_BFC0, vec4_t, "gl_BackColor"); in generate_varyings()
1579 add_varying(VARYING_SLOT_COL1, vec4_t, "gl_FrontSecondaryColor"); in generate_varyings()
1580 add_varying(VARYING_SLOT_BFC1, vec4_t, "gl_BackSecondaryColor"); in generate_varyings()