Lines Matching refs:ir_tg4

3717 …_texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec…  in create_builtins()
3832 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_typ… in create_builtins()
3833 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_t… in create_builtins()
3834 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_t… in create_builtins()
3836 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3837 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3838 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3840 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2DArray_type, gls… in create_builtins()
3841 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, g… in create_builtins()
3842 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, g… in create_builtins()
3844 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_t… in create_builtins()
3845 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl… in create_builtins()
3846 …_texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl… in create_builtins()
3848 …_texture(ir_tg4, texture_gather_cube_map_array, glsl_type::vec4_type, glsl_type::samplerCubeArray_… in create_builtins()
3849 …_texture(ir_tg4, texture_gather_cube_map_array, glsl_type::ivec4_type, glsl_type::isamplerCubeArra… in create_builtins()
3850 …_texture(ir_tg4, texture_gather_cube_map_array, glsl_type::uvec4_type, glsl_type::usamplerCubeArra… in create_builtins()
3852 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::… in create_builtins()
3853 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type… in create_builtins()
3854 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type… in create_builtins()
3856 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3857 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3858 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3860 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_t… in create_builtins()
3861 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl… in create_builtins()
3862 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl… in create_builtins()
3864 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::samplerCube_type, glsl_type… in create_builtins()
3865 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::ivec4_type, glsl_type::isamplerCube_type, glsl_ty… in create_builtins()
3866 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::uvec4_type, glsl_type::usamplerCube_type, glsl_ty… in create_builtins()
3868 …_texture(ir_tg4, gpu_shader5_or_OES_texture_cube_map_array, glsl_type::vec4_type, glsl_type::sampl… in create_builtins()
3869 …_texture(ir_tg4, gpu_shader5_or_OES_texture_cube_map_array, glsl_type::ivec4_type, glsl_type::isam… in create_builtins()
3870 …_texture(ir_tg4, gpu_shader5_or_OES_texture_cube_map_array, glsl_type::uvec4_type, glsl_type::usam… in create_builtins()
3872 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_… in create_builtins()
3873 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, … in create_builtins()
3874 …_texture(ir_tg4, gpu_shader5_or_es31, glsl_type::vec4_type, glsl_type::samplerCubeShadow_type, gls… in create_builtins()
3875 …_texture(ir_tg4, gpu_shader5_or_OES_texture_cube_map_array, glsl_type::vec4_type, glsl_type::sampl… in create_builtins()
3876 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
3880 …_texture(ir_tg4, texture_gather_only_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, gls… in create_builtins()
3881 …_texture(ir_tg4, texture_gather_only_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, g… in create_builtins()
3882 …_texture(ir_tg4, texture_gather_only_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, g… in create_builtins()
3884 …_texture(ir_tg4, texture_gather_only_or_es31, glsl_type::vec4_type, glsl_type::sampler2DArray_type… in create_builtins()
3885 …_texture(ir_tg4, texture_gather_only_or_es31, glsl_type::ivec4_type, glsl_type::isampler2DArray_ty… in create_builtins()
3886 …_texture(ir_tg4, texture_gather_only_or_es31, glsl_type::uvec4_type, glsl_type::usampler2DArray_ty… in create_builtins()
3888 …_texture(ir_tg4, es31_not_gs5, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_ty… in create_builtins()
3889 …_texture(ir_tg4, es31_not_gs5, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_… in create_builtins()
3890 …_texture(ir_tg4, es31_not_gs5, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_… in create_builtins()
3892 …_texture(ir_tg4, es31_not_gs5, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::ve… in create_builtins()
3893 …_texture(ir_tg4, es31_not_gs5, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type::… in create_builtins()
3894 …_texture(ir_tg4, es31_not_gs5, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::… in create_builtins()
3896 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_… in create_builtins()
3897 …_texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec… in create_builtins()
3898 …_texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec… in create_builtins()
3900 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::… in create_builtins()
3901 …_texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type… in create_builtins()
3902 …_texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type… in create_builtins()
3904 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3905 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3906 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3908 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_… in create_builtins()
3909 …_texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec… in create_builtins()
3910 …_texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec… in create_builtins()
3912 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::… in create_builtins()
3913 …_texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type… in create_builtins()
3914 …_texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type… in create_builtins()
3916 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3917 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3918 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3920 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type:… in create_builtins()
3921 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_… in create_builtins()
3922 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
3924 …_texture(ir_tg4, es31_not_gs5, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type::v… in create_builtins()
3925 …_texture(ir_tg4, es31_not_gs5, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_ty… in create_builtins()
3929 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_… in create_builtins()
3930 …_texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec… in create_builtins()
3931 …_texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec… in create_builtins()
3933 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_… in create_builtins()
3934 …_texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec… in create_builtins()
3935 …_texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec… in create_builtins()
3937 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::… in create_builtins()
3938 …_texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type… in create_builtins()
3939 …_texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type… in create_builtins()
3941 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::… in create_builtins()
3942 …_texture(ir_tg4, gpu_shader5_es, glsl_type::ivec4_type, glsl_type::isampler2DArray_type, glsl_type… in create_builtins()
3943 …_texture(ir_tg4, gpu_shader5_es, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type… in create_builtins()
3945 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3946 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3947 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3949 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2… in create_builtins()
3950 …_texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::ve… in create_builtins()
3951 …_texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::ve… in create_builtins()
3953 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DShadow_type, glsl_type:… in create_builtins()
3954 …_texture(ir_tg4, gpu_shader5_es, glsl_type::vec4_type, glsl_type::sampler2DArrayShadow_type, glsl_… in create_builtins()
3955 …_texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type… in create_builtins()
6518 if (opcode == ir_tg4) { in _texture()
6564 if (opcode == ir_tg4) { in _texture()